Smuggler Archive
Thread: Smuggler abilities
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ih8modem
Fri Jul 16, 2004 7:11 am
#1
No idea if this has been suggested before - What I would like to do as a smuggler :
Contraband (he obvious). The way to avoid detection is to smuggle it in locked containers. This leads to Smugglers having the ability to lock an empty container.
From what I have seen in other threads people proposed a scanner for illegal goods at starports, implement this, but make it that if good are in containers then they cannot be detected. Limit containers to say 5 items.
Smuggler spices become usable in Chef foods. Why can we not make spices that are enhancing. Similiar to the BE type bio stuff, but with a slight downside. Maybe our equiv of a BSN could have a little more potency, but still have a downer? Nice combo of the two professions. We could maybe have to use specific ingredients, make these on the less traveled routes so that a little more work is required (Lok/Rori). The reward however must make the journey worthwhile. Take out meat requirements so that smugglers are not another form of hunter. Currently spiceshave the wrong name, they should be called drugs, but I realise they cannot be called that due to target audience of the game.
Dismantle ability. How many times have I seen a useless piece of armor with a CA that would normally be useful on it? Give us the ability to dismantle weapons/armor. We would then be able to get the item that is useful out of the non useful item. Base it on smuggler skill or something as to how successful you are likely to be at getting it out without destroying both items.
There is my ideas. Some will like, others will hate. I too am entitled to my opinion 
Dubbacca
Fri Jul 16, 2004 9:48 am
#2
I like your contaband smuggling idea (re-locked containers) and the spiced food thing is cool, even make the new foods contraband...
Neverr
Fri Jul 16, 2004 10:03 am
#3
At first I thought, "spiced food" this guy has the wrong idea about spice. But the more I think about it , the more I like it.
Having some kind of highly illegal drugged/narcotic food sounds very cool. It could be illegal simply because of trade embargoes , or The Empire disproves of one populare drink on a world they have subjugated becauses it is their main trade or the effects of the drink encourage the imbiber or help in combat or take their minds off their problems....
A good idea mate! Five stars from the green!
ih8modem
Fri Jul 16, 2004 2:04 pm
#4
Thank you for the kind words
Now how do I get to make sure that this idea gets before the smuggler correspondent or the devs?
"You want Fame. Well Fame costs. and right here is where you start paying"
Smuggler_Caylin
Fri Jul 16, 2004 2:15 pm
#5
ih8modem wrote:
Now how do I get to make sure that this idea gets before the smuggler correspondent or the devs?
The easy way to get my attention is to just say my name. I run searches on it every day and try to respond to as many as possible.
Posting it in this forum is a good way for me to see it ![]()
Mixing spice with food, sure. No problem with that.
Having scan protection rely on locked containers? Neat idea, but a little tricky with scan rates and such, server limitations and whatnot. Makes things pretty inconvenient.
Dismantle would definatly be nice, but I'm leary of increasing the salvaging/trash collection impression that was begun with jawas.
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