Smuggler Archive
Thread: How to Nerf Feign Death
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TheSyKoS
Wed Oct 06, 2004 8:43 am
#1
I'm a master smuggler, but notice a lot of jedi and BH's taking up feign death to avoid.... Death. Its cool and all but having this skill at the bottom of a skill tree makes it a bit too powerful. My "idea" would be to make Feign death be on a timer:
2mins or so at DF1
4mins or so at DF2
6mins or so at DF3
10 mins or so at DF4
Infinite at Master Smuggler.
Wont see many jedis take up an entire profession to save his life now.
2mins or so at DF1
4mins or so at DF2
6mins or so at DF3
10 mins or so at DF4
Infinite at Master Smuggler.
Wont see many jedis take up an entire profession to save his life now.
ViperOSU
Wed Oct 06, 2004 9:11 am
#2
ummm, move it higher up the tree there is no NEED to NERF feign death just becuase there is another combat class abusing it. Make it MUCH harder for them to be able to earn the skill... period.
Retroalias
Wed Oct 06, 2004 9:40 am
#3
ViperOSU wrote:ummm, move it higher up the tree there is no NEED to NERF feign death just becuase there is another combat class abusing it. Make it MUCH harder for them to be able to earn the skill... period.
Yep, moving it up would take care of most of the abuse.
lurdanta
Wed Oct 06, 2004 9:54 am
#4
Retroalias wrote:
ViperOSU wrote:ummm, move it higher up the tree there is no NEED to NERF feign death just becuase there is another combat class abusing it. Make it MUCH harder for them to be able to earn the skill... period.
Yep, moving it up would take care of most of the abuse.
I want to agree with you, but I remember levelling smuggler and how hard it was to gain pistol exp. If it wasn't for Feign Death and Health Shot 2, it would have taken forever. I don't know. I don't think it should be nerfed because other character classes are abusing it...personally I think Jedi should be prevented from using other professions skills. Aren't they powerful enough?
I can see the value of moving it up the skill tree, but wonder about future players who want to master smuggler. It's easy for me to talk about moving things up the tree because I'm a master and it really doesn't affect me, but I like to remember what it was to not be master and how hard it was to get the millions of pistol exp you need to master with little help along the way, unlike every other profession with a combat tree who get some kind of combat skill increase as they progress. I would be in favor of moving FD up the tree, if the whole tree (and Underworld as long as it continues to be based on pistol exp) gets some kind of combat love.
I guess what I'm saying is I agree FD abuse is a problem, but lets not punish up and coming smugglers because of jedi abuse. I think the way to solve the problem is not to punish the profession whose skill is being abused, but to punish the professions that are abusing the skill like giving Jedi a timer on FD.
I just don't see why smugglers master and novices who want to master, should be penalized for jedi's abusing the system.
Duende29
Wed Oct 06, 2004 10:11 am
#5
I think you guys are exaggerating regarding Pistol XP being so "hard" to get. Most of the Smugglers are, or have plans to get Pistoleer to level up the DF and Underworld tree. After getting Novice Pistoleer all I really had to do was get close to a quenker lair, hit it with PointBlankArea1 the lair, use Health Shot 2 on every critter when they spam, then proceed to spam the lair with PBA1 till they go down. Even with only Ubese, Doc Buff and Brandy they barely could scratch me. Even after I got Fan Shot, I still kept using PBA1.
Unless you're soloing a Kimo for XP that is O.o
Unless you're soloing a Kimo for XP that is O.o
lurdanta
Wed Oct 06, 2004 10:17 am
#6
You might be right. It was such a long time ago that I mastered, a time when buffs weren't as easy to find and there wasn't as much good armor, so my experience might be out of date. Remember I've been playing since Day Two and there weren't a lot of master docs buffing or armorsmiths making cheap ubese. I did a lot of my pistol exp unbuffed and without armor to speak of, so you may be right. It might be easier today. I'll never know, because I don't ever want to lose my master smuggler title, so I'll take your word on it.
Hoenir
Wed Oct 06, 2004 10:35 am
#7
I did my mastering of smuggler over a year ago, no armor whatsoever, a medium-qualityFWG-5 pistol, I remember spending a lot of time laying on my back in the agrilat swamps waiting for things to bleed out. a LOT of time, FD was vital to that effort. It was only after I got master smuggler that I took Pistoleer
Duende29
Wed Oct 06, 2004 10:39 am
#8
Personally I think the way to go is to make the FD mod skill bonus to actually do something. Put a +40 FD bonus on the Master Box, keep a +5 bonus on DF1. You could risk a self KD if you miss the Feign Death.
AtomPolaris
Wed Oct 06, 2004 10:57 pm
#9
da** you ppl, leave feign death alone!!! can't believe im seeing this here, i could understand the BH forum...traitor
ZarrnOrion
Thu Oct 07, 2004 11:30 am
#10
a timer is not the answer. however, having a +20 in each box would be a better idea. a +100 at master, where you can't be pulled out of a feign or even targetted after you successfully feign.
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