Smuggler Archive
Thread: replacement??
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Egowyn
Tue Sep 28, 2004 3:51 pm
#1
In a diffrent thread I posed the idea of a quick fix (Smuggler spesific deliver missions)
link
in there I and some others put forth what I think are some good ideas.
removing spice from our skill set is one of them and here I'd like to toss ideas around for what could/would replace it.
Some say some sort of extension to unarmed, personaly I dont like that idea I'd rather see somthing more like a stealth branch allowing us to be sneaky.
I see it like this....
master smuggler: some sort of disguise ablity
stealth 4: increased chances on makeing compartments and "hide"
stealth 3: can create hidden storage on ships& increased "hide"
stealth 2: slightly better chance than in 1
stealth 1: unreliable abilty to "hide" on radar and from NPCs
I see the disguise ablity like a means to keep "visiblity" low, cause it looks like some day we will be added to BH player missions and we smuggs will have a similar visiblity scheme to the jedi where if we "fail" a smuggle mission we get bounties placed on us. this disguise ablity would remove or reduce our chances of being placed on the BH terminals if used at the right times.
so lets brainstorm! thoughts ideas constructive critisism?
link
in there I and some others put forth what I think are some good ideas.
removing spice from our skill set is one of them and here I'd like to toss ideas around for what could/would replace it.
Some say some sort of extension to unarmed, personaly I dont like that idea I'd rather see somthing more like a stealth branch allowing us to be sneaky.
I see it like this....
master smuggler: some sort of disguise ablity
stealth 4: increased chances on makeing compartments and "hide"
stealth 3: can create hidden storage on ships& increased "hide"
stealth 2: slightly better chance than in 1
stealth 1: unreliable abilty to "hide" on radar and from NPCs
I see the disguise ablity like a means to keep "visiblity" low, cause it looks like some day we will be added to BH player missions and we smuggs will have a similar visiblity scheme to the jedi where if we "fail" a smuggle mission we get bounties placed on us. this disguise ablity would remove or reduce our chances of being placed on the BH terminals if used at the right times.
so lets brainstorm! thoughts ideas constructive critisism?
Message Edited by Egowyn on 09-28-2004 05:52 PM
Mentski
Wed Sep 29, 2004 1:49 pm
#3
Its all cool. I do like that Idea, but personally, I say keep the spice tree (albeit VERY revamped) AND have this. Put it in underworld Maybe.As you said in the other post, you might not think the spice tree is content to you, and to be fair, it isnt much, but its something... and some of us do use it (I still sell muon to an extent)
Egowyn
Wed Sep 29, 2004 2:02 pm
#4
I never argued that spice didnt sell but I would still rather smuggle than make spice by replacing spice foractual smuggling we wouldnt lose any source of income and the player base would still be able to get spice but rather than "smugglers" being the chemists/dealers we would be the SMUGGLERS
Rogue135
Wed Sep 29, 2004 2:44 pm
#5
I have mixed feelings on the subject...
I agree, we should be smuggling, not crafting spice. I personally would be happy if they completely removed all but five or six spices -there's simply too many of them as it is that nobody uses, for good reason, I might add.
I've always found it rather strange that we have all these spices that nobody's ever heard of, but the two most common ones in the EU, Glitterstim and Ryll, are non-existant (outside of two loot containers) in the game.
As for the bounties - call me whatever you want, but the last thing I want is to be hunted by a Bounty Hunter in 90% armor with a double sliced legendary weapon, overpowered buffs, and an Uber-L337 Powergamer attitude.
Message Edited by Rogue135 on 09-29-2004 04:49 PM
Egowyn
Wed Sep 29, 2004 10:22 pm
#6
As for the bounties - call me whatever you want, but the last thing I want is to be hunted by a Bounty Hunter in 90% armor with a double sliced legendary weapon, overpowered buffs, and an Uber-L337 Powergamer attitude.
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Im with ya there but it seems from all I've read that they will impliment a system that gives us the option higher payouts for riskier jobs and failing those riskier jobs could mean bounties.
so assuming that it works out that way and you are so inclined to do those riskier jobs wouldn't it be nice to have another dirty trick to hide from the evil BH
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Im with ya there but it seems from all I've read that they will impliment a system that gives us the option higher payouts for riskier jobs and failing those riskier jobs could mean bounties.
so assuming that it works out that way and you are so inclined to do those riskier jobs wouldn't it be nice to have another dirty trick to hide from the evil BH
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