Smuggler Archive
Thread: What are best skills to compliment Master Smuggler?
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DaunteDelfuego
Mon May 16, 2005 9:32 am
#1
I tried looking for a thread on template ideas for the master smuggler, but couldn't find much. I can't decide between adding commando, pistol, or teras kasi. Any thoughts?
KyrYxus
Mon May 16, 2005 9:43 am
#2
Pistoleer, low DPS overall but you get 2 roots to prevent the enemy from ever reaching you or to root multiple enemies. same armor type certs, etc. I personally feel the two are made for each other.
Commando, two words AOE Roots. Not to mention UBER damage but the weapons sure aren't very smugglerish.
TK, never combined the two and honestly can't see why anyone would want TK in the CU.
Donmeka
Mon May 16, 2005 9:59 am
#3
im doing pikeman right now and was thinking of doing smuggler along with it. i highly doubt it helps pikes at all but i always loved smuggler and was one long ago.
Grati
Mon May 16, 2005 10:13 am
#4
Do an all pistols template, compliments smugglers nice....
I am Master Smuggler/Master Pistoleer/ and 0040 BH.
This is ofcourse on my alt, and with the smuggler revamp coming.....WOOT (that's all I could think of)
DarkonSlayer
Mon May 16, 2005 10:27 am
#5
KyrYxus wrote:
Pistoleer, low DPS overall but you get 2 roots to prevent the enemy from ever reaching you or to root multiple enemies. same armor type certs, etc. I personally feel the two are made for each other.
Commando, two words AOE Roots. Not to mention UBER damage but the weapons sure aren't very smugglerish.
TK, never combined the two and honestly can't see why anyone would want TK in the CU.
Commando is kewl and all, but right now Rifleman can out dmg them, plus the commando gets no specials all thier specials are in the weapons they wield. TKM was a good combination if you wanted to depend on Unarmed combat instead of Armed, and the smuggler does get some general melee bonuses. TKM is also the one profession you aren't seeing enough of cause everyone is to worried about doing dmg, Well in the right group you don't need to be the one doing the most dmg if you can tank the critter and keep the dmg dealers alive then you have done your job under the CU.
VegitoX
Mon May 16, 2005 10:58 am
#6
I attempted to go back to my MFencer/Msmuggler /0004 pistoleer template; but found that, well...pointless. It is really better to mix Ranged w/ Ranged and Melee with melee.
With that being said, I enjoyed MS/MBH/ Heavy weap. Commando
and next im going to do Master Riffleman/MS/ and some pistol?
Taln2
Mon May 16, 2005 11:07 am
#7
TKM innate armor is actually great, underrated even.It doesn't stack well with ranged professions, though,because innate armoronly works formelee mode. A TKM/Pikeman is something to be feared, but TKA/smuggler doesn't pan out too well unless you're planning on fighting unarmed, and even then you'll want to stack up on some +melee/+ranged defense since you'll be lacking.
SpaceCrazy
Mon May 16, 2005 11:34 am
#8
Taln2 wrote:
TKM innate armor is actually great, underrated even. It doesn't stack well with ranged professions, though, because innate armor only works for melee mode.
Not true. You can blast away with any ranged weapon you want and TK Innate Armor will still be working. It's only when you put on any kind of armor that TIA is "turned off". I do it all the time with my Smugger/TKM.
Message Edited by SpaceCrazy on 05-16-2005 02:35 PM
HOTDOG
Mon May 16, 2005 11:39 am
#9
Actually you CAN use a ranged weapon without losing your TK Innate Armor or "TIA" (tm). You only lose it when you don a piece of armor.
Someone that posts here regularly actually spoke highly of the TKM/MS combo.His technique was to use his pistol to Root and then run up and devestateyou. His TIA kept him from taking damage and when his target got free again he would rinse and repeat.
ANYWAY-
Though it's not the STRONGEST temp, it's pretty popular to add MBH and a line of Commando. MBH brings great ranged mods, nice damage/state inducing specials and of course the Jedi content. Add to that the Commando AOE weapon of choice (I liked the Heavy Weapons but the Grenades, Acid Rifle and Flame Throwers all have their benefits).
Another way to go that is popular isMS/MC and any three lines of pistoleer.I'm not a big fan oftaking a lot of pistoleer with my smuggler because they are so similar but this combo adds a lot to the mix.
In the end you really need to look at how you like to play.
Do you like to keep your target out of range of you?
You like to heal yourself a lot during battle?
What weapons do you like the most?
Do you want to be melee or Ranged?
That last one IS big because when you do to do both you DO sacrafice a lot.
Hope that helps.
testify4
Mon May 16, 2005 1:14 pm
#10
I wanted to go with additional combat ability, so I did Master Carbines and Pistols 4400. Additional general ranged speed and accuracy, warning shot, and a ranged stun and knockdown. You also get 3 good heavy damage shots as well as decent defense and the ability to wear Recon OR Battle armor.
Another idea is to get some merchant so you can sell loot and spice, but I think that would be a given if you were in to that.
Another idea is to get some merchant so you can sell loot and spice, but I think that would be a given if you were in to that.
gamergirlx
Mon May 16, 2005 1:56 pm
#11
I play a Master Smuggler/Master Combat Medic/Pistoleer combination on one of my characters and am having loads of fun with it. Still tinkering with its PvP uses, but expect great results as soon as I can adjust to playing a ranged profession instead of melee. It so far has proved to be weak as glass in close combat, but with all the roots/movement restrictions for each of these classes, it isn't too hard to keep things at a distance. Plus being able to dot and FD helps make this a viable solo combination ifyou have the patience to lie still and wait for your dots to tick away. As a ranged support attacker, this is a top notch combination in both large scale PvP and PvE. Went krayt hunting with a jedi and we were able to take down 2 ancients. The same jedi was with a group of 4 other jedi earlier that day and they were unable to take down one. This isn't the toughest combination when it comes to taking damage, but it will make any opponent VERY miserable very fast. Overall, this is an excellent combo for softening up targets. I am having a great time with this one.
Message Edited by gamergirlx on 05-16-2005 03:57 PM
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