Smuggler Archive
Thread: Um, If we were gonna get unarmed moves to justify UA4- wouldn't it be in the CURB?...
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HOTDOG
Fri Jan 28, 2005 10:35 am
#1
...I mean, wouldn't it?
Also- Do you have to be overt to wear the new armors (rebel marine and imp stuff)? I'm sure you do but does ANYBODY know for sure?
...that is all...
Kamileon
Fri Jan 28, 2005 11:45 am
#2
Overt to wear the faction armor: Everything I've seen has said yes, you do.
I mean, even if you weren't overt, someone marching down the street in stormie armor... pretty obvious who's side you're on there.
Unarmed specials in the CURB? I don't see why it would be, actually. As I understand it, the CURB is to rework the combat SYSTEM and combat professions. AFAIK, they're reworking existing skill points and modifiers and specials, but not exactly overhauling any of the combat professions to outright add skills and specials that weren't there.
So is it possible that the Dirty Fighting line will get changes made to it? Sure, but the revamp to DF will be how the mechanics change, not adding stuff to it, I'd think.
Additional skills based off of the UA4 requirement sound a lot more like (infamous) Smuggler revamp material.
I mean, even if you weren't overt, someone marching down the street in stormie armor... pretty obvious who's side you're on there.
Unarmed specials in the CURB? I don't see why it would be, actually. As I understand it, the CURB is to rework the combat SYSTEM and combat professions. AFAIK, they're reworking existing skill points and modifiers and specials, but not exactly overhauling any of the combat professions to outright add skills and specials that weren't there.
So is it possible that the Dirty Fighting line will get changes made to it? Sure, but the revamp to DF will be how the mechanics change, not adding stuff to it, I'd think.
Additional skills based off of the UA4 requirement sound a lot more like (infamous) Smuggler revamp material.
Ipseck
Fri Jan 28, 2005 12:40 pm
#3
This is nothing out of the usual. Cows turn themselves inside out all the time.
NickHeel
Fri Jan 28, 2005 12:44 pm
#4
Ipseck wrote:
This is nothing out of the usual. Cows turn themselves inside out all the time.
Bravo12
Fri Jan 28, 2005 5:30 pm
#5
"Moo moo. Moo moo moo-moo."
I'd like to see some unarmed moves, too, for Smuggler. As it is, most Smugglers go TKA to make use of the required UA4. Pistoleer uses the same pistol xp we need for the Smuggler skills, so its difficult to grind both at the same time - we need TKA to stay alive until we make Master Smuggler and start using pistol xp for Pistoleer (and that profession issupposedly nerfed right now - at least until the CURB). One idea would be to add 2 UA moves to the Dirty FIghting tree, but that would mean using pistol xp for gaining UA moves.
My suggestion would be to move some of those damage mitigation bonuses from the last tree (I forget what its called, that uses combat xp) over to the Dirty Fighting skills. Then, make the 4th tree UA xp - call it "Street Fighting" or "Scrapping" or whatever - and keep some damage mitigation, but add 2 unique UA moves. Maybea knockdown (like the TK version, only less effective and with less xp requirement) and a /disarm (within melee range, you could knock an opponent's weapon out of their hands - they would have to open their inventory and re-equip it, or be forced to fight you unarmed; npcs would be delayed while pulling out a weapon).
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