Smuggler Archive
Thread: Anyone Keeping Master TK?
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Nica0404
Fri Apr 15, 2005 8:16 am
#1
Anyone Keeping Master TK? All of you smugglers going the range combat route? Kinda seems we are forced to go MP since we have no mezzing melee moves. I really dont wanna wear armor.
meltony
Fri Apr 15, 2005 8:29 am
#2
Dropping the master tag so I can get master swords and see how that one goes,, for now..
probably get it back at some point. but would like to try Commando or BH with my toon along with Smuggler.
Nica0404
Fri Apr 15, 2005 8:39 am
#3
meltony wrote:Dropping the master tag so I can get master swords and see how that one goes,, for now..probably get it back at some point. but would like to try Commando or BH with my toon along with Smuggler.
I want to try BH too but I really dont want to wear rebel or strom tropper armor. Yuck!
Nothmund
Fri Apr 15, 2005 9:17 am
#4
I plan on keeping it. Without the skill points for medic, and the predicted drop in skilled doctors, meditation should be very usefull. Also, as I understand it smugglers will be able to wear recon armor even while doing TK attacks. I plan on combining the smuggler attacks with the TK stuff to good effect
Bowdrie_TX_Ranger
Fri Apr 15, 2005 11:05 am
#5
IS THAT EVEN A QUESTION I LOVE TKM MY FAV pro of all time and just wondering what type of question is that mate
Isno-Chaos
Garrakk
Fri Apr 15, 2005 11:41 am
#6
I'm TKM Mbrawler Msmuggler Pistoleer 0001 now
all i lose in the CURB is pistoleer, which i hardly use now.
I may end up throwing things around a bit, but TKM won't be dropped. Mbrawler might, depending on how evasion tanking works with its skills.
Mought1971
Fri Apr 15, 2005 11:44 am
#7
I never had it. Never even picked up novice. Star Wars is all about guns, spaceships andthe GCWto me, not about punching a bantha in the mouth.
Nica0404
Fri Apr 15, 2005 1:47 pm
#9
Kasamatsu wrote:
I beg to differ...
I also am a TKM in TC-Ep3.
While my defenses at first seem nice, I take a look ath the bigger picture and realize that a swordsman in battle armor is taking less damage than me in total, spending less action, and is out-damaging me... I am not happy.
I am running comparisons for pure TKA vs a Pure Swordsman or Fencer or Rifleman, etc. the rest of my current template is Mbrawler (useless save a bit of UA damage), scout, and some medic.
I haven't been able to test a lot of PvP yet, but I have a feeling PvP will go something like: higher level group wins... lower level group looses... no matter what professions compose the group. If they are 2 groups are maxed out in level, which will now become a PvP necessity, then becuase a TKM burns thru action so fast,faster than any other profession I've run comparisons to so far, we're still screwed even if we get hit less. We won't be able to keep up the damage or the healing (state recovery or medic healing).
Combo sucks compared to basic body hit or leg hit or head hit damage wise and action wise. TK speed is low, as is our accuracy.
So that's: low damage, low speed, low accuracy, and high action cost for fighiting with bare fists...
^%$#%^ that!
Low damage? I'm cool with that.
Low speed? I can punch and kick alot faster than some bozo with a big sword. $%@# that!
Low accuracy? I can hit just as accurately as some imbicil with a knife in his hand. $%@# That!
High action cost? I'm moving just my body, yet it costs less for some nerf herder to swing giant electrified stick? $%#@#%$#$%@W%@%@% THAT!
We only get one state attack, and it is dizzy. However dizzy doesn't appear to do anything at the moment. To mobs, NPC's or players. I'll have to test more, but atm I say "%$@#$%# that!" as well.
Our defense...
If you add it up on paper we get about 10 points of defensive skill more thatn the next guy down. %$#@%@ that!
While it appears out innate armor is working, its not as good as real armor, and real armor doesn't impede the user enough with encumberances to make a difference at master certifications.
Any bozo can still dabble meditate for powerboost and FOW (and there is STILL no benefeit to the meditate tree at master TKA as wound healing is still at meditate 4 as far as I can tell but not 100% sure) %$@# that!
I am not impressed.
Oh yea...
Screw 2-handed! Get a real pre-req for TKA.
I beg to differ...
I also am a TKM in TC-Ep3.
While my defenses at first seem nice, I take a look ath the bigger picture and realize that a swordsman in battle armor is taking less damage than me in total, spending less action, and is out-damaging me... I am not happy.
I am running comparisons for pure TKA vs a Pure Swordsman or Fencer or Rifleman, etc. the rest of my current template is Mbrawler (useless save a bit of UA damage), scout, and some medic.
I haven't been able to test a lot of PvP yet, but I have a feeling PvP will go something like: higher level group wins... lower level group looses... no matter what professions compose the group. If they are 2 groups are maxed out in level, which will now become a PvP necessity, then becuase a TKM burns thru action so fast,faster than any other profession I've run comparisons to so far, we're still screwed even if we get hit less. We won't be able to keep up the damage or the healing (state recovery or medic healing).
Combo sucks compared to basic body hit or leg hit or head hit damage wise and action wise. TK speed is low, as is our accuracy.
So that's: low damage, low speed, low accuracy, and high action cost for fighiting with bare fists...
^%$#%^ that!
Low damage? I'm cool with that.
Low speed? I can punch and kick alot faster than some bozo with a big sword. $%@# that!
Low accuracy? I can hit just as accurately as some imbicil with a knife in his hand. $%@# That!
High action cost? I'm moving just my body, yet it costs less for some nerf herder to swing giant electrified stick? $%#@#%$#$%@W%@%@% THAT!
We only get one state attack, and it is dizzy. However dizzy doesn't appear to do anything at the moment. To mobs, NPC's or players. I'll have to test more, but atm I say "%$@#$%# that!" as well.
Our defense...
If you add it up on paper we get about 10 points of defensive skill more thatn the next guy down. %$#@%@ that!
While it appears out innate armor is working, its not as good as real armor, and real armor doesn't impede the user enough with encumberances to make a difference at master certifications.
Any bozo can still dabble meditate for powerboost and FOW (and there is STILL no benefeit to the meditate tree at master TKA as wound healing is still at meditate 4 as far as I can tell but not 100% sure) %$@# that!
I am not impressed.
Oh yea...
Screw 2-handed! Get a real pre-req for TKA.
Ragnaat
Fri Apr 15, 2005 3:09 pm
#10
My wook is keeping it (yay for wookiees without armor).. i'll have to see the viability of medic to help a solo char to really know if i'd go up more combat or mix between scout/medic
My twi' never picked it up.. probably be some kind of combination of rifles/smuggler and we'll see what else
My twi' never picked it up.. probably be some kind of combination of rifles/smuggler and we'll see what else
CapnKate
Fri Apr 15, 2005 7:51 pm
#11
Keeping. Smugglers don't wear *armor*, what are you, nuts? ;D
Seriously, though, I'm sick of armor. Keeping TKM to go unarmored, and Kaitlin on an IC standpoint is as willing to hit someone as shoot their kneecap off.
Seriously, though, I'm sick of armor. Keeping TKM to go unarmored, and Kaitlin on an IC standpoint is as willing to hit someone as shoot their kneecap off.
AldaronTavish
Fri Apr 15, 2005 10:59 pm
#12
My alt will still be TKM/Master Pistoleer/ Smuggler 4030.....will have to drop all scout
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