Smuggler Archive

Thread: New to smuggler, need temp. advice plz...

Shazamm
Thu Sep 29, 2005 6:21 am
#1

I was master doc/rifles/xxx4 pistols. I dropped rifles for smuggler and dropped pistols as i needed sp's for smuggler. So now i'm master doc/smuggler and novice fencer. I'm weak as hell. I used to solo missions as rilfeman/ doc but now takes a while to kill anything on my own. Any advice welcome, help plz. Was thinking dropping doc for cm to free up skill points.



I - I support a rollback and keeping & balancing the old combat system.
...and making SWG a better place to be.
Your voice counts!
Aendracon
Thu Sep 29, 2005 6:31 am
#2

1. Being Smuggler is not about being pve or pvp viable. Its about being the cool guy who gets all thehot twi'lek dancers in the cantina(not to mention beer and pie). We don't have content and our combar skills suck. Period. Get over it or become a BH.


2. What the hell? Doc/Smuggler/Fencer? Why oh why would you like to combine Smuggler, who is mainly a ranged prof with some unarmed skills, with another close combat profession? If so, why not TKA?


3. That said, yes, CM requires less sp than doc, that is why every BH picks it. So if you want to combine Smuggler/Doc, try either TKA or some ranged elite profession.





Ryian Coron - Elder Smuggler
"do not assume your customers are morons. odds are they know a lot more about the situation than you do because they live with it every day. listen to them, actually listen, and take what they say into account. you might save some money, morons."
- Fernas
Ellyria
Thu Sep 29, 2005 6:52 am
#3






Shazamm wrote:

I was master doc/rifles/xxx4 pistols. I dropped rifles for smuggler and dropped pistols as i needed sp's for smuggler. So now i'm master doc/smuggler and novice fencer. I'm weak as hell. I used to solo missions as rilfeman/ doc but now takes a while to kill anything on my own. Any advice welcome, help plz. Was thinking dropping doc for cm to free up skill points.






Im master smuggler - master squad leader (and a touch of medic) and although i can solo things, it really does take too long. but if you are into group hunting/missions or group pvp its really fun and useful. the smuggler crowd control specials and squad leader abilities combine nicely to keep things running smoothly and i (grouped iwht one other) can take out krayts in almost half the time that my elite tank toon can (grouped with the same person). Which shows that a knowledge of your temp and abilities can win out over strength anytime.


not a common temp, but a fun one if thats what youre looking for. if you want to be strong though BH/CM is the way to go






____________\\ Ellandria //_____________
______________________________________
_______________||[ LOLSTARSHARDS ]||_______________
____________// Warlock Mana Battery \\____________
My [poiplz] r more ubahest then yours



FreddyFear
Thu Sep 29, 2005 7:10 am
#4

Smuggler is VERY viable as pvp profession, but like every other combat profession you need a good side skill to go with it.


After the curb you need to chose wheather you want to be ranged or melee fighter, any combination off the two is not worth much. The good old TKM/ Commando is still available, but prepart to get pawned. Problem is that a melee pro gives skills like "general melee accuracy" which helps you very little vielding a pistol. So you would be just as powerfull with Smuggler/ musician!There are still plenty off skills to chose from if you want to keep smuggler, and it turns out now that the balancing actually worked, so no profession is extreemly much better than other, it is now all about learning your skills and using them right. No longer spam "unarmed hit3", fighting is now tactics. So let me list some good options and add a few comments (my point of view at least, all might not be right):


Smuggler/ pistoleer: the most natural one as smuggler gives added pistol acc and speed. extreem crowd controller. get some medic with it


Smuggler/ carbineer: a little more range, a little more power, still a good crowd controller with the smuggler specials


Smuggler/rifleman: rifles have most power and most range, makes a good power/crowd controler combo


Smuggler/CM: the supporter, If your enemy targets you directly you "concussion" him and kite


Smuggler/Squad leader: Also the support character. Both professions also looking at rewamps, might be fun


Smuggler/ Bounty hunter: then you are not a RP'er. not sure I would go for Jedi, but BH also has high damage specials which you lack in Smuggler


Smuggler/ Commando: aoe crowd controller. my favorite badass Smuggler who can handle the heaviest weapons. I guess also pretty good for RP


Smuggler/doc: if you wanna be support, use CM. They also rez now so doc is not that good. using doc in a combat template is better with any melee pro as they heal themselves very good and make excellent tanks


Smuggler/ranger: not as good in combat, but with the smuggler and ranger rewamps this might be a very interesting combo if the gcw escalates. Very good for the rp I guess


The crowd still disputes wheather you should pick up at least medic 0-0-2-0 or use the spare points in a third ranged pro when you work out. This is also all personal playstyle, I prefer the medic version. Without it you can get f.ex. Smuggler/ rifleman/ Pistoleer 0-0-0-4 (improved stopping shot)


All personal points off view, some might not think the same. Hope it helps


Shazamm
Thu Sep 29, 2005 7:23 am
#5

Thx for the help guys. I was just messing around with fencer btw, wanted to try something whacked out.



I - I support a rollback and keeping & balancing the old combat system.
...and making SWG a better place to be.
Your voice counts!
Iawo
Thu Sep 29, 2005 7:28 am
#6

Drop the fencer for sure if you want to proceed with smuggler. You could probably go with Doc / Smuggler / novice pistoleer for now for a tad more power, but it still wouldn't be a really good ranged template. After that you could slowly work your way over to CM 4000 for the heals or even MCM. If you went for MCM, you could also work your way back into pistols, maybe 3100 for the speed and accuracy. You'd then be good with CM dots and it'd probably make up for the general weakness of pistol / smuggler damage specials and lack of great accuracy.



Iawo Eatevai
Zabrak Rebel Smuggler
Crimson Phoenix Ace

I thought the NGE couldn't be any worse than the CU, but I was wrong.

PlanetSide names: Reeb - Emerald TR, Reebx - Emerald NC
danno13
Thu Sep 29, 2005 7:54 am
#7

You know, Smuggler/Fencer does sound like one of the coolest professions out there. Of course being the cool Swashbuckling Pirate doesn't quite work in a blaster fight But then I'm a Smuggler/Musician so I shouldn't talk



Caity Soriella
Master Carebear,Eternal n00b, and friend of the Ewoks
Ellyria
Thu Sep 29, 2005 8:33 am
#8






danno13 wrote:
You know, Smuggler/Fencer does sound like one of the coolest professions out there. Of course being the cool Swashbuckling Pirate doesn't quite work in a blaster fight But then I'm a Smuggler/Musician so I shouldn't talk





i used to be smuggler/image designer, good money maker and was fun RP, id help someone switch factions, uber up their weapons and give them a new identity to hide from the imperials




____________\\ Ellandria //_____________
______________________________________
_______________||[ LOLSTARSHARDS ]||_______________
____________// Warlock Mana Battery \\____________
My [poiplz] r more ubahest then yours



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