Smuggler Archive
Thread: Slicing Revamp Idea re clamps
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lurdanta
Tue Sep 28, 2004 11:53 pm
#1
What if the clamp stopped being a disposable device, but a lasting tool like a crafting tool is for an artisan, a tool, perhaps that masters can make better, and can be made to specialize in say a particular stat slice on a weapon. I guess a clamp might not be the best, but say we got rid of the FAN and the clamp and replace it with a slicer's tool. At different levels a slicer can get a better result, as in the way FANs and Clamps do, so as a person progressed they would be able to craft a better tool and slice in different ways. I haven't really thought it all through, just thought it was an interesting way to rid ourselves of the whole autopull "fix." Say at level one you can slice terminals and containers 100%, but weapons at 50% reliability, level two weapons at 100%, but with random stat and amount, armor at 50%, three armor at 100%, random stat and amount, level four pick stat random amount, master tool pick stat and maybe affect amount like experimentation is in artisan crafting or master tool gives you multi-stat slicing.
I don't know. I just like the idea of a personalized slicing tool.
I don't know. I just like the idea of a personalized slicing tool.
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