Smuggler Archive
Thread: Smugglers you might like this...
I'm sure you guys have discussed and probably came up something similair. But here it is.
Smugglers
Smugglers can now Smuggle items. There are two types of missions, Ground Based, and Space Based. Smugglers can only Smuggle Items while On Leave or Neutral.
Ground Based a Smuggler will talk to NPC take their “Goods” and take them to the location to which they need them delivered. These missions vary in where they lead and difficulty. Smugglers will typically have to get past a group of enemies to get at their Drop Off Location. Though not always. Sometimes the Smuggler will get lucky and run into no enemies.
Smuggler “Goods” are considered Contraband, so be careful around the Empire otherwise you may get into trouble. Police in Cities will also Scan citizens for Contraband and will attack you if found carrying illegal goods like the Empire. Also any Spices, or Weapons Sliced by a Smuggler are considered Contraband too. Imperial Smugglers however will only lose FP when found by Imperials, but when found by Police they will still attack them. Being found by the Police or Empire is a mission failure.
Space Based a Smuggler will talk to NPC on the ground then go into Space. In Space they will dock with their Contact to get their “Goods”. They must then Travel to their Drop Off location in Space. While traveling it is likely they will run into Imperials who have found them. The Smuggler must then attempt to escape or risk being found and destroyed by the Imperial Ships as a Smuggler. If in a Multiplayer Ship the Imperials will then instead board your Ship. The Imperial Boarding party will then attempt to find Contraband on board. If they do they will attack you and anyone on Board. If not they will leave. It’s all about luck. Sometimes you might just have some regular Stormtrooper Squad or you might have a squad of Nova Troopers breathing down your neck. If you are an Imperial Smuggler or Imperial Pilot you will instead deal with Pirates. Pirate Boarding Parties will just go about and kill you. If you are an Imperial aboard a Neutral or Rebel Multi Passenger, you will not be attacked by the Stormtroopers, but then you will not be able to help your friends either. If you die on your Space Smuggling mission you fail.
The last and most Dangerous Part of being a Smuggler is taking to many Missions can get you Player Bounties. So don’t Smuggle to much otherwise you risk getting a Bounty. Once a BH kills you, their mission is complete, and all Records of you are erased. However Rebels cannot take BH Missions on Rebel Smugglers, since the Rebellion does not consider Smuggling a bad thing.
Smugglers typically get paid 10,000 to 50,000 Credits per a mission. Bounties on Smugglers will typically be 25,000 Credits.
TK-132 wrote:
This comes from my "Guide to Fix the GCW" post also in my Signature. So you may want to see the rest of the post to understand how this woould all work together. However even on it's own I think it's pretty good.
I'm sure you guys have discussed and probably came up something similair. But here it is.
Smugglers
Smugglers can now Smuggle items. There are two types of missions, Ground Based, and Space Based. Smugglers can only Smuggle Items while On Leave or Neutral.
Ground Based a Smuggler will talk to NPC take their “Goods” and take them to the location to which they need them delivered. These missions vary in where they lead and difficulty. Smugglers will typically have to get past a group of enemies to get at their Drop Off Location. Though not always. Sometimes the Smuggler will get lucky and run into no enemies.
Smuggler “Goods” are considered Contraband, so be careful around the Empire otherwise you may get into trouble. Police in Cities will also Scan citizens for Contraband and will attack you if found carrying illegal goods like the Empire. Also any Spices, or Weapons Sliced by a Smuggler are considered Contraband too. Imperial Smugglers however will only lose FP when found by Imperials, but when found by Police they will still attack them. Being found by the Police or Empire is a mission failure.
Space Based a Smuggler will talk to NPC on the ground then go into Space. In Space they will dock with their Contact to get their “Goods”. They must then Travel to their Drop Off location in Space. While traveling it is likely they will run into Imperials who have found them. The Smuggler must then attempt to escape or risk being found and destroyed by the Imperial Ships as a Smuggler. If in a Multiplayer Ship the Imperials will then instead board your Ship. The Imperial Boarding party will then attempt to find Contraband on board. If they do they will attack you and anyone on Board. If not they will leave. It’s all about luck. Sometimes you might just have some regular Stormtrooper Squad or you might have a squad of Nova Troopers breathing down your neck. If you are an Imperial Smuggler or Imperial Pilot you will instead deal with Pirates. Pirate Boarding Parties will just go about and kill you. If you are an Imperial aboard a Neutral or Rebel Multi Passenger, you will not be attacked by the Stormtroopers, but then you will not be able to help your friends either. If you die on your Space Smuggling mission you fail.
The last and most Dangerous Part of being a Smuggler is taking to many Missions can get you Player Bounties. So don’t Smuggle to much otherwise you risk getting a Bounty. Once a BH kills you, their mission is complete, and all Records of you are erased. However Rebels cannot take BH Missions on Rebel Smugglers, since the Rebellion does not consider Smuggling a bad thing.
Smugglers typically get paid 10,000 to 50,000 Credits per a mission. Bounties on Smugglers will typically be 25,000 Credits.
Thats all nice stuff, mate =) But not realy unknown. Some of those ideaswhere in the deleted concept files, and also chewed on, discussed, more chewed upand thought of in this forum.
But honestly, it nice to see that someone still thinks that something will change. Especialy after it was announced that smuggler content ist postponed.. damn.. i did it again.. sorry Tiggs...put on long term implementation.
peace man.
To be honest if I could I'd like the chance to truley play every Profession in this game. But the Grinding and Time simply makes it impossible so I've just stuck with Commando and ain't giving it up.
I think that if Rebels stop you and search you, and find you are smuggling for somebody other then them... you can bribe them with a promise of loyalty or even explain your disgust for the empire or something.
For the GCW, specific aligned Smuggling missions, blockade runs and item aquirements would be great... but then again for the GCW itself I'd love to see a ranking structure and order system similar (although not identical) to that in Planetside; that would really turn up the intensity and realism of the whole thing
Now can you take it a step further and make the GCW and Underworld mean something by having them interact in a way that makes Smuggler useful to the rest of the player base?
I'm all for NPC stuff, and from the IC docs that have gone up and down over the last 2 years so are the devs, but I'll never give up on the dream of actually having items have worth other than credits. If you're gonna introduce Smuggling within the GCW then it's time they start treating resources, weapons, and armor like they're of value to the combatting forces since it is a war after all.
I'm not knocking you, just saying you should really take it a step further. The number one complaint about interaction in the GCW is that it's completely meaningless as is right now. Were you to have taxes and tariffs on goods, being on the winning side of the GCW and controlling planets would actually be worth something.