Smuggler Archive
Thread: M. Smuggler/M. Pistoleer Which Branch of Bounty Hunter to Take?
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JediIssus
Mon Apr 04, 2005 5:13 pm
#1
After posting this as a response in the Pistoleer boards, I thoght it would be fitting to put it here as well.
I'm going for a row of Bounty Hunter in addition to Master Pistoleer/Master Smuggler, but is Pistols the best line to take? Here's a comparison of the total modifiers you get after taking a single row of BH (The first number is your total modifier, the number in brackets is how much of the total modifiercame from the BH branch). I going to have to sit down and test these all out in the CU, before I can draw any judgements.
MS/MP/BH 0400 - Speed
Total Accuracy: +203
Total Speed: +111
Total Speed: +111
General Ranged Accuracy: +163 (+13)
General Ranged Speed: +66 (+16)
Pistol Accuracy: +40
Pistol Defence: +50
Pistol Speed: +45
Melee Defence: +155 (+35)
Ranged Defence: +154 (+24)
General Ranged Speed: +66 (+16)
Pistol Accuracy: +40
Pistol Defence: +50
Pistol Speed: +45
Melee Defence: +155 (+35)
Ranged Defence: +154 (+24)
MS/MP/BH 0040 - Defence
Total Accuracy: +207
Total Speed: +104
Total Speed: +104
General Ranged Accuracy: +167 (+17)
General Ranged Speed: +59 (+9)
Pistol Accuracy: +40
Pistol Defence: +50
Pistol Speed: +45
Melee Defence: +160 (+40)
Ranged Defence: +156 (+26)
General Ranged Speed: +59 (+9)
Pistol Accuracy: +40
Pistol Defence: +50
Pistol Speed: +45
Melee Defence: +160 (+40)
Ranged Defence: +156 (+26)
MS/MP/BH 0004 - Ranged
Total Accuracy: +220
Total Speed: +105
Total Speed: +105
General Ranged Accuracy: +180 (+30)
General Ranged Speed: +60 (+10)
Pistol Accuracy: +40
Pistol Defence: +50
Pistol Speed: +45
Melee Defence: +135 (+15)
Ranged Defence: +180 (+50)
General Ranged Speed: +60 (+10)
Pistol Accuracy: +40
Pistol Defence: +50
Pistol Speed: +45
Melee Defence: +135 (+15)
Ranged Defence: +180 (+50)
SpinningCloud
Mon Apr 04, 2005 6:22 pm
#2
I'm leaning towards 0040 for the defense and the Confusion shot, which I'm hoping will be a good adjunct to MS/MP 'crowd control'.
Though, I must say, I have no idea how Confusion shot will turn out. But since it's the Pistols branch I figure it will go well with a mostly pistol template.
InfluenzaSWTA
Mon Apr 04, 2005 6:31 pm
#3
I think you should pay attention to abilities as well as skill modifiers. +10 defense might not matter for much, where the choice between two specials could very well alter your entire play style.
Confusion Shot doesn't do much damage but does inflict both Stun and Dizzy on the target, at least in the current CU iteration. I seemed to have a hard time getting Dizzy to stick on most MOBs my level (before the devs fixed the ability to use any special), but that might not be a problem for a Smuggler who uses Overwhelming Shot to first lower state defenses. BH 0040 will also give you Underhand Shot (ranged KD), which won't grant any benefit to a Smuggler with Low Blow.
BH 0400 will grant you Critical Shot, which based on my brief initial testing might be the highest DPS special in the game (aside from Rifle's Sniper Shot and a low-health Last Ditch). You'll also get Spray Shot, a cone attack, which depending on its DPS might be utterly useless next to Pistoleer's Multi-Target shot.
You'll get Eye Shot and Torso Shot from BH 0004, but I consider this line to be the least attractive. Eye Shot will blind, which is nice, but Torso Shot didn't seem too great compared to Critical Shot.
As a last consideration, you might also consider BH 0021. This will get you the basic versions of Eye Shot, Confusion Shot, and Underhand Shot, without sacrificing toooo much in terms of skill mods. Or, if you'd like more damage output, go 0201 for Critical Shot. Lots of choices here.
Confusion Shot doesn't do much damage but does inflict both Stun and Dizzy on the target, at least in the current CU iteration. I seemed to have a hard time getting Dizzy to stick on most MOBs my level (before the devs fixed the ability to use any special), but that might not be a problem for a Smuggler who uses Overwhelming Shot to first lower state defenses. BH 0040 will also give you Underhand Shot (ranged KD), which won't grant any benefit to a Smuggler with Low Blow.
BH 0400 will grant you Critical Shot, which based on my brief initial testing might be the highest DPS special in the game (aside from Rifle's Sniper Shot and a low-health Last Ditch). You'll also get Spray Shot, a cone attack, which depending on its DPS might be utterly useless next to Pistoleer's Multi-Target shot.
You'll get Eye Shot and Torso Shot from BH 0004, but I consider this line to be the least attractive. Eye Shot will blind, which is nice, but Torso Shot didn't seem too great compared to Critical Shot.
As a last consideration, you might also consider BH 0021. This will get you the basic versions of Eye Shot, Confusion Shot, and Underhand Shot, without sacrificing toooo much in terms of skill mods. Or, if you'd like more damage output, go 0201 for Critical Shot. Lots of choices here.
SpinningCloud
Mon Apr 04, 2005 6:35 pm
#4
Though as often as Low Blow fails maybe a second KD isn't a bad idea...unless you can't use ANY 2nd KD after the first attempt, can you?
Still thinking 0040 looks best for a Smuggler designed to mez and run.
InfluenzaSWTA
Mon Apr 04, 2005 6:39 pm
#5
Yeah, that's all assuming that the compared specials are similar in effectiveness.
Dragon942
Mon Apr 04, 2005 6:44 pm
#6
*cough*take3LinesOfCommandoInstead*cough*
Seriously...you already have the pre-reqs. Consider it instead of just going with bounty hunter because it used to be the thing to do.
Here, look at the numbers. It has better accuracy than any of the bounty hunter templates andbetter defense than any of them (though you can get better speed with BH...if you are willing to sacrifice accuracy and defense).
You can even take 2 lines of Commando and still get all the mods (just lose the flame thrower) and have enough skill points left over for some scout if terrain negotiation is important to you.
SpinningCloud
Mon Apr 04, 2005 7:04 pm
#7
Seems that it's better suited if you actually want to fight. I'm mostly looking for a way to be a lone smuggler that has a good chance of evading a player BH, not trying to out-gun him.
I already have MS/MP and Ranged Support 4 so all I need to do for BH 0040 is figure out where to put skill points so I can respec at live without having to grind anything. I can't get to BH 0040 with the current BH prereqs unfortunately. I can amass enough combat exp but not quite enough pistol exp to just train it.
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