Smuggler Archive
Thread: Concussion Shot/Panic Shot non existant against droids (Necrosis/NK-3s included)
I tried to use it on a forgotten creation (droids also located in the Myyydril cave) and it wouldnt stick on them either.
Message Edited by Zenimij on 06-30-2005 04:31 PM
Edit: I see that you have made an edit to your post. I bet you money that soon, they'll take out Elec Drain from CM and overwhelming shot being able to be stuck on NK.
Message Edited by Shender on 06-30-2005 04:43 PM
Also, using these shots on androids/robots might be the reason why they aren't sticking, but why the hell would Combat Medic Electrolyte Drain and Smuggler Overwhelming Shot stick if this is the case. Might as well put a "Smuggler's Go Back" sign at the entrance of the cave.
Message Edited by Zenimij on 06-30-2005 04:19 PM
Player Speak (me): I feel for ya man, to tackle high end mobs we're forced to group
Dev Speak: The higher end mobs were not suppose to be soloable but were designed to require a high level group to take down. The system was not working as intended and this has been remedied in Publish 19.
/sigh.
If any other profession can use their master level skill on this content, I shouldn't get the shaft with mine.
Message Edited by Zenimij on 06-30-2005 03:07 PM
dlc3007 wrote:
Well said. I agree with the Dev perspective. Sure, it was fun to solo krayts as a smuggler, but it was wrong.
I couldn't give a rats ass if I can solo Necrosis or NK-3 (or even Krayts) because I'm not trying to. I just want to be able to use my skills on them, which at this time I cannot.
Message Edited by Zenimij on 06-30-2005 03:09 PM
Try using Overwhelming Shot first to increase your chances of landing states, THEN concussioning that guy.
If our dazes don't stick at all, you can still overwhelming shot him and low blow him, I hope. That alone will tremendously help your group.
Message Edited by Zenimij on 06-30-2005 03:19 PM