Smuggler Archive
Thread: Slicing ideas
That's only sort of true -because server side rolls (calculations) do tend to generate lag, a lot of them were taken out, specifically in combat.This is inherent in all MMORPGs. However I think that slicing is more along the lines of frequency of use of crafting, which still has random rolls for successes on experimentation.
IMO, the max-mincrowd wouldn't have much to complain about anyway, since the values are more or less fixed - it's just that there's an (by my example) one in four chance of receiving a +50% benefit per slice. Those values are tentative and should be a bit lower, but you get the idea. And as I said in the original post, if solid caps that apply to slicing are that significantly important to design (and I don't think they are), then any slice that would mathematically bring that item beyond it's caps should have the sliced attributes set to the cap if the slicer so wishes.