Smuggler Archive
Thread: Hrmmmmmmm (important read)
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maxtheusher
Wed Jun 29, 2005 7:56 am
#1
Julio Torres: We will be addressing these bugs throughout the next series of publishes -- please read the patch notes as they are released to follow the fixes. The implementation of Player Bounties, although extremely attractive, is not trivial. There is no exact ETA for the actual implementation of Player Bounties
So, yea, does that mean they're at least thinking about general player (non-jedi) bounties?
So, yea, does that mean they're at least thinking about general player (non-jedi) bounties?
KaiRan
Wed Jun 29, 2005 7:58 am
#2
maxtheusher wrote:
Julio Torres: We will be addressing these bugs throughout the next series of publishes -- please read the patch notes as they are released to follow the fixes. The implementation of Player Bounties, although extremely attractive, is not trivial. There is no exact ETA for the actual implementation of Player Bounties
So, yea, does that mean they're at least thinking about general player (non-jedi) bounties?
Sounds like they are thinking of non-jedi player bounties, but much in the same way I think about maybe someday finding a nice girl and setteling down... someday.
JavaHulk
Wed Jun 29, 2005 8:24 am
#3
player bounties... ehh...
it shouldent be all bhvsjedi
but it shouldent be bhvsall either
perhaps if your PVP rank gets above 1500 you may be hunted by oppositely factioned BH's? Atleast your sure those players PVP... or just make it voluntery. Like, check here if you want to be hunted...
maybe not lol
GanymedePharuu
Wed Jun 29, 2005 9:14 am
#4
they should place bounties on players who criticize SOE on the forums!
KaiRan
Wed Jun 29, 2005 2:30 pm
#5
Personally, I'd rather see BH v Smugg and Jedi v Jedi. Including a Jedi v Jedi *requirement*, this way they can nerf themselves, and us Smuggs and the BHs could be finally free of Jedi opression! Vive la Smuggler revolution!
Of course, we'd need come more effective means of "breaking" a mission rather than simply kill or be killed. Not exactly the smuggler way to take things on head to head. More like knock 'em on their back, run away, and lay low till the heat dies down. (Oh- give smuggs the ability to call vehicles in combat if this goes live, while I'm dreaming.)
Maybe a mission timer based on "visibility"? BH didn't manage to put a toe-tag on yer slippery hide in 3 days? Game over man, game over. And none of this multiple missions junk, either. Maybe a Jedi can weather a bunch of different BHs gunning for them at once, but us "regular joes" dont rate that kind of attention/trouble.
Of course, we'd need come more effective means of "breaking" a mission rather than simply kill or be killed. Not exactly the smuggler way to take things on head to head. More like knock 'em on their back, run away, and lay low till the heat dies down. (Oh- give smuggs the ability to call vehicles in combat if this goes live, while I'm dreaming.)
Maybe a mission timer based on "visibility"? BH didn't manage to put a toe-tag on yer slippery hide in 3 days? Game over man, game over. And none of this multiple missions junk, either. Maybe a Jedi can weather a bunch of different BHs gunning for them at once, but us "regular joes" dont rate that kind of attention/trouble.
Message Edited by KaiRan on 06-29-2005 05:32 PM
riotcontrol
Wed Jun 29, 2005 2:36 pm
#6
maxtheusher wrote:
Julio Torres: We will be addressing these bugs throughout the next series of publishes -- please read the patch notes as they are released to follow the fixes. The implementation of Player Bounties, although extremely attractive, is not trivial. There is no exact ETA for the actual implementation of Player Bounties
So, yea, does that mean they're at least thinking about general player (non-jedi) bounties?
Errr, they said pretty much the exact same thing about each and every thing suggested by FanFest visitors.
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