Smuggler Archive
Thread: Petition: Smuggler Revamp
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Road-Kill21
Fri Jul 09, 2004 10:24 pm
#1
I have been a master smuggler since December 4th and I have been waiting for the revamp for some time... Smugglers do NOT smuggle, even with the Imperial Crackdown publish we just kind of "hide" everyone once in a blue moon. I have been scanned a total of 12 times since the publish, and I still do not feel like a smuggler. Smugglers are the most underrated and unappreciated profession in the game IMO. ID's for example got their revamp because they were seriously lacking in content but we get nothing. There was even going to be a NPC smuggler revamp that fell through, and we were still not going to get anything. The Devs claim that they are "working on it" but I have seen no progress nor have I heard anything about it. I am a lite-RPer and enjoy RPing smuggler, I talk in code and pretend that someone is always following/watching me and I have enjoyed that since I first got novie smuggler. But this is a post about a few complaints about this wonderful profession and ways that I feel it can be fixed.
Spice:
First off, since the chef revamp no one wants spice anymore, its weak and has a downer. Now think about it, who would want Muon that give only +500 to all mind stats for 10min and has a 5min downer period of -500 mind/focus/willpower when someone can double sip Brandy and get in the range of +700 - +900 for 44min with no downer? Which would you prefer? Speaking as an expierenced smuggler, I would have to take the brandy.
Spice desperatly needs a revamp so that a whole branch in our tree is actually useful. Make new spices, make them more potent to compete with food, and let use experiment on them and use those points in Spice Experimentation/Assembly that we have or just get rid of them completely. I have nothing against chefs, in fact I love them, but because their food now rocks, 1/4th of our profession is almost useless.
Dirty Fighting:
Now there is some good in thisbranch right now, but it can definately use some work. Low Blow is great and doesnt need to be changed IMO. Feign Death is one of my favorite skills and is fine as is. Last Ditch is another good one and can stay as is. Panic shot is ok, but I think they should increase the delay time to 15sec so after using it we actually have a chance to either do some damage to the target with Last Ditch or allow us to run away (smugglers are good fighters, but I would run from a MBH if they were after me :smileywink
But a major complaint I have is that we spend about 1.75mil pistol xp to get all of dirty fighting but we get no skill mods. After using a pistol for that long, I think we would at least be a better shot and maybe shot a little faster. We can use a few pistol speed/accuracy mods to help us out, or else we have to get pistoleer to get any good pistol mods.
We can also use a smuggler only pistol. Pistoleers get DX2s, Republic Blasters, and the new DE-10s. Commandos get Launcher Pistols. BHs get scatter pistols. We get... nothing special. Seeing as Han Solo is the name everyone thinks of when they think of smuggler and he hade a DL-44, we should get a Modified DL-44 that only smugglers can use. It should be more powerful than a standard DL-44 and maybe we can slice to change the type of dmg it does, (energy, cold, heat, ect.) not just for speed or dmg.
Underworld:
This has been a complaint for many smugglers for quite some time. This branch lacks alot of possible content and needs fixing more than anything else in our current tree.
First off is languages.
They serve NO PURPOSE. Every n00b learns all the languages from someone within their first week or 2 of playing, that is if they even know that there are more languages than Basic. To revamp this, I propose and limit on the number of languages a non-smuggler can speak. Everyone should be able to speak Basic/Shyyriiwook (Wookiees will be a difficult one on this point but I will think of something and post it laster) and one more on top of that. This would make it so that Rodians can speak in Rodese and make their conversation semi-private unless that Human who just landed at the shuttleport they are standing at speaks Rodese. Now this might be a completely uselsee change, but Im here to make heard my ideas and to gain feedback from the members of this forum so please dont flame me, Im just trying to help.
Second is FP:
The whole idea behind the other 3 boxes is PvP. One box for buying FP, one for selling FP, and one for loosing/gaining less FP in PvP. This is basicly PvP directed and is useless to anyone who doesnt PvP minus buying FP. Im not going to get into this because I know it has been covered many many times. The one point that I will stat is that I feel the cap on purchasing FP should be removed. This will make the process of purchasing FP for other players quicker and less of a hassle. I have purchased for a friend once, about 30k FP and it took forever, and I have refused to do so since. If the cap wont be removed, at least increase it to the point where we can buy factional armor without having to transfer FP bit by bit. If we can buy enough FP at one time to buy one piece of factional armor, this would allow more players access to it and possibly improve some aspects of the GCW. I propose a 5k FP cap for smuggler purchases, 5k at master, 4k at underworld4, 3k at underworld3 and so on.
Slicing:
Just change the way slicing works. Make it like crafting a weapon. Give us slicing experimentation points and allow us to slice like any crafting profession experiments. If we fail, we break the item being sliced. And also aloow us to choose speed or damage. Or if anything, at least allow us to choose what to slice. I know this has been covered since launch but I still feel it needs to be addressed.
Pre-Reqs:
What is the point of Unarmed4 if we have no unarmed attacks/skills? Enough said.
This is just a list of my ideas and my visions of how a smuggler should be. I know they have all be covered numerous times, but I felt it was my duty as a long standing smuggler to put things into my own words and to let my voice be heard. If you dont like what I have typed here, please dont flame be. I do not flame anyone else and if this conflicts with your views, just post you thoughts and make it constructive. This is just another attempt to get the Devs to listen to the players about how we would like the game to play.
ArkonPhoenix
Fri Jul 09, 2004 11:37 pm
#2
Road-Kill21 wrote:
ID's for example got their revamp because they were seriously lacking in content but we get nothing.
You know your profession very well, I just wish The Man (SOE) could see this game as more than just a tax write-off. But there is something else more scary about your above statement. The facts are that Yes the Image Designer profession got a major overhaul, but only to the User Interface (and more colors).
In the way of new contentfor IDers we got ripped off. And if you say that the Holo-emotes makes great new content, then you show me 10 people who actually use their holo-emotes for actual gameplay reasons other than tring to find ways to waste time while waiting for a shuttle. If you go back and read the Dev posts about the ID patch, you will see where it said they could not get the content everyone wanted like new hairstyles and tatoos, because all the manpower they had went to the Holo-emotes instead.
In the way of new contentfor IDers we got ripped off. And if you say that the Holo-emotes makes great new content, then you show me 10 people who actually use their holo-emotes for actual gameplay reasons other than tring to find ways to waste time while waiting for a shuttle. If you go back and read the Dev posts about the ID patch, you will see where it said they could not get the content everyone wanted like new hairstyles and tatoos, because all the manpower they had went to the Holo-emotes instead.
I have a MID on Valcyn, but never play it anymore because everyone asks for Whats New.So when they hear the news, I get the complaints. When they should all be directed to Devs.
This just goes to show how backwardsSOE isand the lackStar Wars knowledge they truly have.
DigiDante
Sat Jul 10, 2004 10:25 am
#3
Any petition to get anything done for the smuggler profession is beating a dead horse with a wet noodle.
It is useless and will not accomplish a thing.
BTW- "this is for the dev's know how to fix our profession"
Our revamp is a completely open revamp. The community says what gets changed. The dev's will keep us posted on the progress of everything about our profession. You do not have to go and make your own posts TRYING to draw attention to it, while all it is doing is removing attention from the correspondant posts that the devs DO read.
Message Edited by DigiDante on 07-10-2004 10:27 AM
YousTeForse
Sat Jul 10, 2004 1:47 pm
#4
"Any petition to get anything done for the smuggler profession is beating a dead horse with a wet noodle."
I agree
Jack-Aubrey
Sat Jul 10, 2004 2:00 pm
#5
From what I've heard the combat balance, and the GCW revamp is coming up soon...
I'm thinking that the devs see these twoupdates (and other things that Idon't know about)as more important; they have probably reasoned that by getting these two updates out first they will aid a larger audience than by pushing out the smuggler revamp. From the post I've seen with Caylin 'n such the devs already know that smuggler really needs some fixing-up.
Its on their to-do-list... ...just towards the bottom of it...
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