Smuggler Archive
Thread: smuggling?
one i've proposed many times on many various forums.
i think that old Binary Load Lifter would be a good tool to use in a Freighter profession.
also in my proposals i've had ideas to totally revamp ground vehicles so that there would be new larger "freight hauling" vehicles... plus many other types.
the post i made was over a month ago and i don't feel like digging for it though hehe.
A few things are necessary for us to smuggle...REALLY smuggle.
1. Methods of transportation. We have the basics of that already in that we can carry quite a bit in our inventory. Frieghters and such would be a nice addition.
2. A wide variety of TRUE contraband. Be it spice, sliced weapons, special resources, specific weapontry, even gaming tables, frog bowls, shishas and card decks...maybe even casino deeds. Things other players actually NEED but risk too much to procure themselves.
3. Regulations and laws on various planets concerning contraband. Be they out right bans or heavy import tarifs that we, as smugglers, desire to avoid. Different regulations on different plantets would add some variety.
4. ENFORCEMENT of said regulations and laws...SERIOUS enforcement. Make it risky and/or very expensive (ie. tarrifs)for non-Smugglers to procure the contraband.
Given these then we can actually smuggle. AND, I might add, things like card decks and casinos will actually make sense from an underworld and smuggler sense. Note that these points alone will give us player smuggling without ever having to deal with NPC missions.
And, yes, these ideas have been proposed over and over again ad nauseum for nearly two years. Think one day the devs might actually listen?
I was doing a quest the other night and it occurred to me that in general, conversations with npcs suck in SWG.
Yes, I do have a point.
Rather than just gearing the game mechanics to enable 'smuggling', I thought it would add a lot to the role playing aspect of the game if you had more than one conversation option most of the time when interacting with an NPC. Something other than:
1. <whatever statement would progress the conversation in its typically linear fashion>
2. End conversation
The devs have obviously been doing some competitive analysis with revamps (<cough> WoW <cough>
, they should take at look at some Bioware titles to see how interesting conversations can be with NPCs. Having a chance to talk your way out of some trouble with the authorities would be excellent. Or bribe them, whatever. Something beyond it just being assumed that you'll for example ALWAYS make a persuasion check if you're a Master Smuggler, or you'll ALWAYS fail to bribe an official if you don't have your underworld tree filled.
Another great idea.
I never understood why they just dont spout off this big long blurb then let you go on your merry way a little faster.
Instead, CLICK... wait... CLICK... wait some more... CLICK... comtemplate switching to Guild Wars... CLICK... oh hey, I think i have a mission.
SpinningCloud wrote:In the days when all we could do is run across the planet, I made some good money with my 5 storage droids moving merchandise for merchants. I felt like I was smuggling!! The good old days....
A few things are necessary for us to smuggle...REALLY smuggle.
1. Methods of transportation. We have the basics of that already in that we can carry quite a bit in our inventory. Frieghters and such would be a nice addition.
2. A wide variety of TRUE contraband. Be it spice, sliced weapons, special resources, specific weapontry, even gaming tables, frog bowls, shishas and card decks...maybe even casino deeds. Things other players actually NEED but risk too much to procure themselves.
3. Regulations and laws on various planets concerning contraband. Be they out right bans or heavy import tarifs that we, as smugglers, desire to avoid. Different regulations on different plantets would add some variety.
4. ENFORCEMENT of said regulations and laws...SERIOUS enforcement. Make it risky and/or very expensive (ie. tarrifs)for non-Smugglers to procure the contraband.
Given these then we can actually smuggle. AND, I might add, things like card decks and casinos will actually make sense from an underworld and smuggler sense. Note that these points alone will give us player smuggling without ever having to deal with NPC missions.
And, yes, these ideas have been proposed over and over again ad nauseum for nearly two years. Think one day the devs might actually listen?
Message Edited by ZallusNuranxis on 05-17-2005 10:17 PM
Alpha_Bits wrote:I was doing a quest the other night and it occurred to me that in general, conversations with npcs suck in SWG.
Yes, I do have a point.
Rather than just gearing the game mechanics to enable 'smuggling', I thought it would add a lot to the role playing aspect of the game if you had more than one conversation option most of the time when interacting with an NPC. Something other than:
1.
2. End conversation
The devs have obviously been doing some competitive analysis with revamps ( WoW ), they should take at look at some Bioware titles to see how interesting conversations can be with NPCs. Having a chance to talk your way out of some trouble with the authorities would be excellent. Or bribe them, whatever. Something beyond it just being assumed that you'll for example ALWAYS make a persuasion check if you're a Master Smuggler, or you'll ALWAYS fail to bribe an official if you don't have your underworld tree filled.
Also, if we were actually moving contraband and trying to avoid authorities... a 'fuzz buster' kind of enhancement to our personal radar would be cool... allowing cops to show up as some coded dot color in our radar at ranges that increase as your smuggler skills increase. That 'sixth sense' that smugglers have for knowing when the heat is on, you know.
Actually, one thing I noticed first about JTL was having 2 or 3 different "flavors" of conversation options with the trainers. It was still linear, but now I can be snarky, or all-business, or money-grubbing, and get a slightly different reaction from it. It still goes in one line, but it was nice.
I actually had a huge proposal back during JTL beta for a certain amount of frieght haulling... essentially, it bioled down to having cargo hold space in a ship, and containers you could "slot in" to that space. then you could have a BLL droid take those containers from your hold, and deliver them as structures somewhere on a planet. Essentially, the BLL control device would let you use the place structure inteface to set down a container, which you could then give permissions to put in and take out items to anyone you want. Then you call the droid to load it on your ship. The idea was, for instance, that if a guild was moving from one planet to another, they could hire you to drop the containers, they load them up, you fly them to the new place, drop them off, and they unload them, and it can all be done at people's leisure. Essentially creating the ability to haul large numbers of items around the galaxy for people. I'll see if I can dig up the post, assuming it's still available here somewhere. Or I could just explain in more detail, I suppose, if anyone cares to hear it.
Naturally, this would be perfect for sticking contraband scans in space, and smugglers could get special scan-proof containers of varying quality.