Smuggler Archive

Thread: Nothing new..

Jiminey_Chaluupa
Wed Jun 09, 2004 1:05 pm
#1

So
WayneInAustin
Wed Jun 09, 2004 1:11 pm
#2

So what




____________________________________________
Way'ev-Da on Eclipse
Came to life in Restuss, on Rori, 07/03/2003
Master Rifleman 10/18/2003 - present
Master Smuggler 1/25/2004 - 11/05/2004
Dancer buffs + Muon + Musician Buffs + Vasarian Brandy = Sex, Drugs, Rock&Roll, and Alcohol(Man, I love this job!)


DrevenStrobe
Wed Jun 09, 2004 1:17 pm
#3

Yep



Dreven Strobe (Colonel) Tristyn Strobe
TKM / Master Pistoleer / Master Smuggler / Master Merchant
Imp FP Broker: 130c/FP Starsider Imp FP Broker: 130c/FP
Smuggler 'til the end...and then some.
"Everything I tell you is a lie. The truth is always bigger than the words we use to describe it."
yimaz
Wed Jun 09, 2004 1:20 pm
#4

so......


many woman so little time?





Yimayz Samoot
Master Smuggler & Master Pilot
Captain of the Auto de fé

Jiminey_Chaluupa
Wed Jun 09, 2004 1:37 pm
#5

Ok i scrwed that up. Anyways..


I am going to become a smuggler soon and was reading this board and about the complaints about smuggling blah blah blah..


I get that transporting contraband is what smugglers do, but face it: how many people WALK into America with 10 Kilos of coke on them? They need a vehicle. this being said i think that they should revamp smuggler with JTL and i'll explain why:


If we're to be taking to space the now implemented form of travel becomes laughable. The way it should work is you go to the starport and there is a ship waiting. We get on it and we are transported to the interior of the ship, lets say we keep the 10 minute travel time 5 mins to leave planet and hit light speed, 5 mins to land (you get the idea). Where a smuggler comes into play is this: When you go to the ship, you are scanned for contrband (Customs), the ships would be Imperially monitored (external scans from star destroyers while en route), and your scanned upon arrival. Now Joe Shmoe who has his sliced Scatter Pistols and Sliced Composite armor would get caught 98% of the time, the smuggler would get through X% of the time (no smuggler would ever be perfect). So this means if you want goods to get from A to B you need a smuggler. Then also the Smuggler should have to some extent personal piloting skills. Obviously he isnt going to be an ace, but he should be able to maneuver his way out of a sticky situation. That covers the whole "Smuggling" issue.


As for the spices: it gets more complicated. A smuggler transports contraband, not so much creates it. Especially drugs. I think the current crafting of spices is a bit strange, because it seems to me they are more like hard drugs then what they really are: dangerous and cheap buffs. That being said we should be able to keep making the spices, but just change the mystique about them to be more like steroids than say speed and heroin, because smugglers dont make drugs, but in dirty fighting (which they are supposedly good at) a little extra edge would be nice.


Now the whole Underworld skill tree as it seems is useless. Good plan, bad execution. By being a criminal you learn ways not to get caught and such. I think the Smuggler should have its own language or at LEAST hand signals or something. I mean if i was moving a shipment of 20 sliced pistols and i wanted help moving or selling them, rather than me saying "Hey Jimmy, wanna help me sell these sliced pistols??". The Empire would shoot me on sight. Instead allow factional missions for smugglers (jabba says "bring this here crate of spices to Lok" or "Lady Valarian says kill this jabba henchman") things like that. The smuggling missions would give the smuggler and oppurtunity to use its namesake.


Slicing I think is fine the way it is, except maybe give more flexibility on what you can slice ect..


and finally combat... I'm currently grinding the unarmed combat XP, for what?? smugglers dont use it. Yeah it sounds good because you never know if a spice deal ina cantina goes bad and you dotn have your gun out, but you are out matched if they are a TK novice! Give the Smuggler its own Pistol and maybe brass knuckles or palm filler or something. The moves seem fine enough except for feign death. FD seems like "hey guy thats trying to kill me, im going to lie down and let you blast me to hell" I think it should work like this: Smuggler(SM) is fighting Commando (CO). SM knows CO is going to blow him into next tuesday and runnign is useless because he will eventually catch up if he wants you dead. So he uses the NEW FD. what CO sees is that his next hit incapps SM and SM appears as "corpse of SM" and goes over and DBs SM. what really happens: SM takes a dive and when CO DBs him he is just "HIT" and CO walks away to brag about killing SM, meanwhile SM gets up, turns around and blasts CO inthe back of the head with his pistol. THATS dirty fighting.




I know some of this has been said but I think in reality the devs arent going to DRASTICLLY change the Smuggler prof. as a whole. I think they wil just implement some stuff to make you SEEM like more of a smuggler.
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