Smuggler Archive

Thread: Force in the Underworld

JWing
Fri Sep 17, 2004 8:32 am
#1

Well, coming from someone who hates the Jedi, its kinda funny that I was "Glowy" on the 1st day of the patch. So I decided to go check-out this village place everyone has been talking about.


All in all, pretty cool place.


So now I start thinking. What if I were to add some force skills to my old triple master templete.




Is anyone else out there doing the same?



My interestisONLY in gaining abilities that would help out my Smuggler.


What about the Luck tree?

Vechile control?





any ideas out there?



SYBOOTH...A Zombie stole my PANTS !!
________________Jorras Thri v lvl 31 Imperial Medic

Virrago - (9/21/2006)
[Stating that the subpar smuggling system would be pushed to LIVE]
"...and to clarify.... It would require another publish (in other words not chapter 3)"
Smugglers History - Written by the DEV'sv Imperial Holo-ReportvMerchant ~ Talus -2310 36 -2164
Road-Kill21
Fri Sep 17, 2004 8:38 am
#2

Ive been a Master Smuggler since last December and I have no desire to go Jedi, but I did take advantage of my Glowy status to get some FS skills. But be warned, Luck only affects ow much money you loot from corpses, thats it!


Besides that, I got Vehicle controll, and Melee Def. Vehicle control is great, but I only got Melee Def because I had an extra free unlock and Im re-grinding TK.



-------------------------------------------------------
Avowyn Star
-Imperial Colonel
-Out of Retirement as of 1 April 2006
-------------------------------------------------------
DRWolfe
Fri Sep 17, 2004 9:11 am
#3

I've been thinking about this myself. As a Triple Master, we have 3 skill points left. I think with the actual benefits the Vehicle Control, Persuasion, and Luck skills give, throw those right out.

So, looking at the Triple Master, right now, the only "weaknesses" we have is Ranged Defense and (for me, 'cause I don't have tons of SEAs) Pistol Speed and Accuracy.

Three boxes in any of these would help out a bit, but not sure which would bring the most benefit. Anyone have any suggestions?



Renn JeretuJoraan Stormwing
Elder SmuggleruElder Jedi
Smugglers' AllianceuArkon's Havoc Squadron
Eclipse - Dark Lotus Ninja

SmugglinZane
Sat Sep 18, 2004 12:04 am
#4

I'm not interested in a Jedi char... but I would like to unlock another character slot.

Any word on whether or not you can surrender the FS skills? If not, I'd also like to know if there is anything out there that actually helps a smuggler.


Oh yeah, and at what point do you unlock your other character slot?


Zane



"Jedi claims of being "broken" are like saying "But my TV isn't widescreen! It's broken! My TV can't show high-def pictures in 1080i, it can only do 720i! It's broken!" Meanwhile, crafters are saying "We'd really like to have a TV that's larger than 12" and gets more than 4 channels and doesn't constantly lose vertical control", and entertainers are saying "Can we get some color instead of this B&W piece of junk?" And smugglers? We're listening to radio programs of "The Shadow" and "The Abbot and Costello Comedy Hour" and hearing FDR's Fireside Chats. We don't even HAVE a damn TV, much less a broken one or a "broken" one by Jedi standards. I'd LOVE to be as "broken" as they are." - The Legendary Solo4114
Eivo
Sat Sep 18, 2004 12:11 am
#5

I am adding alot of FS skills to my template. Not becuase I want jedi, becuase I want to make smuggler alot better. Im taking Ranged Speed, Acc, Def, Melee def, Healing 3, Experimentation (incase they put that in the game some day), luck, vehicle contol, persuasion. I think thats all. I posted my full template here one day but that sunk faster than a wookie in jello
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