Smuggler Archive

Thread: Other smuggler ideas....

Puertoriqueno
Sat Feb 26, 2005 4:05 pm
#1

And yes, they have probably already been mentioned. Just want to see when, what and where, and what people think.


1) JTL and non-JTL (ground) missions at a smuggler theme park....using the jawa fortress as the park. This POI has almost no value to the profession at present.


2) Master smuggler weapon....like maybe an Uber DL in gold. Would be nice if it gave us a good damage base (does not have to be rediculously high, maybe around 170 to 200) but have a bonus to say terrain negotiation and pistol accuracy.


3) Fencer 4000 like resists in the dirty fighting tree. Add 70 to ranged and melee defense. Good bonus and boon for the profession to make it a profession people would be interested in.


4) Pick your own attribute when slicing in the MS box. Good incentive to go full MS, and a good moneymaker for the Smuggler.


5) Fix experimentation on spice, on down time and/or duration of effect.


6) Sidekick bonus. Have a bonus to XP or credits if a smuggler joins up with another smuggler on a mission.


More to come, as people chew apart, praise or correct my suggestions.




~<<<EGIDA>>>~
/// Master Architect/Master Artisan/Master Merchant \\\
\\\------------Master Politician/Novice Fencer------------///




Jedi_Nforcer
Sat Feb 26, 2005 4:37 pm
#2




I like 1 , 2 , 4 , 5. I definetly think that smugglers should be allowed to choose what they slice.


And expirementation on spices gives us another way of making money better.


The weapon certification is a cool idea too.


But I don't think they are going to give us a faction theme park =)



Message Edited by Jedi_Nforcer on 02-26-2005 03:38 PM



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Puertoriqueno
Sat Feb 26, 2005 6:14 pm
#3

Thats too bad, but you might be right. I for one would have liked to see the Jawa POI become a park. Anyone else have opinions or suggestions/addtions/corrections?




~<<<EGIDA>>>~
/// Master Architect/Master Artisan/Master Merchant \\\
\\\------------Master Politician/Novice Fencer------------///




Puertoriqueno
Mon Feb 28, 2005 5:14 am
#4

bump for more input.




~<<<EGIDA>>>~
/// Master Architect/Master Artisan/Master Merchant \\\
\\\------------Master Politician/Novice Fencer------------///




SpinningCloud
Mon Feb 28, 2005 9:30 am
#5






Puertoriqueno wrote:

And yes, they have probably already been mentioned. Just want to see when, what and where, and what people think.


1) JTL and non-JTL (ground) missions at a smuggler theme park....using the jawa fortress as the park. This POI has almost no value to the profession at present.


2) Master smuggler weapon....like maybe an Uber DL in gold. Would be nice if it gave us a good damage base (does not have to be rediculously high, maybe around 170 to 200) but have a bonus to say terrain negotiation and pistol accuracy.


3) Fencer 4000 like resists in the dirty fighting tree. Add 70 to ranged and melee defense. Good bonus and boon for the profession to make it a profession people would be interested in.


4) Pick your own attribute when slicing in the MS box. Good incentive to go full MS, and a good moneymaker for the Smuggler.


5) Fix experimentation on spice, on down time and/or duration of effect.


6) Sidekick bonus. Have a bonus to XP or credits if a smuggler joins up with another smuggler on a mission.


More to come, as people chew apart, praise or correct my suggestions.





Yeah, been suggested in one form or another many times but...


1. Smuggling missions... hopefully actually SMUGGLING will become the mainstay of the Smuggler profession despite a CSRs snide implication that since Commandos don't command and Artisans don't make art there isn't any reason why Smugglers should smuggle.


2. We've all been asking for a Smuggler specific weapon for well over a year if not nearly two. Can't speak for everyone but I wouldn't mind...if it stands up against my DE-10. As for mods to terrain nav...nah, I don't run around alot. Accuracy would be good but I wouldn't go for an accuracy mod over the damage of my DE-10.


3. I think they're going to do away with that kind of defense stacking anyway so I doubt they'd give it to us.


4. Yes, been asked for since Day One over and over and over...but then we ask for simple things in the master box like a text description of the slice bonus and that seems too difficult.


5. Spice experimentation has been requested again since Day one. Honestly I want to smuggle though, not manufacture drugs so this is WAY down on my list after actual smuggling.


6. Interesting idea about the 'sidekick'...but knowing Sony they'll force us to team up with a wookie for the bonus.






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