Smuggler Archive
Thread: Support Needed if you can stomach it
Please read it through, and show your approval in that thread if you do indeed approve.
This is the clicky
Thanks guys, i know i can always count on my fellow smugglers, if no-one else.
WillburWright wrote:All I see is that Karmii is a dumbass.
I'll support you.
Yeah, he's a jedi. And thanks
It's not even RP
It's not being willing to suffer minor delays and small time sinks for the greater good. It's a very subtle way in which the game has changed.
And to think the first sign was removal of 10 min shuttle waits...and look at us now ![]()
It was about living in a world versus playing a video game, and the sad thing is thatthe powers that be tore down the world to build a Jedi video game
Message Edited by cpz on 08-12-2005 05:24 PM
He likes the idea of planetary control, but hates blockades.....
Lol.
cpz wrote:
It's not even RP
It's not being willing to suffer minor delays and small time sinks for the greater good. It's a very subtle way in which the game has changed.
And to think the first sign was removal of 10 min shuttle waits...and look at us now
Like I said, great post
RichardBryant wrote:
WillburWright wrote:
All I see is that Karmii is a dumbass.
I'll support you.
Yeah, he's a jedi. And thanks
Did you guys see in another thread about FP AFK grinding, that Karmii called for smugglers ability to buy FP be capped at 10k per day OR week? Sheesh... this guy is arrogant...
Message Edited by gassygunslinger on 08-12-2005 08:37 PM
gassygunslinger wrote:
Very nice... It would be awesome to have some real cityfighting... Here's something I'd like to add... What if each city had to be taken a different way? Whether you plant charges (Commando), hack asecurity system (Smuggler) or release a deadly virus into the air vents (Bio-Engineer) each city should have different objectives... And there should be a different reward for each city... Whether its an icrease to faction gain, a reduce in faction perks, an increase in faction missions, access to new weapons, or even access to bigger and badder faction NCP's...There should be strategy involved... I got this idea from a game thats totaly strange and different, not remotely likeStar Wars, called, "Star Wars Battlefront"... And, while I like just about everything youproposed, I don't really like the smuggling idea... It just seems to"factionee" for smugglers and not "scummy"...I don't want to help Rebels win a war, and I'm not a rebel general... I just want money
...But everything else is great!
I'd had the same thought.
My ideas were4 kind of mission types to possess a city:
Offensive
- Occupation of 5 key city structures (add in here your excellent different slicing mini-game for different professions)
- Assassination of key city personnel (to be killed in a tight time window)
Defensive
- Defend 5 key city structures from npc assault
- Defend key city personnel
And for the missions to be either Combatant or SF.