Smuggler Archive

Thread: Most Asked Smuggler Questions... Why are people still asking them?

Ragnaat
Wed Jun 09, 2004 10:42 am
#1

Anyone who has spent any length of time reading the smuggler board knows there are a few questions that are constantly being brought up by new smugglers that any of us could provide a defninitive answer inside of 5 seconds.

Each time smugglers have been in discussion of revamp postponements we have tried to reach out to the staff and get them to address some of the smaller "bugs" in the profession to make the time we are waiting better.

In the past some of these small things have been fixed and that is wonderful. For example I know I wish I could have had sliced tags on containers on the bazaar when I was leveling instead of getting burned for a few chunks of 2k and 3k back in the day. Slice tags on weps/armor were positive changes as well for both smugglers and consumers.

However too many of the still remaining small issues have yet to be address, and we have seen no postitive changes in many months. With this thread I hope to offer some evidence of 4 of these bugs or design flaws that I think could easily be addressed at any point in the current scedule be it by inclusion in a mini publish or as one of the hotfix sessions that result from the staffs "Friday Playtime".

I picked these 4 items because as a designer myself it pains me to see people are still constantly stumbling over these issues. Any given page of threads on the smuggler forum *will* have at least one thread on one of these topics. Sure, as fellow players we can point people to the stickied posts & FAQ, but that doesn't address the fact that players felt the need they had to leave the game and ask it in the first place.

Finally, let me make this perfectly clear - this thread was not in any way made with the intention of pointing fingers or laughing at "noobs" - this thread was created to help provide evidence highlighting a few places where small design flaws are regularly confusing the playerbase.

What follows is a list of threads I found going back to 5/1/04 [32 pages as I post this]. I may or may not expand this listing again, but I think the amount of threads here - just in the past 6 or so weeks - is enough of an indicator of problems. By no means is this meant to be a full bug list, nor did I chose these 4 because they are the 4 most important bugs. I simply chose them becuase they seemed to be the most often asked here - probably because they're not simple "its broken" type bugs where people can figure out themselves.

Issue 1: Master Box Documentation - Slice 4 vs. Master Smuggler Outcomes [Asked more then once a week]

Proposed Solution: Toss some text similar to that in slice 4 inidicating that Master have an imporved result. While you're there please address the Underworld master bonuses as well.

1. 2 slicing questions that have probably been asked a thousand times before...
2. slicing 4 vs master smuggler?
3. question about slicing
4. Sliceing 4 vs Master Smuggler
5. novice smuggler question about sliceing and of course money.
6. Worth getting master smuggler??
7. Any Difference Between Slicing 4 and master smuggler? I seem to get 36% slices at slicing 4..
8. Difference between "Slicer" and "Master Smuggler", slicing-wise?

Issue 2: Equipment Experimentation and Effect on Slice Outcomes [Asked nearly 3 times a week]

Proposed Solution: Remove the Spice Experimentation Modifier based experimentation on slicing tools & remove experientation from AUKs & WUKs unless they have other uses outside of slicing. Alternatively find a good place to place text explaining that tool "quality" has no impact on slice outcomes.

1. Tool Quality? Does it matter??
2. 2 slicing questions that have probably been asked a thousand times before...
3. Quick question...
4. How to Slice the best percentages...?
5. Does quality matter?
6. does Upgrade kits % matter?
7. smuggling tool effectiveness?
8. need help
9. New Master Smuggler with 2 questions
10. AUKs and WUKs
11. Clamp Effectiveness
12. newbie smuggler question
13. slicing question........
14. Slicing
15. Need Slicing 101

Issue 3: Usability issue with Molecular Clamp dialog being not clear or not intuitive. [Asked nearly every week]

Proposed Solution: Have someone take a few minutes and rewrite/restucture the dialog to make the dialog after using a molucular clamp much more distinguishable from the initial slice dialog. Use color if possible, or perhaps reorder the the choices given.

1. Slicing containers using clamps...isn't working.
2. Slicing troubles
3. Novice Slicing Question
4. Nothing happens when i use molecular clamp when slicing?


Issue 4: MagSeal Containers with misleading interface and examine description [Asked nearly every week]

Proposed Solution: Kill the Slice radial menu option and reword the dialog so that it can't be inferred that Player Slicers can open them.

1. what do you need to open MagSeal containers
2. Opening Magsealed Containers
3. Can mag seal locked containers in caves be sliced open?
4. Magseal Containers....

Message Edited by Ragnaat on 06-09-2004 02:18 PM



:: Retired... For the moment ::
-I support going slow and being careful.
focus thread (n.): there for us to focus on while they went behind our backs and did whatever they wanted to, anyway. (Source: AngusMacGregor)
PhoenixOrion
Wed Jun 09, 2004 2:22 pm
#2

best suggestion to give:


READ THE DAMN STICKY THREADS!!!






Phoenix Orion - Master Smuggler, Master Teras-Kasi, Scoundrel, Rogue & Entrepreneur
Owner, Operator
- Orion Transport Company (
-3579,4347), outside Theed, Naboo - Clamps, Knives, AUK's, WUk's & Spice!
Slicing:
5000cr/Item Faction Point Sales: 15k/100fp (1 day notice by email necessary!)
(Known Rebel Terrorists and people who contact Zarrn Orion for Smuggler Services are automatically Blacklisted.)


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