Smuggler Archive
Thread: Anyone know why slicing now requires pistol xp?
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Lord_Eoin
Sun Apr 03, 2005 4:01 am
#1
175000 for slicing 1
300000 for slicing 2
375000 for slicing 3
450000 for slicing 4 ------same as dirty fighting and underworld : (
mengedej
Sun Apr 03, 2005 4:18 am
#2
Personally I think theyhave not decided if they want to classify Smuggler as a combat profession or not.As a smuggler, in concept,we mainly do not fight (look at the current skills tree for example, its mot made for fighting).After CU we will be the best Crowd Controller, in my book thats quite a change towards a fighting profession, hence it could motivate more pistols xp requirement.
Akiram_Glockem
Sun Apr 03, 2005 7:04 am
#3
I think the type of xp might have something to do with the skill respec so they had to do this so people could respec up to master.
AngusMacGregor
Sun Apr 03, 2005 7:10 am
#4
Akiram_Glockem wrote:
I think the type of xp might have something to do with the skill respec so they had to do this so people could respec up to master.
It makes sense.
Ragnaat
Sun Apr 03, 2005 7:23 am
#5
So what other downstream effects does this have?
On leveling time?
On slice XP Caps / On FS senses XP grind?
On old stocks of grinding equipment and general viability of slice tool businesses both in the short term (flood of tools on the market) and in the longer term when there isn't anyone buying in bulk anymore.
etc. etc. etc.
On leveling time?
On slice XP Caps / On FS senses XP grind?
On old stocks of grinding equipment and general viability of slice tool businesses both in the short term (flood of tools on the market) and in the longer term when there isn't anyone buying in bulk anymore.
etc. etc. etc.
AngusMacGregor
Sun Apr 03, 2005 7:29 am
#6
I'm guessing they'll change the XP requirements back after the respec period.
Golrok
Sun Apr 03, 2005 9:11 am
#7
Ragnaat wrote:
So what other downstream effects does this have?
Like way to many smugglers after CU, since you can just convert pistol XP into slcing,thus passing that terminal slice grind, you know, the one that seperates the men from the boys, IMO. Anyone can go out and shoot a pistol over and over but it takes someone who really wants to be a smuggler to go through the headache of grinding slcing, especially the terminal grind.These fortunate newsmugs won't have to dedicate hours toscouring the galaxiesbazaars or farmfor theirown locked containers.
Now just any average powergaming combat grinder can waltz rightin post-CUwithout having to pay the dues we had to- Slcing Terms and farming locked conts... Oh well. It sux but i guess thats just the way it is... For now, lets enjoy the last daysof our rarity I suppose
Sneekee
Sun Apr 03, 2005 9:38 am
#8
Golrok wrote:
Ragnaat wrote:
So what other downstream effects does this have?
Like way to many smugglers after CU, since you can just convert pistol XP into slcing,thus passing that terminal slice grind, you know, the one that seperates the men from the boys, IMO. Anyone can go out and shoot a pistol over and over but it takes someone who really wants to be a smuggler to go through the headache of grinding slcing, especially the terminal grind.These fortunate newsmugs won't have to dedicate hours toscouring the galaxiesbazaars or farmfor theirown locked containers.
Now just any average powergaming combat grinder can waltz rightin post-CUwithout having to pay the dues we had to- Slcing Terms and farming locked conts... Oh well. It sux but i guess thats just the way it is... For now, lets enjoy the last daysof our rarity I suppose
Im only going smuggler cos i dont want to join the thousands of BH/carbineer that will be refreshing empty BH terminals re player bounties on my server, as to smuggler being rare cos ofgrinding craftingxp i see lots n lots of armour smiths, weaponsmiths, docs, cms who all have crafting trees about.
Not to mention a small issue of jedi and these lonely figures tossing nades into baz nitch lairs all over darthmir, if smugglers were actually worth grinding for alot more ppl would do it, im going smuggler just cos i want to have a change n do something different.
Golrok
Sun Apr 03, 2005 10:07 am
#9
IC and I can repect that. I guess i was being a little oversentimental
Ragnaat
Sun Apr 03, 2005 10:31 am
#10
My other concern, if this stays and we are no longer slotted as a hybrid profession, but a 4 line combat profession is how hard will it be down the line to justify smuggler only content and at what parts of the tree would one gain access to that content?
I'm not saying the sky is falling, just that for a long, long time our argument has been that thigns like the Underworld tree needed to be filled in with content, or the slice tree be expanded to slice other things (hack more terminals, space related slice and or breaking&entering, etc. etc). With each line in our skillset now "filled" with combat mods, certs & specials how much harder will it be to justify both to staff as well as other players that we "need" more love?
I'm not saying the sky is falling, just that for a long, long time our argument has been that thigns like the Underworld tree needed to be filled in with content, or the slice tree be expanded to slice other things (hack more terminals, space related slice and or breaking&entering, etc. etc). With each line in our skillset now "filled" with combat mods, certs & specials how much harder will it be to justify both to staff as well as other players that we "need" more love?
Golrok
Sun Apr 03, 2005 11:44 am
#11
i think they already commited staff to adding smuggler content, least i hope. so we dont really have to convince other players, some will whine of course, but I feel its coming regaurdless, someday
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