Smuggler Archive

Thread: Discussion: (Smuggler/Criminal/Nuetral-Privateer Pilot)

NickHeel
Thu Aug 26, 2004 5:21 pm
#1

I was reading the "Quickstart Guide to Jump to Lightspeed" and I started to get pretty pissed....again. And I was bored so I thought I'd start this post and hope it goes somewhere for a lil bit.


Basically, the Privateer profession for JtL sounds a LOT more like a Smuggler in the Star Wars Universe than anything in the current incarnation of our profession, save the actual names and possibly the pistol skills. Han did some slicing in Return of the Jedi and helped super-tune the Falcon but that's about the extent of that.


So here's the thing...What ifthis profession's name (and current incarnation with some fixes) to "Criminal" then when it was time for the Revamp (March '05 last projection I heard) they just introduced a "new" profession of Smuggler that was built to compliment the Privateer profession of JtL. The main focus of the new Smuggler would be to add skills specifically designed around ship modification and to open up jobs to run spice and illicit goods across the galaxy. Almost a pure piloting class but it would give ground mods to for non-JtL players as well.


Could make the requirements for it...Engineering 4 and Ranged Support 4 (keep "Criminal" at Pistols 4 and Unarmed 4, nearly clear Underworld and add mods and Unarmed skills) to show the technical skills and fire support and the combination/trickery there-of.


So...you could techinally be Master Criminal, Master Smuggler, 1 line in Pistoleer, and Master Privateer with 3 ground skill points left over. It kills the Triple Masters but...this is all jibba jabba to take up time


Ok, I'm not advocating anything at all of this. I'm simply stating what many others have said so many times over that THIS profession befits the name of "Criminal" not "Smuggler" at the moment. And what if they just rename this "Criminal" and introduce a new "Smuggler" at revamp time? Interesting, huh? Personally, I'd rather have this profession fixed to include ground and space based Smuggling skills and maybe introduce a new profession of Criminal that slices, makes spices, sells faction, and other illegal criminal activites. My two cents.


My fault with this is that people that bought this game to play Smuggler are screwed, so it ain't gonna work. Also it seems like a wacky template to be Marksman 0404, Brawler 4000, Artisian 4000, Master Criminal, Master Smuggler, Pistoleer 0400, Master Privateer.


Heh...okay, I'm gonna go eat. Man...talk about one-star worthy Oh well, let's see where this goes.




THE LEGENDARY CAPTAIN N'JOH SONIK OF ORD MANTELL
Independent Smuggler N Pilot of the Famous Sonik Rogue N Forever, The Most Legendary and Greatest Smuggler on Tarquinas
FlyinDuke
Mon Nov 01, 2004 7:41 am
#2

I dont think you can consider that a tiple master, because privateer is a "free profession"



Isafo Yfabosa - Master Smuggler - Spice Hound - Weapon "Mechanic" - Gun For Hire
Server: Valcyn
Location: Corellia, Undisclosed area
"Don't just challenge me, you don't knwo who I am or who I know"
Dray311
Mon Nov 01, 2004 1:53 pm
#3

Lots of holes in your stuff but i wouldnt say one star worthy. I would revamp the smuggler profession of course but criminal sounds kinda so so IMO. I say make crafters need rare rare loots that are intercepted by imperial blockades. Therefore you hire smugglers to run them through. Something like that would be cool.


Question (Do i have to be nuetral pilot if i get FD 1?)



Alliance Colnel Dray'
Bounty Hunter
Master Gunfighter
Avenger of Concord Dawn

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