Smuggler Archive
Thread: Why we DO want a Mesmerization for Concussion Shot.
It works exactly the way a mez should, except for the part where it roots instead. I am waiting anxiously for the fix so I can be more useful to my group.
Message Edited by TheWok on 06-11-2005 12:13 AM
Taking an opponent out of combat for fourty seconds means at least one less person attacking you for that length of time.
State Application can be done on the person I am fighting, since the other three are incapable of helping.
Everyone can heal damage now with stimpacks. Its called being prepared.
If the group that's attacking myself, or a group I'm in is depending on one player as thier healer, I can put his nose in the corner for fourty seconds and severely weaken my enemy.
If I don't think I can take even one of the opponents on myself, I'm more than willing to mezz and run. If I run now, I'll still be alive.
If I mezz an opponent, I'm not going to attack them untill the effect wears off. I obviously took that player out of the fight for a reason, so I wouldn't even apply states(several of which we can use recovery skills on) to them, which would potentially bring them back into the fight.
Simply put: A Messmerization is much more powerful than a simple root.
From a PvP point of view sure, but PvE solo, nope. I'd much prefer a root over mez, so that I can stop something coming at me, and kill it before it gets to me. Snare just doesn't cut it. Of course I'm a Rifleman/Smuggler now, so I don't have stopping shot, or the knockdown of Carbines, so root was much much much much better for me than mez ever will be.
Kylania wrote:
Simply put: A Messmerization is much more powerful than a simple root.
From a PvP point of view sure, but PvE solo, nope. I'd much prefer a root over mez, so that I can stop something coming at me, and kill it before it gets to me. Snare just doesn't cut it. Of course I'm a Rifleman/Smuggler now, so I don't have stopping shot, or the knockdown of Carbines, so root was much much much much better for me than mez ever will be.
To reiterate what I had said: A Messmerization is much more powerful than a simple root. It is not "better".
It can be better in a given situation. Roots can be better in other situations. What skills I use really depend on three things; what is happening at that moment, what I have planned, what I want to happen.
A mez is more fun in PvE and can be more useful.
If you are fighting melee, start off at your maximum range and fire off your snare. Run back kiting until melee mob is in range take up damage until your HP is 1/2 and fire concussion shot. Fall back to maximum range, heal up and fire off your snare again. Rinse and repeat.
Fighting a ranged mob? well now you don't need a root but you may need time to take another a secondstim which you have to wait say 30 seconds for. You mez the target wait the 30 seconds and then hit the target again.
Taking up novice commando gives you access to the luncher pistol which is an AoE you can now hit multiple targets with a mez and take them out one by one.
The above can all be applied to PvP as well. IMO a mez is much much more powerful than a root.
U R tehn00bz0rz if u wanna mez, ur tehubarz0rz wen u tehr00ter!
Maybe I'm just getting old and cranky.
I would like to point out one very crutial thing:
All of the smuggler moves are set up and described in such a way that they are clearly designed to allow a smuggler to AVOID and ESCAPE a fight, not overpower or kill. The only exeption to that rule is Last Ditch and thats clearly a "if you really can't run" special. If concussion becomes a true mez and completly paralyses the opponent then its just shifting concussion to fit more inline with how smuggler has been designed to be.
So point is, concussion is meant to allow the smuggler to evade and escape his opponent. Not to freeze him so you can spam him to death with reckless shot.
And then theres high level group pve tactics in caves and bunkers -- where right now I use root more to help melee people ignore targets and focus damage -- that will be helped a ton by subduing ranged NPCs or "spitting" creatures.
Sure, it will hurt my ability to solo krayts and gdks all day and night, but well, it really only takes one or two people more to do it anyway and I usually go out as a team because its a faster takedown for the high regen 35k ham creatures anyway.
Kylania wrote:
Simply put: A Messmerization is much more powerful than a simple root.
From a PvP point of view sure, but PvE solo, nope. I'd much prefer a root over mez, so that I can stop something coming at me, and kill it before it gets to me. Snare just doesn't cut it. Of course I'm a Rifleman/Smuggler now, so I don't have stopping shot, or the knockdown of Carbines, so root was much much much much better for me than mez ever will be.
How is a root going to help a smuggler using a pistol against NPCs with rifles? If I take a faction mission, I'm not going to be fighting melee creatures, I'm going to be fighting ranged NPCs that will help each other. With an AoE weapon from Commando, I can mezz all 3 NPCs with one Concussion, and deal with them one at a time. With a root, I can only root one of them, and kite away until I can root the second, and then kite away out of the second's weapon range. If I AoE root ranged NPCs, it does not a damned thing for me, because all three will be able to shoot me while I shoot them.
Roots are great against PvE melee mobs. Roots are just about useless against PvE ranged mobs except to escape. Of course, a rifleman with the bionic range arms can benefit from rooting a ranged PvE mob. Personally, I'm on the 35m range limit, and a root is far less effective against a ranged mob for me than a paralyze.
Regardless, even if Concussion stays a root, 40 seconds with a 10 second (or however long it is) cooldown is not balanced. You can take on melee mobs with no risk!!! A CL 82 witch on Dathomir is supposed to present a challenge. With Concussion Shot as is, the only challenge isfighting boredom whilefinishing off her health. If it stays a root, then it will be nerfed to Stopping Shot's effectiveness, which is pointless, because why are you going to have two stopping shots in two professions? (much like Panic Shot is pointless because Low Blow now is another delay attack.)
VitoGenovese wrote:
Am I the only one who rolled his eyes when reading the title?
U R tehn00bz0rz if u wanna mez, ur tehubarz0rz wen u tehr00ter!
Maybe I'm just getting old and cranky.
I felt the same way when I read it, which is why I changed the title to my posts in this thread.
Kylania wrote:
Simply put: A Messmerization is much more powerful than a simple root.
From a PvP point of view sure, but PvE solo, nope. I'd much prefer a root over mez, so that I can stop something coming at me, and kill it before it gets to me. Snare just doesn't cut it. Of course I'm a Rifleman/Smuggler now, so I don't have stopping shot, or the knockdown of Carbines, so root was much much much much better for me than mez ever will be.
/agree... I soloed a 65 rancor and I'm lev 58 and it was because of root mostly (and 1successful FD + CL18 repair droid)
Golrok wrote:
Kylania wrote:
Simply put: A Messmerization is much more powerful than a simple root.
From a PvP point of view sure, but PvE solo, nope. I'd much prefer a root over mez, so that I can stop something coming at me, and kill it before it gets to me. Snare just doesn't cut it. Of course I'm a Rifleman/Smuggler now, so I don't have stopping shot, or the knockdown of Carbines, so root was much much much much better for me than mez ever will be.
/agree... I soloed a 65 rancor and I'm lev 58 and it was because of root mostly (and 1 successful FD + CL18 repair droid)
Which is exactly why there shouldn't be a 40 second unbreakable root. Nobody should be able to do that.