Smuggler Archive
Thread: You guys have it SO good what the hells your beef?
Aevlom wrote:
To the original poster:
Go away.
If you found smuggler so glorious and peachy in its current state, you wouldn't have dropped it.
Case closed.
/flex
Lindz- wrote:
I agree but the right place for smuggling has always been SEP, and it will come with that. We can smuggle stuff on the ground, past Imperial checkpoints and Planetary authorities.I'm just saying as far as the threads in this forum claiming this is the most broken profession in the game, it's simply not, this profession has it good, even if it does not have the ability to smuggle yet, each and every person who took smuggler knows there is no ships in this game right now, and each and every smuggler can look at the skill trees before taking it. We are SMUGGLERS, not Faction-Sellers, Drug-Makers, or Hackers. I'm saying this class is one of the best still, I tried to envoke reaction and start a good debate, so some extent I've done that but there is far too many people just not reading the whole thing like the 2 replys above yours. I have recognised the argument of people here and learned a lot from the sensible posts on this thread. My title is totally tounge in cheek and I admit a bit dramatic, but the argument and underlying point remains the same, this is a damn good profession with some of the best most diverse content in the game, lacking only one aspect the ability to smuggle and with SEP hopefully it will get it. I would agree.
EcadMistflier wrote:
I have read every word in this thread. We are not, as a group, unaware of the benefits that exist for the "smuggler" in SWG as it exists now. But to come in and ask the question that you have askedin the subject of this thread is to invite the sort of responses that you have received. For the most part the smuggler community has if not the best correspondent one of and certainly the most informed, balanced, and patient group of players in the game. I for one have made multi millions of credits. It isn't about the money.
It is about being smugglers and not being able to smuggle. THAT is the issue.
/rolleyes
/sigh
/brandishes blaster
*grits teeth*
im done, good luck to you Lindz.....
Thanks for the comments Willbur, I missed the current implementation out completely due to it being completely useless and stupid, i recognise peoples beef with the current implementation of 'smuggling' within the class. I can't wait for SEP and no doublt I'll be a full time smuggler again by then (if I can afford another account or get my old one back from my better half
)
Anyway guys I can see this has turned into flame fest 2004 now, and hey maybe I deserved it to some degree as my original question was worded in a very **edit**, you have it good kind of way. Maybe some of you realize you actually have a great class now, maybe you don't, maybe your just itching for SEP, maybe you just like a fight, whatever. I'll get out of your face which ever way it lies ![]()
Take care and thanks for the responses (and flames
)
WillburWright wrote:
/flex
Lindz- wrote:
I agree but the right place for smuggling has always been SEP, and it will come with that. We can smuggle stuff on the ground, past Imperial checkpoints and Planetary authorities.I'm just saying as far as the threads in this forum claiming this is the most broken profession in the game, it's simply not, this profession has it good, even if it does not have the ability to smuggle yet, each and every person who took smuggler knows there is no ships in this game right now, and each and every smuggler can look at the skill trees before taking it. We are SMUGGLERS, not Faction-Sellers, Drug-Makers, or Hackers. I'm saying this class is one of the best still, I tried to envoke reaction and start a good debate, so some extent I've done that but there is far too many people just not reading the whole thing like the 2 replys above yours. I have recognised the argument of people here and learned a lot from the sensible posts on this thread. My title is totally tounge in cheek and I admit a bit dramatic, but the argument and underlying point remains the same, this is a damn good profession with some of the best most diverse content in the game, lacking only one aspect the ability to smuggle and with SEP hopefully it will get it. I would agree.
EcadMistflier wrote:
I have read every word in this thread. We are not, as a group, unaware of the benefits that exist for the "smuggler" in SWG as it exists now. But to come in and ask the question that you have askedin the subject of this thread is to invite the sort of responses that you have received. For the most part the smuggler community has if not the best correspondent one of and certainly the most informed, balanced, and patient group of players in the game. I for one have made multi millions of credits. It isn't about the money.
It is about being smugglers and not being able to smuggle. THAT is the issue.
fishbrains wrote:
Datink_Nieleft wrote:
SO good!
SO whack.
-"Teen Girl Squad",..by Strongbad
Wiggidy Wack?
No, just plain whack![]()
But on the plus side,..I saved a fortune on Starship insurance!