Smuggler Archive

Thread: My Ideas For The Smuggler Revamp (Plz Read And Reply Your Input Is Needed)

Killez
Tue Jun 15, 2004 11:14 pm
#1

hello all , most of you don't know me so let me tell you a little bit about me

i have been playing SWG about 2 months after it was released and have been hooked from then on

out of all the professions i have been and mastered only one has been near and dear to me and that is Smuggler


From the time i first pickedup my knife till the time i put it down to grind out professions in the hopes of getting a jedi , as most did i had to drop the profession i loved the most


well flash forward a couple months ago knowing that at some point there would be a smuggler revamp and i was on the test center alot helping out i decided that i would go smuggler to help with the revamp

now that it has been pusned back (which upset me as i am in the middle of grinding out a toon for that revamp) but it was a great time to fully think about what this profession could be


so i have made a web page which i am still working on but was able to get 2 of the trees done in a way i think most of you will want to see in the revamp (in know i would


Now this is just a rough draft and not everything is compelted yet and thats where you guys come in

i know that GM has a commuinty vision post going but i would like for you guys to take a look at my ideas for the profession (when JTL is out i will be going master smuggler on live )


well i think i came up with some neat ideas and if GM wants he can steal all of them from me


heres the link to see the page i hope you like some of the ideas i have


http://gsregs.com/smuggler.html


thank you

Killez





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Killez/Dark Jedi Elder/ONE Empire/Valcyn
Eske Ivip/Master ShipWright/Master Architect/ONE Empire/Valcyn
Deadly'One/Elder Bounty Hunter/Chaos/Tempest
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A miliatry operation involves deception.
Even though you are competent,appear to be incompetent,
Though effective, appear to be ineffective.-Sun Tzu

(gggggggggggggggg]WXgg[w]g]]]g


MlTHRAS
Wed Jun 16, 2004 12:06 pm
#2

Killez,

I like most of your ideas on your webpage so far. What I do not agree with are


1. I think we should be able to decide at master either dmg or spd.

2. You have it in slicing advanced that they can slice from 20 - 25% and then in expert from 10 - 35%. I understand the higher slice at 35% but why drop back down to 10%. I think they should all be 10% until you get to master then your slices never go below 20%. I think at master you should know everything there is to know about slicing and that your tools experimentation now should have the effect on them that they should.


Other then that I like alot of your ideas like the player casino if you could get more people in the casino with more games, But in all a great idea.


Also the smuggling compartment in the ships would also be a great addition if there were things added for smuggling maybe like enhancments to spices that you can get doing missions from NPC's or something to make them better kinda like janta blood is for buffs and rancor bile is for poisons.


Anyways great start with what you have and also I have read alot of great additions on other posts from people in the dirty fighting column and spice column.
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