Smuggler Archive
Thread: 14/6....speed/damage. What kind of ratio is this?
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Yastar
Fri Jul 02, 2004 2:10 pm
#1
I seem to be getting way to many speed slices...I though there was an even 1:1 ratio on slice chances..but it hasn't been even close. 16 speed to 4 damage slices out of my last 20 seems to be getting to be a normal ratio....anybody else suddenly getting way too many speed slices? What gives?
Smuggler_Caylin
Fri Jul 02, 2004 2:11 pm
#2
Everyone goes through streaks, given a long enough time line though, it does equal out to 50/50
NanokTaemon
Fri Jul 02, 2004 2:47 pm
#3
Smuggler_Caylin wrote:
Everyone goes through streaks, given a long enough time line though, it does equal out to 50/50
Exactly. I had times where I'd have 6+ straight speed slices, then other times when I'd get 6+ damage slices and other times with I'd get about even. It all evens out in the end.
majorslappy
Fri Jul 02, 2004 3:54 pm
#5
Luck has nothing to do with this. It's a pseudo-andom number generation algorithm hat yeilds predictable results. By definition it's predictable and simulates randomness.
HOTDOG
Fri Jul 02, 2004 4:05 pm
#6
I'd LOVE to give you my Powerhammer to slice- I need all the speed I can get.
Yastar
Fri Jul 02, 2004 5:55 pm
#7
It is one thing to say that it will even out to 1:1 in the end...it is quite another to prove it. The numbers that i presented are genuine and are the only numbers i have seen....and they are lopsided....Has anybody actually done a study of their slices. And how many roles of the dice does it take before it becomes obvious that it is balanced.....
baslisks
Fri Jul 02, 2004 6:00 pm
#8
its 1:1 I haven't capped slicing xp and not noticed the max slicing stats.
KaernLegorah
Fri Jul 02, 2004 6:13 pm
#9
Yastar wrote:It is one thing to say that it will even out to 1:1 in the end...it is quite another to prove it. The numbers that i presented are genuine and are the only numbers i have seen....and they are lopsided....Has anybody actually done a study of their slices. And how many roles of the dice does it take before it becomes obvious that it is balanced.....
To truly prove it's balanced? A few thousand or so.... at least to start with.
Somebody posted about 4 months worth of data as a Master Smuggler. They did about 1500 slices for weapons and somewhere over 1000 armor slices, and the speed:damage and encumberance:effectiveness slices were pretty close to 1:1.
Statistically, you can't even begin to make a case with a sample size of under 1000, and even then you'd probably need several times that in order to have your data be considered solid.
ikolian
Sat Jul 03, 2004 1:05 pm
#10
getting 3, 4, 5 or even 6 of one type in a row isn't really a statistical anomaly even- 2^6= 64 or about a 2% chance of getting 6 in a row- every time you slice 6 things. Study statistics sometimes- there's a lot of freaky, non-intuitive things that happen and seem weird until you really look at it.
LorenzoMh
Sat Jul 03, 2004 2:21 pm
#11
It's just the curse of the (pseudo) random number generator.
I got 8 speed slices out of 10 pre-nerf FWG5's a few months ago (man that sucked). Then again, I sliced 5 acklay power hammers for damage, in a row (that was sweet).
Yastar
Sat Jul 03, 2004 4:13 pm
#12
I am still counting and the count is now 18/6...speed/damage...not looking good.
KaernLegorah
Sat Jul 03, 2004 6:05 pm
#13
Yastar wrote:I am still counting and the count is now 18/6...speed/damage...not looking good.
Your sample size is still only 24, which is way too small to even attempt to draw any meaningful conclusions. When you've recorded a couple hundred slices (note: I said a couple hundred not one hundred) then we can start to talk about it.
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