Smuggler Archive

Thread: Two new pistols, but no knucklers?

Antehiem
Sun Apr 03, 2005 5:01 pm
#1


Just a question, now that were getting unarmed mods, like commando, are we getting a weapon to make us more effective with unarmed (I know it's a contradiction ), or will our brawler and smuggler unarmed be useful as they are, without need to take TKA. I don't mean super powerful, but at least more useful as a backup than our current unarmed 4 pre-req.


Nice to see new pistols, but a shame they aren't as cool lookingas the Intimidator or the Alliance pistol. Also, maybe the DL-44will be made into something decent with the CU...



:: Saizek Jarel :: Mercenary ::
Dragon942
Sun Apr 03, 2005 6:48 pm
#2


Would you really use it if you didn't also pick up TKA anyway? I don't think you'd be that effective. I think the mods are more to give an option to stack on TKA than to make smuggler itself viable in meleecombat.


Of course commando is the same way, so I'm not sure why they get a knuckler either. I'd just give them all toTKA. Or maybe put a basic VK at Unarmed 4 or something.

Message Edited by Dragon942 on 04-03-2005 09:49 PM



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BeigeKnight
Sun Apr 03, 2005 10:40 pm
#3

Here's my 2 cents on the certs:


To me, it looks like they are putting certs(and skills and mods) is places just for the sake of putting them there. For example, commandos get the cert for the massassi knucker I think. Wouldn't it make more sense for them to use the blasterfists? Don't those look like something a commando would use, rather than an old and primititve lookingweapon? I think the Dev's are overthinking this whole thing and rushing it at the same time. I could go on forever about it, so I won't. And I know there's still a lot of tweaking and changing to do. But it looks like theDev's aredropping the remaining common sense they had.


And I know this isn't the place, but the "elemental color lightsaber" think is a good example of this. It reminds me of Diablo II...



Malakii the Smuggler
I was "Mal" before I knew there was a show about a smuggler named Mal.
Dragon942
Sun Apr 03, 2005 10:57 pm
#4






BeigeKnight wrote:

Here's my 2 cents on the certs:


To me, it looks like they are putting certs(and skills and mods) is places just for the sake of putting them there. For example, commandos get the cert for the massassi knucker I think. Wouldn't it make more sense for them to use the blasterfists? Don't those look like something a commando would use, rather than an old and primititve lookingweapon? I think the Dev's are overthinking this whole thing and rushing it at the same time. I could go on forever about it, so I won't. And I know there's still a lot of tweaking and changing to do. But it looks like theDev's aredropping the remaining common sense they had.


And I know this isn't the place, but the "elemental color lightsaber" think is a good example of this. It reminds me of Diablo II...







I think you might be right about the 'random' placement, though I suspect they worked really hard on trying to make everything balanced...but have not thought about the asthetics yet. For instance they wanted commandos to get an unarmed weapon, but didn't think too hard about which one. They wanted smuggler to have skill mods dispersed through the profession, but since they haven't changed the tree names we wonder why the spices line helps me shoot a pistol.


I think all the gloss and finish will be worked out in the end, but I am definetly happy with the funtionality, at least from this preliminary trail. We will have to wait and see when the Elite trainers hit test center to see how everything works out for real though.




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