Smuggler Archive
Thread: Slicing on TC?
Crillan wrote:
Has anyone worked up the slicing tree yet on TC? Is it the new system or is it not activated yet?
JediArashi wrote:
Crillan wrote:
Has anyone worked up the slicing tree yet on TC? Is it the new system or is it not activated yet?
It could also be because of those darn Locked Containers...who knows what the drop rate is for these in TC....it could take a millenia to grind it out.
That's not an issue since the slicing tree now takes pistol xp.
snorbarnet wrote:
I don't remember who it is now, but somone on TLB has Slicing II now. When he tried to slice yesterday it didn't work. At first we thought it might have to do with the Devs not wanting us to slice frog guns. So he made a CDEF blaster but still, no dice. So at the moment slicing on TC is broken.
However the system was still the same as the current.
There are combat specials in the slice tree though.
That was me, I ground out to slicing II hoping to improve my weapons a little.
Everytime I try to slice a weapon(crafted or frog obtained) I get the message: "this weapon is already past its maximum power output and cannot be sliced"
I've never in my slicing career seen this message, so I must assume that it might be part of the new system, but I really doubt that it is since the Smuggler Revamp isn't slated to go live until after CU and it kill focus testing to test 2 different things at once. I submitted a bug report on the matter and can only hope that it will be fixed soon on TC so we can test the DPS of sliced weapons in the CU.
Other things I've tested/submitted thus far:
Concussion shot: Does not work as described. Description says that affected target cannot move or attack until hit; the actual affect, the affected target cannot move for 30 seconds. While I'm not going to argue the affectiveness of this.. the move should really match its description IMO so one or the other needs to change.
Panic Shot: Works, with bugs. Description, stops enemy from attacking for a short time; the actual affect 10 attack speed debuf lasting about 15 seconds. Not "exactly" as desribed but close enough for my comfort. The bug comes as the Particle affect that it displays on my character when I do this never goes away, so after I've used it once it looks like I've got some kind of heavenly aura at my feet for the remainder of my time on TC that day.
Overwhelming Shot: Does not do anything whatsoever. I perform the attack, but I never shoot, and nothing shows in combat spam, there is no affect at all on the target. obviously bugged.
This post is meant to be constructive. It is my hope that the devs having had these pointed out to them in this manner will be able to fix 'em before this all goes live.
nerfherder321 wrote:hold on a minute...thre is no more Slicing exp anymore...uhh what about the FS grind...uh oh....
Yup
Exactly
No more slicing, spice crafting, or squad leader XP... all now Combat or Pistols XP and convertable into the same combat FS XP lines everything else is (did i mess anything? BE crafting maybe now med crafting? that comes to a wash probably)
SBRD0C wrote:
Everytime I try to slice a weapon(crafted or frog obtained) I get the message: "this weapon is already past its maximum power output and cannot be sliced"
Welcome to "balance" - here's a quote from a Dev in an artisan forum thread about powerup changes. I post it here because slicing is referenced in his answer.
We need to balance our weapons by the full potential of a weapon's power (including crafting, slicing & powerups). In tandem with that effort, we are also trying to make sure that you don't absolutely need a slice or powerup (or both) to use your weapon effectively. Not to say that these things won't give you an overall edge in combat (because they should), but they can't be "make-or-break" portions of the weapon. This is why you won't see a "free" 30% dmg increase on a powerup any more.
Note some key phrases here "make sure you don't absolutely need a slice" -- that's a far cry from current system where any serious PvPer or powergamer (and most others too) would never consider NOT having a weapon sliced.
Also, noting that "crafting, slicing & powerups" are grouped together when talking about balance, one could infer that the last sentence "won't see a free 30% dmg increase on a powerup any more" could also portend significantly lower results on slicing in the new "balanced" system.
Ragnaat wrote:
nerfherder321 wrote:
hold on a minute...
thre is no more Slicing exp anymore...
uhh what about the FS grind...
uh oh....
Yup
Exactly
No more slicing, spice crafting, or squad leader XP... all now Combat or Pistols XP and convertable into the same combat FS XP lines everything else is (did i mess anything? BE crafting maybe now med crafting? that comes to a wash probably)
i dont think FS will change either... so...basically
**edit**