Smuggler Archive
Thread: Remove experimentation from slicing tools
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dorsai78664
Mon Nov 01, 2004 12:59 pm
#1
Original post: here.
GreenMarine wrote:
NikkiDial has it correct. The Master box improves slicing, but the tool quality and other things do not.
The followup here:
GreenMarine wrote:
Why do they not? What is the reason to craft a better quality tool then, if it does not matter?
Shouldn't you redesign the crafting a bit, huh?
Shouldn't you redesign the crafting a bit, huh?
They don't because I didn't have time to implement it back before SWG went live. We had so much stuff to do and so little time to do it! We'll definitely be improving slicing and the smuggler's control over slicing at some point in the future. A revamp discussion thread on slicing will show up at some point, but I think that we'll probably talk about some of the general issues first.
Much of the confusion in the general public and among smugglers stems from the fact that experimentation is in the game. For just about all (if not all) other items, experimentation will make a difference. If experimentation is removed for molecular clamps, precision laser knives, armor and weapon upgrade kits, and flow analyzer nodes, it would make much more sense at this point. Just as it was removed for spices, it should be removed for slicing. When SWG gets to the point where the code to make tool quality influence a slice can be implemented, it should be put back in. Until then, this causes much unnecessary confusion.
Message Edited by dorsai78664 on 11-01-2004 02:00 PM
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