Smuggler Archive
Thread: Idea for a Master skill
Note: The Smuggler could still go into faction point debt through killing NPCs of the opposing faction, but the cap for buying faction is a +500, not -500.
Also, the reason for this being a Master Level skill, is that you can't sell faction(to NPCs) untill Underworld 3, and you can't buy faction untill Underworld 4, so the progression to this skill is logical.
Thoughts? Questions? Ideas? Snide remarks?
Because when we come back, we Lie, we tell them we 'were' spying, we sweet talk our way back into our old position, Possibly make us pay some credits so we can 'buy' our way back in,or any other thing that smugglers are notorious for. It sounds like a reasonable ability. But i'm afraid that they've stated (somewhere) that when/if the smuggler revamp does happen, they're changing the underworld tree altogether so it will have little to do with the CGW since not all of us participate in it. But you have good ideas none the less.
MadnessLives wrote:
Only issue I can see arising from this, how can you be a Colonel in 2 different/opposing armies!
It almost sounds like a Spy skill, not really a smuggler,
I understand and like your idea, Im in the process of switching sides right now, and do not want to resign and lose my Col Rank.
MadnessLives wrote:
Only issue I can see arising from this, how can you be a Colonel in 2 different/opposing armies!
It almost sounds like a Spy skill, not really a smuggler,
I understand and like your idea, Im in the process of switching sides right now, and do not want to resign and lose my Col Rank.
The idea behind it, is that you won't be a Colonel in both sides at one time, but when you go back and forth, you'll go back to your old rank, the downside would be that the ammount of faction it costs to rejoin would be the same as how much it costs to buy the rank. Thusly, you're a Colonel Master Smuggler, and you leave the Rebellion, and then come back, it'll cost 6000 faction to rejoin. Same for Imperials.