Smuggler Archive

Thread: What skill branch in smuggler will/does allow you to beat scans and carry contra-band?

NattyDreadlock
Wed Jul 14, 2004 4:13 am
#1

SdeWndr
Wed Jul 14, 2004 4:21 am
#2

I don't think its a skill. I think (I could be wrong) that with Novice Smuggler you gain some immunity to scans. More when you are Master. I don't think it shows up in the Skill tree as something learned thuough. Unless I missed it in the underworld tree.



((((( SdeWndr Thalenn )))))
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NattyDreadlock
Wed Jul 14, 2004 4:24 am
#3

ok cool. So there is basically 2 levels of scan evasion...or perhaps it builds up in several stages up to Master.
Jibbrish
Wed Jul 14, 2004 4:48 am
#4

I'm pretty sure i read somewhere that it's included in the underworld tree but i couldn't tell you what percentages in what skill boxes.



~ERAMBACCA~~~~~~~~~~~~~~~~~~~~~~~ELOISE~
CARBINEER, MEDIC, RESOURCES~~~~~~~MASTER SMUGGLER, GENERAL BADAZZ
CAPTAIN, REBELLION ARMY~~~~~~~~~~~~~COLONEL, REBELLION ARMY
~~~~BANTHA FE, TATOOINE, TEMPEST~~~~

"You cut off every political option for people and they are going to turn to terrorism." -Noam Chomsky


NattyDreadlock
Wed Jul 14, 2004 4:59 am
#5

Hmm, ok. So I with my limited skill points i have to decide on UW, Dirty In-fightingor slicing...Ouch!


Right now, my only combat skills is Marksman:Rifle and pistol. I really like the Jawa IonRifle...stun is a greatblaster type. Should I get rid ofmy rifle skills? Is there a good pistol thatuses stun?


Im a Master DE so I can use combat droids and detonation droids all day. Im not much of a combatant, but I did want to get back into some PvE again...mostly in groups though.
Aafaen
Wed Jul 14, 2004 6:22 am
#6






NattyDreadlock wrote:

Is there a good pistol thatuses stun?




Shot me if I m wrong, but I was sure the geoblaster was stun dmg.




/ `Master Smuggler, Master of typos, Master of bad English`\
-= Don't mistake lack of talent for genious =-
Jibbrish
Wed Jul 14, 2004 8:30 am
#7








Aafaen wrote:


Shot me if I m wrong, but I was sure the geoblaster was stun dmg.



Yep and Tangle but i wouldn't call that a great pistol.




~ERAMBACCA~~~~~~~~~~~~~~~~~~~~~~~ELOISE~
CARBINEER, MEDIC, RESOURCES~~~~~~~MASTER SMUGGLER, GENERAL BADAZZ
CAPTAIN, REBELLION ARMY~~~~~~~~~~~~~COLONEL, REBELLION ARMY
~~~~BANTHA FE, TATOOINE, TEMPEST~~~~

"You cut off every political option for people and they are going to turn to terrorism." -Noam Chomsky


NattyDreadlock
Wed Jul 14, 2004 6:16 pm
#8

How much to Geopistols cost, and do I need a certification or qualification to use it?

EvadRapsac
Thu Jul 15, 2004 5:41 am
#9

Yeah you'll need Pistoleer 0/0/3/0 to use the Geo Pistol. On my server they run anywhere from 300K - 1M depending on what they're made with.




Hoque
.:: Medic ::.
Sturmgrenadier
TraderGuy
Thu Jul 15, 2004 11:23 am
#10

im not sure if this is entirely true, but i heard someone said that for every box in the smuggler proffesion, you get a 5% chance of not getting caught with contraband. so if you are a 2011 smuggler, you have a 25% chance of not getting caught.
Smuggler_Caylin
Thu Jul 15, 2004 11:31 am
#11

Good lord... I better step in fast before new myths pop out of the same location as friars in the Canterbury tales...


Thunderheart- Novice Smugglers with “underworld” abilities will have a 15% chance to evade contraband searches plus an additional 15% for each skill box and Master Smugglers add another 20% for a total of 95%. Players in both the wilderness and cantinas may avoid shakedown searches if grouped with smugglers for the same bonuses. In order to receive the smuggler bonus from being grouped with the player the smuggler must be within range (35m)



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One of the Four Horsemen of the Smuggler Apocalypse!
:The Ghost with the Most:

JTGAlpha
Thu Jul 15, 2004 1:19 pm
#12

Correction: That's skillbox in UNDERWORLD (15x4=60 +15 (novice) + 20(master)= 95



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TraderGuy
Thu Jul 15, 2004 7:19 pm
#13

well...i was close
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