Smuggler Archive

Thread: GIVE SMUGGLERS PISTOL SPEED MODS!!!!

AndrewGoentzel
Mon Oct 18, 2004 2:35 pm
#1


Good God is it too much to ask for???

Oh and dont be confused by my sig i have an alt pistol guy

Message Edited by AndrewGoentzel on 10-18-2004 05:36 PM



P
sEekes Fai'wans
Commando
-OE-
Jbacca
Mon Oct 18, 2004 2:46 pm
#2

i'll second that....
Kells
Mon Oct 18, 2004 2:52 pm
#3

Well I remember Green Marine saying that he doesn't want the pistol to be the only weapon of a smuggler and there was talk of changing pistol xp to combat xp for levelling purposes.



Bo' Tinsu
Rafed
Mon Oct 18, 2004 3:37 pm
#4






Kells wrote:

Well I remember Green Marine saying that he doesn't want the pistol to be the only weapon of a smuggler and there was talk of changing pistol xp to combat xp for levelling purposes.







Well having to get combat XP instead of weapon XP would make getting master smuggler a real nightmare. Pistol XP is bad enough as you get no bonuses or increase in mission level thoughout smuggler.


Think the whole reason you don't see any pistol mods in smuggler is if you want them you can get them by getting pistoleer as well.


Now if you added pistol mods to smuggler and had pistoleer, the mods would probably be higher than they want the mods to be.


So I doubt we will see any added, Only way to make the mods balanced would be to lower the pistoleer mods if some were added in smuggler.


Now they reduced the reqs for Bounty Hunter its possible to get 0040 (pistols 4) in BH which gives you higher accuracy and speed than pistoleer anyways and still keep master smuggler.


Maybe something will change with the 'combat balance' but just adding pistol mods to smuggler, is probably not an option at the moment, due to the advantages it would give to other pistol based professions.


I just use a fast pistol, at at present as rebuilding skills, I only have master smuggler and 0002 pistoleer. Actually did smuggler this time with only novice pistoleer.

BoveApako
Mon Oct 18, 2004 3:59 pm
#5

But I dont WANNA be a han solo wanna-be...



Bove Apa'ko
Carbineer
California Über Alles.
Mentski
Mon Oct 18, 2004 7:04 pm
#6






Kells wrote:

Well I remember Green Marine saying that he doesn't want the pistol to be the only weapon of a smuggler and there was talk of changing pistol xp to combat xp for levelling purposes.






He said no such thing... some smugglers (pretty stupidly Imho) put this forward as an idea (to do this would render the triple master template impossible - as little love as we get, the devs wouldnt get away with revoking skills like that)


What GM DID say was looking into the skills system to see If it would be posible to change smuggler to ANY ranged weapon line (pistols/rifles/carbines), as opposed to only the pistols line (and possibly the same with brawler)


At the time I think he said it would probably need recoding of skills system. This might not be as true now considering the way people can become padawan through force sensitivity (remember, you can pick six lines from any of the 4 skill sets, optional prequisites now seems coded in.)


Personally, this is something I would like to see dealt within the combat revamp over our smuggler revamp.




Mentalla - Master Smuggler, Master Pilot, Master Cynic
Mentalla's Little Kashyyyk @ 1548, -4508, Jealhimet, Tatooine (Chimaera)

I swear, It's like talking to a brick wall round here....
BoveApako
Mon Oct 18, 2004 8:43 pm
#7






Mentski wrote:





Kells wrote:

Well I remember Green Marine saying that he doesn't want the pistol to be the only weapon of a smuggler and there was talk of changing pistol xp to combat xp for levelling purposes.






He said no such thing... some smugglers (pretty stupidly Imho) put this forward as an idea (to do this would render the triple master template impossible - as little love as we get, the devs wouldnt get away with revoking skills like that)


What GM DID say was looking into the skills system to see If it would be posible to change smuggler to ANY ranged weapon line (pistols/rifles/carbines), as opposed to only the pistols line (and possibly the same with brawler)


At the time I think he said it would probably need recoding of skills system. This might not be as true now considering the way people can become padawan through force sensitivity (remember, you can pick six lines from any of the 4 skill sets, optional prequisites now seems coded in.)


Personally, this is something I would like to see dealt within the combat revamp over our smuggler revamp.




Um, he probably DID say that if he said he would like to see if a smuggler could have any ranged weapon since keeping UW and DF lines pistol xp would make that impossible, its not that far of a strech really. Also, how would changing the smuggler experience requirements stop you from being a triple master? As to your thoughts on changing the pre-reqs utilizing the existing code from padawan, great idea, and ya this should be done in the smuggler revamp.




Bove Apa'ko
Carbineer
California Über Alles.
Zandergeef
Tue Oct 19, 2004 2:12 am
#8

I agree. It would also be neat if the specials worked for any weapon.. or at least give us a nifty unarmed special or something.





Tieler Durden -- Elder Smuggler(retired)
Geef Durden -- Elder Weaponsmith(retired)
Vendor in Twilights End (-2982 5253 Naboo) or at least they used to be

Scoooter
Tue Oct 19, 2004 10:10 am
#9

I disagree completely.


Personally it seems to make more sense that all pistol skill mods be in pistoleer and marksman. That is the profession that focuses on pistols. In fact the pistol mods in BH should not be in BH IMO.


All that smuggler and BH should add are certification or specials





Scoooter - Master Pilot/Master Politician
ScootBacca - Master Creature Handler/Master Rifleman
Co-Leader - mVa
Mayor of Mos Vegas, Tatooine, Valcyn
Mentski
Tue Oct 19, 2004 6:58 pm
#10






BoveApako wrote:


Also, how would changing the smuggler experience requirements stop you from being a triple master?






If the prereq was changed from pistols 4 to ranged support 4 (the combat xp line), as was mentioned above, you wouldnt havent have enough skillpoints to have the triplemaster template. Master smuggler/pistoleer/tkm takes up all but about 3 skillpoints, if something such as this was hotfixed in and everyones pistol 4 trees were turned to ranged support, their pistoleer skills would all get revoked as they wouldnt have the perreqs for it anymore. or some of their other skills would be revoked because they dont have the skillpoints anymore.


Changing it from pistols 4 to ANY ranged weapon however wouldnt mess with peoples templates. see?


If you are talking about leveling THROUGH smuggler, yes, the current dirty fighting tree would then (assumedly) become a combat xp grind, but that wasnt what GMs original post was about, it was all about the prerequisite xp.




Mentalla - Master Smuggler, Master Pilot, Master Cynic
Mentalla's Little Kashyyyk @ 1548, -4508, Jealhimet, Tatooine (Chimaera)

I swear, It's like talking to a brick wall round here....
JTGAlpha
Tue Oct 19, 2004 7:06 pm
#11

There is hope ahead, children. But that hope is FAR ahead. Allow me to channel a developer...


Developer: "Combat Rebalance. Smuggler Revamp. Combat Rebalance. Smuggler Revamp."


Don't worry. It's on our to do list.



Dayasi Vo'Boda CEO of SCUM PA.
Founders of Agrilatia in the Agrilat Swamps Of Corellia (Intrepid).
Taking Scum and Villainy to a new Level to Serve YOU.
Remember: SCUM does it dirty
Another Horseman of the Smuggling Apocolypse

TsN-Wizzer
Wed Oct 20, 2004 9:43 am
#12






BoveApako wrote:

But I dont WANNA be a han solo wanna-be...







/emote looks at the Black vest and Blood Striped Pants on BoveApako,


You Might want to Re-Think that





Omo Ohe
Master Smuggler Since Launch
Rules for Posting

Wizzer's World

lurdanta
Wed Oct 20, 2004 10:52 am
#13

I've had this feeling for a long time. It's idiotic that we have to get so much pistol exp and don't get any modifiers. You'd think someone who used a gun so much might get a little better at it.

I guess the concept of practice makes perfect don't mean anything to the devs.

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