Smuggler Archive
Thread: pre-reqs?
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Dubolom
Fri Jul 09, 2004 4:50 pm
#1
I'm Master Smuggler/Master Pistoleer. Was thinking what else I could do, where I want my character to go, and.. well.. thing is from a role-playing point of view teras kasi student pre-req just doesn't make sense. Wouldn't it make more sense for one of pre-reqs be surveying tree in artisan or even terrain negotiation tree in scout? I mean, smugglers are supposed not only fight (and pistol pre-req kinda takes care of that) but also be able to survive while on the run and in the end actually sell the goods they're smuggling.
Just my 2c
Message Edited by Dubolom on 07-09-2004 09:00 PM
Hotrodg
Fri Jul 09, 2004 5:26 pm
#2
This topic makes me tired. But your point is valid as is your opinion.
Smuggler_Caylin
Fri Jul 09, 2004 8:00 pm
#3
/emote head a-splode.
Message Edited by Smuggler_Caylin on 07-09-2004 08:00 PM
Dubolom
Fri Jul 09, 2004 8:55 pm
#4
Smuggler_Caylin wrote:
/emote head a-splode.
Message Edited by Smuggler_Caylin on 07-09-2004 08:00 PM
LOL
Well.. Devs DID change requirements for BHs... and we ARE due for a revamp later this year. So, while it is unlikely, it may not be a bad idea to brainstorm what can be done with requirements, like having people choose which skill trees they want to do on a way to Smuggler ![]()
Road-Kill21
Fri Jul 09, 2004 9:20 pm
#5
/agree
After we get unarmed4, we never use those skills again... 2 of our trees consist of only pistol xp, one for slicing xp and onr for spice crafting. After about 1.75mil pitsol xp, we get no pistol mods, just special attacks, and how does pistol xp apply to underworld? That I will never understand. I remember a few months back, I ran across a thread that someone wrote creating smuggler missions and getting underworld xp. Great idea, we have our own missions for actually, get this, "smuggling" items and BHs would get missions for us. Wonderful content, and it would have given smugglers the ability to smuggle (that skill that happens to be mentioned in our profession title)
Now back on topic, I believe that smuggler pre-reqs should be pistol4 and explore4... but maybe JTL will add something better, like pilot skills as a pre-req because that would make alot more sense, altho cutting out those who do not buy JTL... its a vicious cycle. Maybe make it work both ways... smuggler can require pistol4 and either pilot skills OR scout skills. Another direction could be engineering4, just a thought.
Last idea, make smuggler only require pistol4, that would make it easy.
And if any of my ideas suck, Im writing this while im sick and im just typing them as I think of them, so sorry 
Egowyn
Sat Jul 10, 2004 5:45 am
#6
Lets all get out our sticks so we can beat this poor dead horse a lil more.
Originaly (before the game went live) smuggler needed unarmed 4 pistol 4 enginering 4 and buisness 4
they droped the artisan stuff as you all know and I feel the two we have fit well they give a realy good base line for average smugglers....and if you wish you can personalize your template to include prety much whatever you want, artisan? dancer? pistoleer? take your pick.
smuggler needs alot of love from the devs but IMO our Prerequisites are not among the things thet need fixing......and if it aint broke dont go fixin it.
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