Smuggler Archive
Thread: Two new pistols, but no knucklers?
Message Edited by Dragon942 on 04-03-2005 09:49 PM
BeigeKnight wrote:
Here's my 2 cents on the certs:
To me, it looks like they are putting certs(and skills and mods) is places just for the sake of putting them there. For example, commandos get the cert for the massassi knucker I think. Wouldn't it make more sense for them to use the blasterfists? Don't those look like something a commando would use, rather than an old and primititve lookingweapon? I think the Dev's are overthinking this whole thing and rushing it at the same time. I could go on forever about it, so I won't. And I know there's still a lot of tweaking and changing to do. But it looks like theDev's aredropping the remaining common sense they had.
And I know this isn't the place, but the "elemental color lightsaber" think is a good example of this. It reminds me of Diablo II...
I think you might be right about the 'random' placement, though I suspect they worked really hard on trying to make everything balanced...but have not thought about the asthetics yet. For instance they wanted commandos to get an unarmed weapon, but didn't think too hard about which one. They wanted smuggler to have skill mods dispersed through the profession, but since they haven't changed the tree names we wonder why the spices line helps me shoot a pistol.
I think all the gloss and finish will be worked out in the end, but I am definetly happy with the funtionality, at least from this preliminary trail. We will have to wait and see when the Elite trainers hit test center to see how everything works out for real though.