Smuggler Archive

Thread: A few things i'd like smuggler to see

Oss_Wilum
Thu Nov 25, 2004 9:50 pm
#1



the most important thing to me, not being a msuggler, would be a droid module that lets you choose (with say a 70% certainty) what type of slice you want on the weapon, as well as not allow the slice percent below a certain range. that would solve sooooo many problems for me, as i recently had a 155-447 @6.6 t21 made and it got a nice big 29% speed slice (woot?).


second, add +60 speed and +60 accuracy spread throughout the smuggler lines. only master smuggler shouldn't be as good a pistoleer as only master pistoleer, since smuggler also get slicing, spice(which will probably be made more like chef foods), and faction related stuff. they shouldn't be dependent on pistoleer, however.


give smugglers smuggler mission difficulty +1 mod at the top of the underworld line which allows you to transport more valuable cargoes and another +1 mod at master which allows you to smuggle MUCH more valuable cargoes than normal smuggling missions.


Master smuggler should have spice downer effect times cut in half and spice positive effect times increased by a third.


Spice needs to be experimented on as far as downer and boost times.


Feign death needs to be removed from pvp, period, or given an effectivecounter this get out of jail free card is massively abused. i know people who use it like this in pve and this should demonstrate how insane it is as it is in the environment:


find NS elder

pull out t21

kite kite kite kite kite kite kite

feign

regen regen regen regen

de-feign

kite kite kite kite kite kite kite

/macro ElderMacro


in addition to the numerous jedi BH problems it creates.


either a timer or a posture change or settign on fire, something needs to be done with this skill, and i realize nerfing of anything in smuggler is a bitter pill to swallow, but from what i understand from you guys, wouldn't more weapon abilities and rectification of smuggler mission in space travesty be worth it?



-Excellion Khahi-
Dark Jedi

(gnn[[[[[[[[[[nnnnWX9ggggggggggggggggggggg)


"Remember remember the 15th of November
And the NGE treason and plot.
I see no reason why the NGE treason
Should ever be forgot."


Vendor: 6457, 2684 Tatooine

Polarbear868
Thu Nov 25, 2004 10:49 pm
#2

Well one thing that it should do, is that the effectiveness or duration of FD is very poor at tier 1 of dirty fighting, and the length of FD or or effectiveness gets better as you move up the FD tree, and possibly making it most useful in the master smuggler box. That keeps people from having 0010 smuggler to abuse FD.



Swazi Yldirri - Gorath - Clan Moor Sgt.
Master Smuggler-Master Pistoleer-Rebel Alliance Ace Pilot
EnderUK
Thu Nov 25, 2004 10:55 pm
#3






Oss_Wilum wrote:



the most important thing to me, not being a msuggler, would be a droid module that lets you choose (with say a 70% certainty) what type of slice you want on the weapon, as well as not allow the slice percent below a certain range. that would solve sooooo many problems for me, as i recently had a 155-447 @6.6 t21 made and it got a nice big 29% speed slice (woot?).


hmmm, sorry we couldn't get your slice right for ya mate You feel bad, I got a 22% speed slice on an Exceptional T21 This is a fifty fifty debate with smugglers, half want it random, half don't. I'd rather have a new system in which we chose were to "alter" the weapons sow e could make it a bit faster, a bit more powerful, lesser ham cost and choose how much we want to alter each stat by to a maxium level at master smuggler.


second, add +60 speed and +60 accuracy spread throughout the smuggler lines. only master smuggler shouldn't be as good a pistoleer as only master pistoleer, since smuggler also get slicing, spice(which will probably be made more like chef foods), and faction related stuff. they shouldn't be dependent on pistoleer, however.


Not every smuggler wants to wield a pistol and after the revamp hopefully we won't have to, though I probably will go back to pistol after combat revbalangrade. We want all our spices worked on as well to the effect that cheif foods were. This will probably come with the revbalangrade.


give smugglers smuggler mission difficulty +1 mod at the top of the underworld line which allows you to transport more valuable cargoes and another +1 mod at master which allows you to smuggle MUCH more valuable cargoes than normal smuggling missions.


Yeah Smuggling missions


Master smuggler should have spice downer effect times cut in half and spice positive effect times increased by a third.


You calling me a smack junkie? Ok I'm probably the only person I know that uses spice


Spice needs to be experimented on as far as downer and boost times.


We'd rather smuggle them. However if we have to make them then why the hell not


Feign death needs to be removed from pvp, period, or given an effectivecounter this get out of jail free card is massively abused. i know people who use it like this in pve and this should demonstrate how insane it is as it is in the environment:


Fiegn death is great pvp and should not have a counter. I loved being able to fieng death and thenforce of will or waiting for a TEF to stop.It should be fixed as it's broken nownot nerfed like everyone has been shouting for it to be, since the first smugglers began to emerge way way back.


find NS elder

pull out t21

kite kite kite kite kite kite kite

feign

regen regen regen regen

de-feign

kite kite kite kite kite kite kite

/macro ElderMacro


Can't see anything wrong with this. I really can't see a problem with this at all. What might be a problem is agroing a spawn then pulling it to another player and before fiegn death.


in addition to the numerous jedi BH problems it creates.


Jebi can go to hell!!!


either a timer or a posture change or settign on fire, something needs to be done with this skill, and i realize nerfing of anything in smuggler is a bitter pill to swallow, but from what i understand from you guys, wouldn't more weapon abilities and rectification of smuggler mission in space travesty be worth it?


Timer is one of the many ideas that have been brought forward to "FIX" FD as well as ideas to have FD effectiveness increase as you go up DF tree. df1 low end mobs, df4 high end mobs, Master Smuggler pvp




Thanks for taking up the time to post this, we are always glad to here the views of non-smugglers, though we usualy have come up with the same points before and usualy again and again. It's the Devs you got to try and convince.




I too use to have a fancy sig, then it got pwned - Kenney Ender
Page 1 of 1
Previous Next