Smuggler Archive

Thread: Add a Black Market to sell illegal and banned items?

WedgeStarkiller
Fri Jun 18, 2004 10:03 am
#1

The trend seems to be going towards our items becoming less and less legal. As that happens being unable to sell our goods on vendors will begin to annoy everyone fairly quickly.


So how about this as an idea...


We make the Bizaar slicable to add a "Black Market" tab. This would be subject to all the systems in place already for the Bizaar with three exceptions:


1. Only smugglers can access it via slicing.


2. No limit on item pricing or howhigh auctions can go.


3.Items of any legality level can be sold.


This in effect will allow us to trade difficult to obtain illegal items, raw materials and loot items for a most likely inflated value. I can see a player coming up to a smuggler and saying, "I'm looking for a krayt skull, can you make that happen?" Then the smuggler slices the bizaar and finds one for sale forsay 200,000creds and turns around and offers to provide it for that plus some skim. The player with the skull sells it and is happy, the smuggler gets a skim and is happy and the buyer gets his skull and is happy.


Thoughts appreciated.





Antonius Ordnung
Master Smuggler, Master Commando (Thanks NGE!)
Resident of Shadow Impire, Lowca
Colonel, Imperial Supply Office / Master Pilot, Corsec
Captain of the YT-1300 "Overdue Revamp"

DRWolfe
Fri Jun 18, 2004 10:14 am
#2

I kind of like the idea of allowing Smugglers (or someone) put "vendors" who only sell Spice only in Player City Cantinas. This represents the "pusher", the guy who comes up to you at the bar and says, "Hey, you wanna buy some deathsticks?"



Renn JeretuJoraan Stormwing
Elder SmuggleruElder Jedi
Smugglers' AllianceuArkon's Havoc Squadron
Eclipse - Dark Lotus Ninja

Geauxx
Fri Jun 18, 2004 11:09 am
#3

Good Idea with a few flaws. Here are some of my points and possible fixes.


1. Only smugglers can access it via slicing.


This opens the door to a whole new way to grief people. Since only smugglers can access the "Black Market" then how can the other player be actually sure that you put the item on the market.


Maybe an email system can be put into place for the actual seller.


The skimming of the top will happen but what about people who abuse this?


Maybe cap this automaticly like the Bank Tip System. They could even increase it to 10%.


How will the seller retreive the item if it goes unsold? They would have to find the orignal seller?


I am at a loss for this one ATM.


Just a few things that I see. Please feel free to add to this.





Geaux Darkcloud
Bounty Hunter / Horrible Pilot / Tobacco Spitter / All Around Cajun/Tapoh's Alt
One of the Last Survivng Members of the O-o-D
N
BeigeKnight
Fri Jun 18, 2004 2:38 pm
#4

I like this idea. As smugglers, we should have semi-exclusive rights to "hot" products.



Malakii the Smuggler
I was "Mal" before I knew there was a show about a smuggler named Mal.
Irxosskisx
Fri Jun 18, 2004 4:37 pm
#5

Possibly we could boot the Rebel recuters out of the back room in cantina's and replace it with a Black Market Vendor. Possibly only Smugglers would be able to sell but every one able to buy. Maybe have some sort of risk associated with shoping/selling at the vendor. This could be combined with a Crackdown style ST raid where irregular spawns of StormTroopers enter the cantina searching for the "Black Market". When the troopers enter the cantina anyone in the back room (or in range to access the vendor) would get a short TEF.

This would not effect the dancers or people being healed as they are in the front of the Cantina and as such not a part of the black market.

Possibly the TEF would go away if you manage to get out of the Cantina Alive. This would go to preventing Greifing as if you can get out of the cantina you've escaped.



Irxosskisx (Lowca) - 12 Point FS Master Weponsmith,Master Armorsmith, Master Artisan, Mayor of Mojovia Trandosan For Ever!

Aermei (Lowca) - Jedi Nublit
Ocesco - he's a Bothan...
KruddMan
Fri Jun 18, 2004 4:52 pm
#6

I like the idea of replacing the guy in the back of the cantina with a smuggler black market bazaar that everyone can buy but only smugglers can sell on. Only illegal goods could be sold on it. Perhaps as your underworld skill increases the more you can sell on the black market and the higher you can price things. The charge for selling items on it would be greater than the regular bazaar.
SBRD0C
Fri Jun 18, 2004 5:30 pm
#7

Good Thing here but one quick question:


In order to 'buy' stuff from the Black Market you would have to slice? Os is that just to sell.. Not too many Smugglers are interested in buying Spice.


I'd say there should be an inconspicously named category like say.. 'special' that anyone can buy from, but you can only sell a 'special' Item if you slice the terminal 1st.


Basically its like putting stuff up on Ebay that shouldn't be there...






Colonel Emitt 'Doc' Brown (Starsider)
Master Smuggler | Master Pistoleer | Commando
Interplanetary Shipping Co. Located Crystal Hollow Dantooine (-6833, 4750)
Vendors Deal in Weapon, Droid, and 'Special Shipments'


/Target SOE; /CLAP

WedgeStarkiller
Fri Jun 18, 2004 9:37 pm
#8

>>Basically its like putting stuff up on Ebay that shouldn't be there...


Yeah that was the general idea. I could see the system working in that only smugglers could place items but anyone can buy them. We could charge a fee to place items for people perhaps. The thought of having a black market npc vendor hidden in cantinas is appealing also.


Since the black market wouldn't have a price cap there would need to be a way of keeping players from placing too many items and eliminating the need for vendors. Maybe we could get the ability to craft a voucher card, kind of like how people have suggested that we make fake id's. Anyway we could sell the vouchers to other players and they would have to use one every time they place an item on the black market. Basically the vendor wouldn't "trust" the player unless he can see proof that they know one of us. Since the black market would skew towards high end items and illegals we could probably charge as much as 10k for a voucher so that a non-merchant player cna unload thatrare itemfor top dollar. I'd pay 10k to sell a 1 mil item.




Antonius Ordnung
Master Smuggler, Master Commando (Thanks NGE!)
Resident of Shadow Impire, Lowca
Colonel, Imperial Supply Office / Master Pilot, Corsec
Captain of the YT-1300 "Overdue Revamp"

Eposh
Fri Jun 18, 2004 10:34 pm
#9

I think it would be great if a Smuggler could place a player city Hotel or Casino (even though no one plays those casino games). This black market aspect could be integrated into the Hotel/Casino, maybe through NPC vendors or something similar. And perhaps Smuggler/Underworld content could be accessed in these buildings.



Romo - Combat Smuggler - Sunrunner
Teras Kasi Master/Master Smuggler/Master Pistoleer
CmdrDragoon
Sat Jun 19, 2004 8:20 am
#10

This idea has merit, with a little tweaking I think it would be great.


-Black Market Vendors Acessable to ALL players in ALL ways i.e. retreave usold items that bear your name as item owner (regardless of the smugglers name that put it onto the market)


-When the Item sells the smuggler that added it to the market gets a small percentage of the profits (maby 5-10%).


-The Smuggler may also charge a player a small fee to place the item for sale in the first place.


-Add a Risk to the process by adding the occasional, random chance that both Sellers AND Buyers may end up with some increased visablility to BH's


My 2 Cents





--------------------------------------------------------------------------------------

Col. Damil Dragoon

-Raven Chief Security Officer
-Darkstar Milita
-Raven Weapons and Armor Modification Division
Page 1 of 1
Previous Next