Smuggler Archive
Thread: Master Smuggler/Master Combat Medic...anyone else pondering this template?
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ChaoKuang
Sun Apr 03, 2005 2:39 am
#1
I'm looking at it and it sounds like an interesting combination, and could make a deadly opponent in combat, and a good grouper. My main reason, however, is for the Alliance Disruptor(have you SEEN that?!). My biggest concern, though, is the whole "in theory" vs. "in practice" deal. While this may sound nice in theory, and while definitely that pistol is absolutely awesome, in practice, would this actually be a good template? I see Master Smuggler tied with the usual Pistoleer, but also Commando and BH. While I WISH this template left me points for Novice in both(I want their pistols!), it won't.
So, any thoughts?
JediArashi
Sun Apr 03, 2005 6:36 am
#2
I've made a few posts on this template already, as this is my intended template on live once it is done. I think it will be a very utilitarian template and would be very useful in group situations. It won't be much of a solo profession at all, but will have major benefits in group combat.
The only convining I needed was mods in Smuggler, and they are there. I think we won't be as good as 2 elite COMBAT professions, but will have enough mods and skills to make up for the bang with situational usefulness.
I plan to eventually go this route once the serious and hardcore testing is complete.
ChaoKuang
Sun Apr 03, 2005 6:43 am
#3
Well, I don't normally big-game hunt with my characters solo; I've never gone after anything huge on my own without buffs, and even then I only really did Pickets or Fort Tusken, or Quenkers, and not always those. My biggest reason for it, really, is the pistol. But with crafting being taken out of CM, it looks quite appealing on its own as well.
I, too, think this would be a good group template. I think it may turn out to be a good solo template as well, just not for higher-end animals. But still quite good.
And thank you for the response, glad to hear I'm not the only one considering this path.
Ternque01
Sun Apr 03, 2005 9:48 am
#4
I'm also thinking about this as well. This could be an interesting template. Or maybe I'll just go MS/MP 
SynjinRho
Sun Apr 03, 2005 9:51 am
#5
I like it but dont like not have terrain negotiating, also need to find out if wear the better CM armor will cancel out smugglr stuff which is with the light armor. I am thinking of thisor Carbineer CM, I just would hate dropping MS so close to the revamp
ChaoKuang
Sun Apr 03, 2005 9:56 am
#6
Well, I'm keeping Master Smuggler no matter what. I've wanted that class for ages, and when I get it, it's staying, heh.
HOTDOG
Sun Apr 03, 2005 10:00 am
#7
I thought about this, a little.
The ability to better heal yourself and others.
Diseases and Poisons (even though the mind pool isn't what it used to be)
and now they even got a cool pistol!
I don't know if we still have Feign Death or not but that would be really good for PvE to drop a poison and feign.
I would do this temp but I DID suck at MCM back in the day.
I think I'm better at running up and just straight kicking the sh!t out of stuff.
ChaoKuang
Sun Apr 03, 2005 1:17 pm
#8
HOTDOG wrote:
I thought about this, a little.
The ability to better heal yourself and others.
Diseases and Poisons (even though the mind pool isn't what it used to be)
and now they even got a cool pistol!
I don't know if we still have Feign Death or not but that would be really good for PvE to drop a poison and feign.
I would do this temp but I DID suck at MCM back in the day.
I think I'm better at running up and just straight kicking the sh!t out of stuff.
Back in the day, though, you also had to craft everything and have items ready for use. Now, CMs craft nothing and don't need any items to apply their heals or poisons currently. So that might change whether you sucked or not, yeah?
HOTDOG
Sun Apr 03, 2005 1:30 pm
#9
ChaoKuang wrote:
HOTDOG wrote:
I thought about this, a little.
The ability to better heal yourself and others.
Diseases and Poisons (even though the mind pool isn't what it used to be)
and now they even got a cool pistol!
I don't know if we still have Feign Death or not but that would be really good for PvE to drop a poison and feign.
I would do this temp but I DID suck at MCM back in the day.
I think I'm better at running up and just straight kicking the sh!t out of stuff.
Back in the day, though, you also had to craft everything and have items ready for use. Now, CMs craft nothing and don't need any items to apply their heals or poisons currently. So that might change whether you sucked or not, yeah?
You DO have a point...
UGH! So hard to decide what to do!!!!
I really need to get a layout of ALL the certs/abilities/mods before I am sure.
ChaoKuang
Sun Apr 03, 2005 1:47 pm
#10
Yeah, it's a tough call.
Pistoleers get no new pistol certs. Smugglers get the Renegade and the Death Hammer, and Master Combat Medics get that gorgeous new pistol... ;_; I WANT IT!
Honestly, I wish they'd switch the Death Hammer or Renegade Certs with the Alliance Disruptor cert. Sounds and looks more like a smuggler weapon. But alas, no chance of that happening.
maxtheusher
Sun Apr 03, 2005 3:43 pm
#11
ChaoKuang wrote:Yeah, it's a tough call.Pistoleers get no new pistol certs. Smugglers get the Renegade and the Death Hammer, and Master Combat Medics get that gorgeous new pistol... ;_; I WANT IT!
Honestly, I wish they'd switch the Death Hammer or Renegade Certs with the Alliance Disruptor cert. Sounds and looks more like a smuggler weapon. But alas, no chance of that happening.
Looks more like a Steyr AUG chopped to bits and an expensive hose fitting glued on the front...
That being said the DeathHammer is not my favorite design by a longshot, but to me, fitting to the smuggler. "It may not look like much.." I believe is the start of a very famous saying. I guess we got the Alliance and the DeathHammer I could name the disruptor Lando and the d-h Han...
That being said, I like my BFG right where it sits, the MS box.
ChaoKuang
Sun Apr 03, 2005 3:48 pm
#12
maxtheusher wrote:
ChaoKuang wrote:
Yeah, it's a tough call.Pistoleers get no new pistol certs. Smugglers get the Renegade and the Death Hammer, and Master Combat Medics get that gorgeous new pistol... ;_; I WANT IT!
Honestly, I wish they'd switch the Death Hammer or Renegade Certs with the Alliance Disruptor cert. Sounds and looks more like a smuggler weapon. But alas, no chance of that happening.
Looks more like a Steyr AUG chopped to bits and an expensive hose fitting glued on the front...
That being said the DeathHammer is not my favorite design by a longshot, but to me, fitting to the smuggler. "It may not look like much.." I believe is the start of a very famous saying. I guess we got the Alliance and the DeathHammer I could name the disruptor Lando and the d-h Han...
That being said, I like my BFG right where it sits, the MS box.
My biggest question, however, is if the Alliance Disruptor is worth sacrificing the Launcher and Scatter Pistols for. Now that's a tough call..
maxtheusher
Sun Apr 03, 2005 3:53 pm
#13
scatter sucks now, comparatively, BH's are pissed about it, expect it to change if they have their way...
Launcher, who knows.
Launcher, who knows.
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