Smuggler Archive
Thread: Upcoming Hutt Faction (Neutrality)
man i love Futurama...but you can only watch it in english...the german translations sucks badly.
Smuggler_Caylin wrote:
"What makes a man turn neutral? Lust for gold? Power? Or were you just born with a heart full of neutrality?"
Smuggler_Caylin wrote:
Oh i missed a critical detail. JTL. Lol.
Unless you are rebel trying to be an imperial pilot in JTL, you don't have to worry about your ground faction at all.
Ground/Space factions are pretty much seperate. So you can keep your faction business and fly for the neutral factions.
This was covered in the Stratics chats so I hope I'm not breaking NDA. Lol.
Yes, and that is one of my biggest complaints about JTL so far. It should be based on your ground faction. I have made the suggestion on the beta forum that in order for your player to be a factioned pilot he would first have to be faction on the ground. Let's say your neutral and you want to be an Imperial pilot. If you don't have the faction standing yet then you would have to go to a recruiter and take enought ground missions to get your initial faction standing (200 faction points) and declare your faction (overt or covert). Then you would be able to go the the Imperial pilot trainer and be trained. I also made the suggestion of there being extra perks in the space portion for high ranking player faction members.
The reason I would like to see this is as it stands right now, it feels as if I am playing 2 seperate games base on the same premise. IMHO both games should feel more seamless and flow into one another more naturally than they currently do.
Smuggler_Caylin wrote:
Oh i missed a critical detail. JTL. Lol.
Unless you are rebel trying to be an imperial pilot in JTL, you don't have to worry about your ground faction at all.
Ground/Space factions are pretty much seperate. So you can keep your faction business and fly for the neutral factions.
This was covered in the Stratics chats so I hope I'm not breaking NDA. Lol.
Your on the way take a little risk
J/J
* one last plead* don't go don't go
Ok I didn't think this work but oh well..