Smuggler Archive
Thread: Ugh, GM you're killin' me...
Message Edited by HOTDOG on 06-30-2004 04:00 PM
It's all good though- I've been busy-ing myself with what I should do with the BH character I'm trying to level on Starsider. These new revelations are VERY exciting!
Of course- Not as exciting as our revamp- Or that lil' tid-bit of info your holding in your noggin.
silversaber wrote:
Looks like GM iether got called away or forgot about todays post.
A shame really.
Probly got called away, understandable, considering that I'm sure he will post soon, and I'm sure it will be a good read.. I can have some patience in this regard..
Message Edited by SBRD0C on 06-30-2004 08:42 PM
SBRD0C wrote:
silversaber wrote:Looks like GM iether got called away or forgot about todays post.A shame really.Probly got called away, understandable, considering that I'm sure he will post soon, and I'm sure it will be a good read.. I can have some patience in this regard..
Message Edited by SBRD0C on 06-30-2004 08:42 PM
/agree
SBRD0C wrote:
silversaber wrote:
Looks like GM iether got called away or forgot about todays post.
A shame really.
Probly got called away, understandable, considering that I'm sure he will post soon, and I'm sure it will be a good read.. I can have some patience in this regard..
Message Edited by SBRD0C on 06-30-2004 08:42 PM
Im not mad. A tad dissapointed, but I can wait.
Ifiggure im not the only one that was on these boardsall day hitting refresh for his post instead of playing =P
Ah well.
Istin wrote:We STILL haven't been able to agree on a smuggling mission system.While this new design doc may provide insights and inspiration for new solutions,we still have at least 6 in the other thread to really mull over.1) Have missions only possibly resulting in PvE offer less to skim.2) Same loot for all3) Military/Civilian loot differentiation4) Local Authorities catch you and creat bounties.5) Crime bosses that give missions also give visibility for "poorly completed" missionsand you can pay them off with credits6) Not so much visibility is created that only one or two failed missions will put you onterms, and visibility decays.Personally, the biggest issue I see is the risks of PvE/PvP need to be clearly defined asthey are now and THEN create a fair system. For jedi, there was skill loss from PC BHs,for us? nadda cept some emotions and humiliation. PvErs even suffer decay.Let's not get too far ahead of ourselves. The devs are letting us have a HUGE say in this.We need to be as unified and clear aspossible, and that means going over and agreeingon even the smallest details.
He said he had enough to work out a compromise between it all and I gotta agree with him. We were starting to talk in circles about the same ideas anyway. I think there is more than enough to pick out a good system.
I'm ready for Underworld when he is.