Smuggler Archive
Thread: Another What Other Prof Should I Be Thread
gomi321 wrote:
I haven't gotten to play on TC much due to work so I figured I'd ask you guys. And sorry about this being a redundant thread but I gotta know.
What do my fellow Smugglers recommend as my secondary prof and what do I need to use my extra skillpoints on??
You must go to the Dagobah System, there you will meet Yoda, the Jedi Master who instructed me.
Oh snap! I hear bounty hunter is nice. I'm going to pick up M. Pistoleer and Novice doctor ![]()
mSmuggler/mCommando/CM4000 here +3 points for FS Ranged Def.
All your base....
cause if they do, i'll be a serious controller of crowds. until then i'll just be a Pistoleer with FD and Charge shot
RichardBryant wrote:
Nice thought if Low Blow actually worked.
/shrug
Saw someone fall down when I used it on the TC today. Maybe they just tripped.
Sorry... let me get in line with everyone else:
The CU $#$#@ Major @$$! The devs will rue the day they crossed us! I'm canceling my accounts!
[Officially apologizing for the anti-rant rant. Must have spent too much time reading "Professions : Whiner" forum.]
Message Edited by dlc3007 on 04-26-200503:08 PM
Message Edited by dlc3007 on 04-26-2005 03:10 PM
185 defense, 235 accuracy?
I'm trying to decide between Master Pistoleer and Master Carbineer to go with Master Smuggler. With pistols, I'd be a crowd control king (plus it's a more efficient use of skillpoints). With carbines, I'd be able to deal out more damage and still have decent crowd control. Both templates are low on defense however.
Also the Smuggler/Carbineer template gives me access to two different types of armor as opposed to Smuggler/Pistoleer which only gives scout armor. Good thing they let us do ten respecs.