Smuggler Archive
Thread: let us
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Beliblisrevenge
Tue Mar 01, 2005 6:39 am
#1
-experiment on spicecrafting (downertime / duration)
-craft smuggle container to hide contraband , but only master smuggler should have the maximum % to hide people or things
-smuggle people (as combatants ) throug enemy faction city (would be more an rp change but...
)
-select the slice succes ( for example at a wepaon ...change to select speed or dam slice )
-make the minimum slice succes for master higher than 11% ....20% maybe
-craft smuggle container to hide contraband , but only master smuggler should have the maximum % to hide people or things
-smuggle people (as combatants ) throug enemy faction city (would be more an rp change but...
-select the slice succes ( for example at a wepaon ...change to select speed or dam slice )
-make the minimum slice succes for master higher than 11% ....20% maybe
DragonSnack
Tue Mar 01, 2005 7:08 am
#2
Create a smuggler use only smuggling (storage) compartment for driods. I have four driods with storage attachments and a couiple of them have additional attachemnts.
I have a droid with a medical attachment. I'm not a medic so I can't use that attachment.
I have a driod with a merchant waypoint attachmetn. I'm not a merchant so I can't usethat attachment
My medical driond also has a food procdessor attachemnt I am a Smuggler so I can use that attachemtn and tha is why I keep that droid.
Way back when the SOE talk started on about space lot there was a paragraph or 2 about looting chemicals that could be combined to form new spices.
thisi s just like getting the broken partsor pages taht can be collected and "re-engineered" or whatever the process is called to create a working item.
Smugglers should be the prof that "crafts" the new spices.
I favor increasing the chance of geting a good slice but efectiveness or encumbrance should still be random.
YO know come to thik of it.
I'd like to have a set of high blast resistscout armor sliced to increase its melee resists.
Kinda make an unbeateable suit wouldn't it.
Or does scout armor have high melee and low ranged? That doesn't matter asong as I to pick.
Rangers conceal people in combat. Tthe original idea was to also have the Ranger conceal people sneaking throughstar ports and such but sinceconceal only works on PC and not NPCs the concept of "smuggling" people though star ports and such just flat out never worked.
Rangering is dealing with the environment outside of cities. Let theRanger get the people to town and the let the smuggler get them through and out of town.
my 2 crdits worth
Beliblisrevenge
Tue Mar 01, 2005 7:35 am
#3
"Rangering is dealing with the environment outside of cities. Let the Ranger get the people to town and the let the smuggler get them through and out of town."
fully agree with this point !
and the smuggling containers craftable from droidengineers is also an good idea
fully agree with this point !
and the smuggling containers craftable from droidengineers is also an good idea
SpinningCloud
Tue Mar 01, 2005 8:57 am
#4
Why do we need 'smuggling containers' for use only by smugglers? We already have high resists to scans, I can't see how this is going to be of all that much benefit.
My view of rangers is that they track animals and are experts at surviving in the wild, NOT that they are good at hiding and smuggling people or goods through the wild. It doesn't matter where you run across law enforcement, it is the Smuggler not the Ranger that should have the expertise toavoid them.No, I think that ALL smuggling should be under Smuggler. Though anything would be better than what we have now.
ViperOSU
Tue Mar 01, 2005 8:59 am
#5
Beliblisrevenge wrote:
Let Us......
......Get our revamp please?
DragonSnack
Tue Mar 01, 2005 9:35 am
#6
Spinningcloud wrote:
Why do we need 'smuggling containers' for use only by smugglers? We already have high resists to scans, I can't see how this is going to be of all that much benefit.
Currently droids have storage modules that anyone can use and those modules can't be scanned.
Change these to be scanable for contraband and create a smuggler type of storage that are not scanable (build in a percant success factor to make it interesting) for use by smugglers only.
As I said unless your are a merchant you can't use the merchant WP module or unless you are a medicyou can't use the medical module.
Give the Smuggler one of our own.
for JTL add smuggling compartments to the multiplayer ships
Kamileon
Tue Mar 01, 2005 11:41 am
#7
Beliblisrevenge wrote:
"Rangering is dealing with the environment outside of cities. Let the Ranger get the people to town and the let the smuggler get them through and out of town."
fully agree with this point !
and the smuggling containers craftable from droidengineers is also an good idea
I agree with this entirely, although when I suggested it at the Ranger boards, they weren't terribly happy, and afraid that it would take away from the Ranger's camo ability to make it either ineffective in cities, or give the Smuggler's the ability to do similar in cities.
I still think it makes complete sense, though.
DragonSnack
Tue Mar 01, 2005 2:23 pm
#8
Tthe devs must have changedthe conceal code becasue the last time I used it it din't work against NPCs and was told by CSr tth it is working adesigned.
/conceal is designed to work in PvP against PC only.
If it is still working as it was originally designed to do then (whichdidn't actually work correctly but was fixed) then it wold ba a totally useless skill lnside cities; where Rangers' woodland skills are the weakest.
conceal is a combat skill and not a smuggling skill.
Ido think Rangers should be given a skill tohide people while leading themto acontact (smuggler) toescort themthrough the city.
I actually used this skill in a PvP fight a couple times. It is one that when, used the partner better know what to do; conceal is very easy to break- the first shot breaks it.
It has been nearly a year since I dropped Master Ranger and only a couple weeks since I dropped Scout so the conceal skill may have been changed since then.
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