Smuggler Archive
Thread: SMUGGLER; NOUN; someone who imports or exports without paying duties.
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CyrusJ
Mon Apr 25, 2005 4:15 pm
#1
SMUGGLER;
NOUN;
someone who imports or exports without paying duties.
CyrusJ
Mon Apr 25, 2005 4:17 pm
#2
SMUGGLER;
NOUN;
Someone who imports or exports without paying duties.
Just a thought. This is about as sacractic as I can get without being banned. So look at the above line and in sert your own line.
Laserus
Mon Apr 25, 2005 4:52 pm
#3
SOE:
Smuggler:
Noun:
a player type we can screwover becuase they will continue to pay us no matter what we do
maxtheusher
Mon Apr 25, 2005 5:04 pm
#4
Smuggler;
Noun;
1. A Pistoleer that can craft drugs and whore himself for money.
2. A "support" profession, to be dabbled in by Pistoleers, because THEY should have ALL the certs because Blah Blah Blah...
3. An unwilling catcher, to SOE's pitcher.
Smugglered;
Verb;
To be unfinished, then nerfed, then have your completion pushed back in favor of someone else several times, nerfed several more
times, then promised to be revamped and the main thing you asked for, player interaction, is not included.
Noun;
1. A Pistoleer that can craft drugs and whore himself for money.
2. A "support" profession, to be dabbled in by Pistoleers, because THEY should have ALL the certs because Blah Blah Blah...
3. An unwilling catcher, to SOE's pitcher.
Smugglered;
Verb;
To be unfinished, then nerfed, then have your completion pushed back in favor of someone else several times, nerfed several more
times, then promised to be revamped and the main thing you asked for, player interaction, is not included.
SpinningCloud
Mon Apr 25, 2005 5:08 pm
#5
lol, can you say; "Preaching to the choir." ?
More generally I'd say it means; moving goods in violation of import/export laws...not just avoiding duties.
Road-Kill21
Mon Apr 25, 2005 11:49 pm
#7
Only problem with that is we need a stable and varried economy first. And with things the way they are, people only buy from masters, so anyone below master, even 4-4-4-4, get shafted. Master boxes should not be the peak, IMO. You should get bonuses for specializing.
Example:
WS - Ranged Weapons 4 would get the best bonuses for crafting ranged weapons, but including melee or grenades will lower your ranged weapon stats. Not major, but specializing should be a point in this game.
And yes, I realize that no one will read this, let alone care, but I jsut needed to get it off my chest. And here come SOE's STs to take me away.
Egowyn
Tue Apr 26, 2005 5:04 am
#9
I'd like to link to my old posts about specialists but they are REALY old and likey have been dumped from the forum servers,
but it basicaly goes like this........
master
5 5 5 5
44 44
3 3 3 3
2 2 2 2
11 1 1
novice
You could either specialize in one branch OR go master but not both...for example shipwright, the first branch (X/0/0/0) is ship chasis, and as the system is NOW you have to learn about shields, blasters, and droid interfaces JUST to learn the master level chaisis...THIS way you could chose to EITHER be an allout master SW or specialize, learning the same stuff a master learns from the master box but only as it pertains to THAT specific branch of the skill tree.
This of course would only realy work for crafting profesions as most combat skill sets allready have thier specalist elite profs attached.
Moricky
Tue Apr 26, 2005 7:01 am
#10
Egowyn wrote:
I'd like to link to my old posts about specialists but they are REALY old and likey have been dumped from the forum servers,
but it basicaly goes like this........
master
5 5 5 5
44 44
3 3 3 3
2 2 2 2
11 1 1
novice
You could either specialize in one branch OR go master but not both...for example shipwright, the first branch (X/0/0/0) is ship chasis, and as the system is NOW you have to learn about shields, blasters, and droid interfaces JUST to learn the master level chaisis...THIS way you could chose to EITHER be an allout master SW or specialize, learning the same stuff a master learns from the master box but only as it pertains to THAT specific branch of the skill tree.
This of course would only realy work for crafting profesions as most combat skill sets allready have thier specalist elite profs attached.
thers 5teirs now?
OsirixJedi
Tue Apr 26, 2005 9:29 am
#11
Egowyn wrote:master5 5 5 54 4 4 43 3 3 32 2 2 21 1 1 1novice
lOl?
Message Edited by OsirixJedi on 04-26-2005 12:31 PM
Mought1971
Tue Apr 26, 2005 9:39 am
#12
I think master boxes SHOULD be the peak, otherwise the powergaming will only get worse. Back when FD was nerfed, a lot of the smugglers said "move it to the master box to prevent dabbling". And people don't just buy from masters (I've done good business selling mid-level armor on the bazaar), you just have to find your market.
Road-Kill21 wrote:
Only problem with that is we need a stable and varried economy first. And with things the way they are, people only buy from masters, so anyone below master, even 4-4-4-4, get shafted. Master boxes should not be the peak, IMO. You should get bonuses for specializing.
Example:
WS - Ranged Weapons 4 would get the best bonuses for crafting ranged weapons, but including melee or grenades will lower your ranged weapon stats. Not major, but specializing should be a point in this game.
And yes, I realize that no one will read this, let alone care, but I jsut needed to get it off my chest. And here come SOE's STs to take me away.
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maxtheusher
Tue Apr 26, 2005 9:42 am
#13
55master 55
5 5 5 5
44 44
3 3 3 3
2 2 2 2
11 1 1
novice
I think that might make it clearer for people.
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