Smuggler Archive
Thread: Broken Smuggler Abilities
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Graxul
Tue Apr 26, 2005 1:57 am
#1
Reckless Shot is supposed to be a lastresort attack that unleashes a barrage of fire at the enemy with a penalty to defense. However, both the improved and advanced versions have helper text stating that they have a reduced movement reduction...what does that have to do with reckless shot. Improved and advanced versions should increase the attack's damage and reduce the defense penalty.
Restricting Shot this ability is supposed to reduce the target's movement speed. Yet I see little to no effect on decreasing the movement speed...helper text also refers to the improved restricting shot as reckless shot. This could be the reason why the snare effect of improved restricting shot is largely ineffective. In order for this ability to be effective and usefull to us then it needs to reduce a percentage of the speed of the target rather than just reducing it by a set amount. For example restricting shot could reduce the movement speed of the target by 25%, while the improved version would reduce the movement speed of the target by say 50%.
Overwhelming shot this ability is supposed to decrease the target's resistance to state effects. We have no idea if this even works because you can't even fire it. Fixed? More testing needed to verify
Low Blow as described in game is supposed to be a very painful attack thats almost guaranteed to knockdown the enemy and it is also supposed to slow down their attacks for a period of time. It doesn't knockdown targets when it hits(don't even get the message that your attack failed to knock down the enemy) and no noticeable delay occurs to the enemy while the debuff icon is shown under the targets ham bar. If thedelay fromlow blowwas a percentage based reduction in attack speed rather than a set amount, then it would work more effectively against more targets. In its current version it has little to no noticeable effect on the target whatsoever. Also It needs to actually knockdown the target. An improved version of Low Blow in the Master Smuggler box would also help.
Panic Shot is supposed to prevent the target from attacking for a brief period of time. Both panic and improved panic shot show little to no noticeable delay in the targets attack let alone prevent them from attacking. If the action reduction from panic was a percentage based reduction in attack speed rather than a set amount, then it would work more effectively against more targets. In its current version it has little to no noticeable effect on the target whatsoever.
Last Ditch is a last resort attack which is more damaging the closer you are to death. Once used your health is completely drained as well as your action and mind pools. Unfortunately the damage done by last ditch is often less than a regular attack...was working fine a couple of patches ago but now it's not working properly.
Concussion Shot despite its usefulness as a root is not supposed to be a root at all. In fact according to its description this is supposed to be our mez attack ability. It is supposed to daze the target making them unable to move or attack for the duration of the effects timer on the enemy. Also the dazed effect of concussion shot is supposed to be broken if the target is attacked. This explains why concussion shot lasts so much longer than stopping shot.Concussion shotisn't supposed to be used as a root its supposed to be one of our defining abilities in the team to take both ranged and melee attackers out of combat for the duration of the effect....in short its our mezz. Granted it is very effective at being a root attack...but rooting appears to be the domain of pistoleers while we daze/mezz. If this effect was made to work as intended we could mezz/daze any other enemies that the group wasn't attacking allowing the team to concentrate on attacking one target at a time. As effective as concussion shot is as a root attack it would be more effective in more team combat situations if it acted as a mezz/daze ability.
Now if we had these abilities changed and working effectively as intended we would be a valuable asset to a team for our crowd control abilities and we would deserve the listed ranking of 5 in crowd control.
Message Edited by Graxul on 04-27-2005 04:31 PM
KnightHawk420
Tue Apr 26, 2005 3:59 am
#2
Last ditch seemed to be working just fine.... got down to like 3% health.. fired it off.. hit something for over 2k dmg.
Mickos
Tue Apr 26, 2005 4:31 am
#4
Edited cos I really should read the whole post before opening my big gob !!!
Message Edited by Mickos on 04-26-2005 12:32 PM
Oopsi
Tue Apr 26, 2005 7:20 am
#5
That's really sad. i noticed nearly the same on TC. Only Last Ditch worked fine for me. But nearly all other of our abileties seem to be broken. And for us asTHE crowd control class working abileties are most important.
Does anybody have any information whether the devs are working on fixes for this?
I havn't seen a single pub note on our abileties. I only hope they will fix us BEFORE CU goes live. If we go live bugged we wont be fixed for the next 2 years i fear.
DEV's i put big hope in you and the CU. I trust you that you wont let us bugged go live.
Message Edited by Oopsi on 04-26-2005 04:21 PM
testify4
Tue Apr 26, 2005 7:44 am
#6
Thanks for posting that. I have been on TC-EP3 lately testing some new builds (no more triple master) to see what I liked.
I was extremely disappointed to see how the specials were (or more appropriately, were NOT) working on TC. As a Smuggler, I was used to having working specials to bandage all of the broken Pistoleer abilities. Now it appears they just switched the roles...
Hopefully they fix these things soon. They were going to push last night? There were still numerous glaring bugs besides the specials not working, like misspellings, missing descriptions, innacurate descriptions, and some bugs that have been /bug'ged thousands of times, like the last particle effects you had triggering on a mount/dismount...
I was extremely disappointed to see how the specials were (or more appropriately, were NOT) working on TC. As a Smuggler, I was used to having working specials to bandage all of the broken Pistoleer abilities. Now it appears they just switched the roles...
Hopefully they fix these things soon. They were going to push last night? There were still numerous glaring bugs besides the specials not working, like misspellings, missing descriptions, innacurate descriptions, and some bugs that have been /bug'ged thousands of times, like the last particle effects you had triggering on a mount/dismount...
GanymedePharuu
Tue Apr 26, 2005 11:20 am
#7
i for one would definitely like for Concussion shot to be a TRUE Mezz attack, as long as Stopping shot remained a Root attack.
very good analysis grax.
very good analysis grax.
NickHeel
Tue Apr 26, 2005 1:28 pm
#8
Here's hoping they don't just leave us be and use our "revamp" as the time to fix our bugs and as an excuse to lighten their workload.
But you know what? Look at the Composite Armor color window, spices, ect, ect, ect...it's been going on for 2 years. Just a heads up not to be surprised even though it will probably piss me off pretty bad. Or, well...more so 
Oopsi
Tue Apr 26, 2005 2:31 pm
#9
NickHeel wrote:
Here's hoping they don't just leave us be and use our "revamp" as the time to fix our bugs and as an excuse to lighten their workload.
But you know what? Look at the Composite Armor color window, spices, ect, ect, ect...it's been going on for 2 years. Just a heads up not to be surprised even though it will probably piss me off pretty bad. Or, well...more so
Thats why am affraid
Ternque01
Tue Apr 26, 2005 4:53 pm
#10
Supposedly Overwhelming Shot has been fixed on TC. I'm not kidding either.
Graxul
Wed Apr 27, 2005 1:29 pm
#11
Ternque01 wrote:
Supposedly Overwhelming Shot has been fixed on TC. I'm not kidding either.
Yeah I heard something about that as well. But before we can say its "fixed" we need to test its effectiveness now that it is finally testable. I'll update the original post. hopefully one down more to go.
Ternque01
Wed Apr 27, 2005 3:20 pm
#12
I haven't been able to test it.
/bump for broken-Smuggler awareness
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