Smuggler Archive
Thread: Add JTL equipment to the slicable list
However while I love the basic idea that smugglers should have a chance to modify ships we have one very big problem in getting that done.
JTL was balanced without those modifications in mind and the addition of such a skill will require them to rebalance the whole friggin thing from the ground up.
Smuggler_Caylin wrote:
I know I'd like to see smugglers make personal ship modifications...
However while I love the basic idea that smugglers should have a chance to modify ships we have one very big problem in getting that done.
JTL was balanced without those modifications in mind and the addition of such a skill will require them to rebalance the whole friggin thing from the ground up.
And we knowhow long that will take.....
Smuggler_Caylin wrote:
I know I'd like to see smugglers make personal ship modifications...
However while I love the basic idea that smugglers should have a chance to modify ships we have one very big problem in getting that done.
JTL was balanced without those modifications in mind and the addition of such a skill will require them to rebalance the whole friggin thing from the ground up.
Yeah, they never thought about us in the first place.
JTL was balanced with a wacky version of slicing called "Reverse Engineering". Shipwrights can improve a ship component by dropping it in a crafted item that does some voodoo on it and spits out a better one. The catch on reverse engineering is that as the ship component level increases the number of components needed to do the RE job increases to match. So an L10 weapon requires 10 identical L10 weapons to RE. (I gotta say it baffles me that anyone manages that at all. In all my JTL time I haven't found 10 L10 guns period, let alone 10 identical ones.) Anyways, once you RE your 10 L10 weapons you get one in return that has the best of all stats plus a percent improvement. So an RE'd L10 item is pretty much uber, far beyond the sums of its parts. Likewise an L1 item that is RE'd returns one that just applies the percent improvement since it doesn't have any other items to take stats from. The percent improvement is also lower for an l1 item.
So here's my big component slicing idea... who wants to spend the time to find 10 identical items when you feel lucky to have looted 1 of them? So bring it to a smuggler to slice. The smuggler can take any component regardless of level and provide a percent improvement to it. A sliced L10 gun will be better than the original but still far below the RE'd supergun. I would make it so that the percent slice range has the minium percent equal to a L1 RE job and the maximum percent equal to a L10 RE job.
This would make it more advantagous to slice low level items than RE them making it easier for newbs to improve their ships and also would allow Ace's to get a bit more bang for their buck without having to loot for years.
One last thought, shipwright components aren't able to be RE'd but I would think they could be sliced. Would add another whole profession to the list of folks that hire us for bulk jobs.
WedgeStarkiller wrote:
Actually there is a way that we could slice components without it screwing up the JTL balance.
JTL was balanced with a wacky version of slicing called "Reverse Engineering". Shipwrights can improve a ship component by dropping it in a crafted item that does some voodoo on it and spits out a better one. The catch on reverse engineering is that as the ship component level increases the number of components needed to do the RE job increases to match. So an L10 weapon requires 10 identical L10 weapons to RE. (I gotta say it baffles me that anyone manages that at all. In all my JTL time I haven't found 10 L10 guns period, let alone 10 identical ones.) Anyways, once you RE your 10 L10 weapons you get one in return that has the best of all stats plus a percent improvement. So an RE'd L10 item is pretty much uber, far beyond the sums of its parts. Likewise an L1 item that is RE'd returns one that just applies the percent improvement since it doesn't have any other items to take stats from. The percent improvement is also lower for an l1 item.
So here's my big component slicing idea... who wants to spend the time to find 10 identical items when you feel lucky to have looted 1 of them? So bring it to a smuggler to slice. The smuggler can take any component regardless of level and provide a percent improvement to it. A sliced L10 gun will be better than the original but still far below the RE'd supergun. I would make it so that the percent slice range has the minium percent equal to a L1 RE job and the maximum percent equal to a L10 RE job.
This would make it more advantagous to slice low level items than RE them making it easier for newbs to improve their ships and also would allow Ace's to get a bit more bang for their buck without having to loot for years.
One last thought, shipwright components aren't able to be RE'd but I would think they could be sliced. Would add another whole profession to the list of folks that hire us for bulk jobs.
Considering that most crafted items aren't as good as looted/RE'd, I would favor slicing crafted items only to make them more competitive. Otherwise this sounds good to me.
Graby
WedgeStarkiller wrote:
Actually there is a way that we could slice components without it screwing up the JTL balance.
JTL was balanced with a wacky version of slicing called "Reverse Engineering". Shipwrights can improve a ship component by dropping it in a crafted item that does some voodoo on it and spits out a better one. The catch on reverse engineering is that as the ship component level increases the number of components needed to do the RE job increases to match. So an L10 weapon requires 10 identical L10 weapons to RE. (I gotta say it baffles me that anyone manages that at all. In all my JTL time I haven't found 10 L10 guns period, let alone 10 identical ones.) Anyways, once you RE your 10 L10 weapons you get one in return that has the best of all stats plus a percent improvement. So an RE'd L10 item is pretty much uber, far beyond the sums of its parts. Likewise an L1 item that is RE'd returns one that just applies the percent improvement since it doesn't have any other items to take stats from. The percent improvement is also lower for an l1 item.
So here's my big component slicing idea... who wants to spend the time to find 10 identical items when you feel lucky to have looted 1 of them? So bring it to a smuggler to slice. The smuggler can take any component regardless of level and provide a percent improvement to it. A sliced L10 gun will be better than the original but still far below the RE'd supergun. I would make it so that the percent slice range has the minium percent equal to a L1 RE job and the maximum percent equal to a L10 RE job.
This would make it more advantagous to slice low level items than RE them making it easier for newbs to improve their ships and also would allow Ace's to get a bit more bang for their buck without having to loot for years.
One last thought, shipwright components aren't able to be RE'd but I would think they could be sliced. Would add another whole profession to the list of folks that hire us for bulk jobs.
Yes this is a good idea. The slicing of the crafted components would bring back the usefullness of shipwrights, which is a dying profession, and make the crafted items wanted again.
Edited for SP
Message Edited by shfire on 02-04-2005 11:42 PM
WedgeStarkiller wrote:
Actually there is a way that we could slice components without it screwing up the JTL balance.
JTL was balanced with a wacky version of slicing called "Reverse Engineering". Shipwrights can improve a ship component by dropping it in a crafted item that does some voodoo on it and spits out a better one. The catch on reverse engineering is that as the ship component level increases the number of components needed to do the RE job increases to match. So an L10 weapon requires 10 identical L10 weapons to RE. (I gotta say it baffles me that anyone manages that at all. In all my JTL time I haven't found 10 L10 guns period, let alone 10 identical ones.) Anyways, once you RE your 10 L10 weapons you get one in return that has the best of all stats plus a percent improvement. So an RE'd L10 item is pretty much uber, far beyond the sums of its parts. Likewise an L1 item that is RE'd returns one that just applies the percent improvement since it doesn't have any other items to take stats from. The percent improvement is also lower for an l1 item.
So here's my big component slicing idea... who wants to spend the time to find 10 identical items when you feel lucky to have looted 1 of them? So bring it to a smuggler to slice. The smuggler can take any component regardless of level and provide a percent improvement to it. A sliced L10 gun will be better than the original but still far below the RE'd supergun. I would make it so that the percent slice range has the minium percent equal to a L1 RE job and the maximum percent equal to a L10 RE job.
This would make it more advantagous to slice low level items than RE them making it easier for newbs to improve their ships and also would allow Ace's to get a bit more bang for their buck without having to loot for years.
One last thought, shipwright components aren't able to be RE'd but I would think they could be sliced. Would add another whole profession to the list of folks that hire us for bulk jobs.
Highlighted the part I need to correct you on. You don't need *identical* items, they just have to be the same Engineering level.
Example:
ShipWright takes a level 3 KSE Capacitor, level 3 Sienar Capacitor, and a level 3 CEC Capacitor, and engineers them into a new level 3EngineeredCapacitor. They are not identical. I did the same basic thing with my ShipWright for a level 6 Capacitor. The only thing that needs tobe "identical"is the Engineering level.