Smuggler Archive

Thread: Purpose: What I've come to realise

Havok3060
Fri Jul 09, 2004 1:08 am
#1






Raanan wrote:



On a side note, I think I get where you're coming from with alot of the ideas you propose Caylin. Kudos, mate. You're doing a hell of a job to getting us closer to fulfilling our purpose.






Indeed he is



_________________________________________
Nerf Me-
Outer Rim Smuggling Supplies
Master Smuggler Master Merchant Servicing Bria Since 2003
ApollyonTB
Fri Jul 09, 2004 2:29 am
#2

yes he is. Im damn glad that he is our correspondent...



teh Tee-Bagger
Lover of Beer and Pie
Order 67 - "Every Smuggler is now an enemy of SOE and LucasArts."
(quoted by)
Veela "Her Royal Hawtness"


vendors located at 2110 -4905 outside Mos Eisley
Genrader
Fri Jul 09, 2004 5:50 am
#3

Oh, and unless you're European, it's "realiZe"

Intelerebel
Fri Jul 09, 2004 6:37 am
#4






Genrader wrote:
Oh, and unless you're European, it's "realiZe"






Hey everyone, looks like we have a new "spell-check correspondent".


Isn't that special.


Good post Ranaan. /agree.

Message Edited by Intelerebel on 07-09-2004 06:38 AM



v==================v AOTA v==================v
. Master Weaponsmith / Master Smuggler .

[ Obsidian Fear Team Leader [
P__Day
Fri Jul 09, 2004 6:58 am
#5

A smuggler's purpose = get you the crap you cant get yourself for some reason
yimaz
Fri Jul 09, 2004 7:05 am
#6






Genrader wrote:
Oh, and unless you're European, it's "realiZe"



English teachers usually point out mistakes in red. Keep up the good work and lets hope no one else makes a mistake......




Yimayz Samoot
Master Smuggler & Master Pilot
Captain of the Auto de fé

WillburWright
Fri Jul 09, 2004 7:05 am
#7






Raanan wrote:


Last night, I had a revelation. I have been looking at smuggler all wrong. See, I was looking at smuggler by our abilities not our purpose. It suddenly hit me last night the full ramifications of the skillsystem as opposed to a class sytem. Each profession is not a class but a chosen purpose. Doctor to heal. Bounty Hunter to hunt bounties. Ranger to hunt animals. Each profession has a purpose. Some fit well together such as creature handler and ranger, smuggler and pistolleer, etc, but each one has a specific purpose to fulfill. Ours, as smugglers, is to smuggle. Duh, right? Well, like I've said already, I was looking at us by our abilities not by our purpose. In other words, I was looking at it as classes. The rammifications of this are a change in points of view on certain things in our profession. I have begun to ask myself, what furthers the purpose of this profession? Crafting spices does not. Slicing other people's weapons does not. Selling faction points, well, depends on how you look at it.I digress.For our upcoming revamp, I ask everyone to look at our profession's purpose as your guidline for determining what you believe are good ideas and what aren't. Don't look at us as a class because we are not. We are a purpose. We are smugglers.


On a side note, I think I get where you're coming from with alot of the ideas you propose Caylin. Kudos, mate. You're doing a hell of a job to getting us closer to fulfilling our purpose.






I my opinion, spices line should change to a smuggling line, with smuggling spices, along with other contraband. Dirty Fighting is fine. Slicing is fine; smugglers were able to modify their equipment. Underworld needs big changes. Make some underworld connections, ect....

Raanan
Fri Jul 09, 2004 12:54 pm
#8


Last night, I had a revelation. I have been looking at smuggler all wrong. See, I was looking at smuggler by our abilities not our purpose. It suddenly hit me last night the full ramifications of the skillsystem as opposed to a class sytem. Each profession is not a class but a chosen purpose. Doctor to heal. Bounty Hunter to hunt bounties. Ranger to hunt animals. Each profession has a purpose. Some fit well together such as creature handler and ranger, smuggler and pistolleer, etc, but each one has a specific purpose to fulfill. Ours, as smugglers, is to smuggle. Duh, right? Well, like I've said already, I was looking at us by our abilities not by our purpose. In other words, I was looking at it as classes. The rammifications of this are a change in points of view on certain things in our profession. I have begun to ask myself, what furthers the purpose of this profession? Crafting spices does not. Slicing other people's weapons does not. Selling faction points, well, depends on how you look at it.I digress.For our upcoming revamp, I ask everyone to look at our profession's purpose as your guidline for determining what you believe are good ideas and what aren't. Don't look at us as a class because we are not. We are a purpose. We are smugglers.


On a side note, I think I get where you're coming from with alot of the ideas you propose Caylin. Kudos, mate. You're doing a hell of a job to getting us closer to fulfilling our purpose.




*******************************************************
Explorer 80% - Socializer 53% - Killer 40% - Achiever 26%
Player type

Raanan Soulfire - Bloodfin MSmuggler/MCommando
Breytei E'kre - Starsider Commando/Bounty Hunter
Raanan
Sat Jul 10, 2004 12:58 am
#9






Genrader wrote:
Oh, and unless you're European, it's "realiZe"





Eh, I spent half a year in the UK... I picked up some stuff... like mate... I say mate alot... and I put e's at the end of alot of words I didn't used to.




*******************************************************
Explorer 80% - Socializer 53% - Killer 40% - Achiever 26%
Player type

Raanan Soulfire - Bloodfin MSmuggler/MCommando
Breytei E'kre - Starsider Commando/Bounty Hunter
Page 1 of 1
Previous Next