Smuggler Archive

Thread: smuggler changes

drummer
Sat Sep 06, 2003 6:54 pm
#1

ok here's my views on making some smuggler changes


1.more pistol buffs(not enough to make us a serious combat class, but enough to make it more meaningful)


2.Languages, they should have it set so that only certain species can learn certain languages, thus giving us a role as translator and giving DE's a market for protocol droids as well.


3.underworld tree, specific smugler missions w/ smuggler xp(already explained in smuggler issues)



thats it




Rorilek
An Insane Wokkie BH
Ragaras
Wed Jun 16, 2004 2:49 pm
#2


I have tried to read everything that people are suggesting as changes for smugglers. Some I like and alot I don't. Seems everyone is trying to make it more complicated then it needs to be.

Things I wouldn't mind having changed:


Spices:

1. Longer duration for higher lvl spices. They are way too short which won't let it compete against most chef foods

2. Experimentation. Ability to experiment out downers and raise the stats on spice. Became a smuggler because I like the part combat part artisan side of it.

3, Make spices that are useful from 1 to 4 and some master only spices.


Dirty Fighting:

1. Think this has been covered but some pistol mods would be nice. Speed and accuracy at least.

2. Remove unarmed 4 as a requirement. Got it to 4 then never used it again.


Slicing:

1. We should be able to slice every terminal in the game. I wouldn't mind a greater increase in the award amounts from missions. Seems like I would make it higher if I was hacking in. Cheaper shuttle tickets. Etc.

2. The ability to slice any type of weapon to make it smuggler useable. Example: Slice a laser rifle so it uses pistol skill and is smuggler only. Would be sort of like sawing off the butt and cutting the barrel down so it's smaller. This would also help smugglers with their pathetic damage should they not choose to go another elite combat skill. We still wouldn't be uber but would give us a bit more bite.

3. This one has been covered to death of course. Ability to pick the slice at master. I imagine by then I would have a little more knowledge then to just go in there and fiddle around and hope for the best.


Underworld:

1: Covered to death. No illegal items on bizaar.

2: Smuggler Vendors. Only smugglers can place and only place in the game illegal items can be sold.

3: Buying/selling factions needs major overhaul. Those have been covered over and over again.

4: Maybe some smuggler mission terminals. Object to move contraband past who/whatever. Failure in mission would pop you up on a bounty hunters screen.

5: Some stealth type skill to assist in missions for #4.


Most of these seem simple to me and I think would increase the enjoyment of an already enjoyable class.Those are the only major gripes I have had with the class.

Page 1 of 1
Previous Next