Smuggler Archive

Thread: Smuggler Template? ;)

EmptySoul
Tue Oct 19, 2004 1:01 am
#1

Heya Everyone I've recently decided to pick up smuggler with one of my alts... not dabling in for feign death... but.. i want to be a master smuggler with a strong pvp/pve template... any suggestions? What templates are all you current master smugglers running around with? Any help is appreciated



-Faint-/SCULLEY(till im unbannt
"You lie in the bed that you make.."
EmptySoul
Tue Oct 19, 2004 1:05 am
#2

also... for slicing... is there any hidden mods in master? or will you get your best slices at x4xx smuggler




-Faint-/SCULLEY(till im unbannt
"You lie in the bed that you make.."
Zandergeef
Tue Oct 19, 2004 2:10 am
#3

You get more slicing abilities in master smuggler. At slicer(xx4x) you have max of 30% to weapons and at master its a max of 35%.


The popular things to put with smugger as far as fighting goes is:


thriple master: master TK/Smuggler/Pistoleer: its a common one


Pistoleer: takes advantage of pistol specials given in smuglers dirty fighting line


Shock trooper(flame line of commando) with pistoleer: flamer is nice and launcher pistol with blast damage is nice


You can maste just about any other elite fighitng profession with master smuggler so do what you like.



Tieler Durden -- Elder Smuggler(retired)
Geef Durden -- Elder Weaponsmith(retired)
Vendor in Twilights End (-2982 5253 Naboo) or at least they used to be

MujtahiD
Tue Oct 19, 2004 4:21 am
#4

Most of us follow the template mentioned in my sig. Very strong. Very diverse.


And when running up hills....Very slow. :/ No medic skills either, but in PvE, just hit FD when you cant take the heat.


With this template, you have pretty good defenses all around, though you need to boost RD with auukuan rings and a BE backpack. Attachments always help. You'll be pretty good from both a distance and up close. I kinda like it. Pistols and TK make me feel light on my feet and very agile, rather than lugging around a rifle or flamethrower.


Give it a whirl.



-----------------------------------------------------

Master Smuggler / TKM / Master Pistoleer / Master Pilot / Aspiring Master Politician
IGN = ResurgencE (-=Imperial Colonel=-) Vendor = -4403, 3179 Theed, Naboo
hrmpf2
Tue Oct 19, 2004 5:31 am
#5

My latest must be a bit unsual from what I read here.

Master smuggler (doh!)
Master swordsman (As of now, I really like bashing heads with large weapons)
Pistoleer xx4x (Gives some nice defense like ranged mitigation 2, also the quick opening back with fanshot if I ever want to go back to pistoleer. Fix it!)
Scout 1xxx (provides faster hill running and not least a steady income with organic harvesting)
Lastly either novice medic or artisan, mostly depending on what I'm up to. Going for hard critters, medic, placing harvesters, artisan.

So far I like it a lot, very flexible with two near novice professions, can be set up for whatever work is needed. Say, want a few days hunting night sisters? Ditch artisan and scout for better medical skills. Want some fast running? Drop a novice and level the scout. Suddenly in the mood for a shop? By all means, drop scout and go business in artisan. Oh you say you want to join the party and dance? Well, find the entertainer trainer.

It opens a lot of possibilities, but only on behalf of swordsmen being as powerful as they are, and admittedly I don't think smugglers should run around with powerhammers and twohanded swords. I don't PvP, but swordsmen can do that with success, but I guess that'd force you to add a bit more defense stacking.

Message Edited by hrmpf2 on 10-19-2004 02:33 PM



- Ondal (on Infinity)
Master Smuggler - Looking for Weapon and/or Armor smith connection.
Saibak
Tue Oct 19, 2004 6:37 am
#6






EmptySoul wrote:

Heya Everyone I've recently decided to pick up smuggler with one of my alts... not dabling in for feign death... but.. i want to be a master smuggler with a strong pvp/pve template... any suggestions? What templates are all you current master smugglers running around with? Any help is appreciated





In order to make best use of your remaining skill points after Master Smuggler, you're gonna want to either take the Unarmed or Pistols route. I honestly prefer pistols, since that's all you get out of Dirty Fighting ATM. There are some interesting possibilities here. A template you might want to check out:


Master Smuggler
BHXX4X
Pistoleer XX43


BH for the Pistol Accuracy and Speed mods, plus the Specials. With this template you have an accuracy mod of +115 and a speed mod of +109, both or which are higher than you would get under Master Pistoleer. However I would avoid using this template in OneVsOne PvP, and stay away from situations where you are outnumbers entirely,since the defenses suck (low Melee/Ranged Defense, plus none of the Dodge modifiers above Novice Pistoleer). In PvP, Pistol-Centered templates are better for support, especially the above. My own template:


Master Pistoleer
BH XX4X
Smuggler XX4X
Combat Prowess (FS) 44XX


Which leaves me with 4 skill points remaining, which I'm going to dump into Enhanced Reflexes/Ranged Defense once Phase 4 hits.









Karnn Saibat
Master Smuggler of Bria (Retired)
"The BoB demonstrated that the community can become incredibly organized and dedicated to the notion of an actual war between the factions. Unfortunately the BoB also demonstrated that such activities can and will cause the servers to spontaneously combust." - Me


lurdanta
Tue Oct 19, 2004 8:42 am
#7



hrmpf2 wrote:
My latest must be a bit unsual from what I read here.

Master smuggler (doh!)
Master swordsman (As of now, I really like bashing heads with large weapons)
Pistoleer xx4x (Gives some nice defense like ranged mitigation 2, also the quick opening back with fanshot if I ever want to go back to pistoleer. Fix it!)
Scout 1xxx (provides faster hill running and not least a steady income with organic harvesting)
Lastly either novice medic or artisan, mostly depending on what I'm up to. Going for hard critters, medic, placing harvesters, artisan.

So far I like it a lot, very flexible with two near novice professions, can be set up for whatever work is needed. Say, want a few days hunting night sisters? Ditch artisan and scout for better medical skills. Want some fast running? Drop a novice and level the scout. Suddenly in the mood for a shop? By all means, drop scout and go business in artisan. Oh you say you want to join the party and dance? Well, find the entertainer trainer.

It opens a lot of possibilities, but only on behalf of swordsmen being as powerful as they are, and admittedly I don't think smugglers should run around with powerhammers and twohanded swords. I don't PvP, but swordsmen can do that with success, but I guess that'd force you to add a bit more defense stacking.

Message Edited by hrmpf2 on 10-19-2004 02:33 PM





I use pretty much the exact same template. Master Smuggler/Master Sword/Pistoleer 0044/medic 0010, though I'm thinking of dropping medic and trying to pick up tkm for meditate. All in all, this rocks for PvE. Very few things can hit you and your def v KD, Dizzy, Blind or posture change is most excellent. I almost soloed Aklay, and would have if I wasn't an idiot and tried to change scythes when he was almost dead. One of the great things about Smuggler in PvE is using a bleed attack and then FD to heal while they weaken.

If you go down this road, I would suggest doing Jabba missions, one of the rewards is the Gammorean (sp) Axe, which has a mind disease on it. As a master swordsman I can mind hit and get a bleed and a disease on the mind in one hit, then switch to head hit (or maybe it's head hit before mind hit, I forget) and watch the mind waste away. If I take damage, I can FD and watch the Mind go while I heal.

The sad part about the smugglers ability to master a combat profession in addition to smuggler is the need to because as far as game play smuggler really doesn't give you much and you are really weak. So you turn to a combat profession and either PvE or PvP for fun. If you want to do both, I would suggest the triple master (Smug/TKM/Pistoleer). If you want to PvE, try sword. As for PvP, I don't really know, but I hear Fencer is hot these days or Pike if you can get some epic DOT NS Lance.

Kalbikalya
Tue Oct 19, 2004 9:01 am
#8


I’m a master smuggler, master fencer, some pistoleer and scout. In pve,my defenses make up lack of damage. Pvp, I’m a little week in the range department but I have some nasty DOT pistols to help make up for it.

JeedaiMaster
Tue Oct 19, 2004 9:59 am
#9

Hard call really. A lot of people are recommending TK/1H/2H/pikes with smuggler. Granted NOW that is a nice combo. The huge question is how to set yourself up for AFTER the combat balance.


Rumor has it that all melee will be nerfed in the combat balance, so all these "amazing" templates relying on melee to win the day will be weakened. I would not be surprised to see more defense buffs added to ranged proffs and stripped from melee proffs. The devs have already said they want teh universe to feel more "star warsy" and focus on ranged combat...


We'll see what still rocks after the cambat balance. To be safeI would put points into some kind of ranged ability, my personal feeling is that commando will rock the house after the "rebalance " (or imballance as it well may be).


That said, my template is designed for PvE and for fun


I am master smuggler, master creature handeler, and power etchniques line of TK, which I will probably switch to techniques line of pistoleer (to use my genosian sonic blaster). Not the most uber template, but it is a fun one, and a rancor should help me get by smuggling missions if they ever give 'em to us.


Even now, a lvl 70 creature as a tank with dizzy strike and me popping off low blow is very effective in PvE...


-Ooboo Chicha of Kauri


PS My personal feeling is that CH will rock again after the balance. With melee nerfed, the CH will be the best tank again. So I hope...
Kal_Serrak
Tue Oct 19, 2004 10:04 am
#10

I just put together a Smuggler/BH Pistols/N.Commando/Pistoleer/TKA Defense template for fun and to break away from the triple master template. Its fun, but weak compared to what I just came off of - it is different through (and a focus on pistol variation).

Specifically -

M.Smuggler / N.Commando / 0040 Bounty Hunter / N. Pistoleer / 0004 Teras Kasi Artist

Message Edited by Kal_Serrak on 10-19-2004 07:13 PM




Kal'Serrak Sarrenak --- Trandoshan Hunter & Scourge of Kashyyyk
o Master Smugger (Naritus) - RESIGNED & SURRENDERED IN PROTEST
(October 2003 - October 2005)

Remember:
Help Control the Jedi Population - Have your Jedi Spayed or Neutered

Page 1 of 1
Previous Next