Smuggler Archive
Thread: hey wes since spices are tenativley going away, whats going in the delinquency tree????
sas-quatch wrote:
something has to go there...wouldnt make sence to take it away andn ot replace it but hey this IS SOE
For every box, you get +1 melee damage.
Dude... There already is stuff there. There are combat abilities in the Delinquency line, so they can just ditch the spice stuff.
And don't get your hopes up of this happening any time soon, so by the time it happens (-IF- it happens at all which I seriously doubt) it will be replaced with some sort of space station crafting kit, with the expansion #23 "Close, but still a crappy game", released in 2015.
gassygunslinger wrote:
Dude... There already is stuff there. There are combat abilities in the Delinquency line, so they can just ditch the spice stuff.
And don't get your hopes up of this happening any time soon, so by the time it happens (-IF- it happens at all which I seriously doubt) it will be replaced with some sort of space station crafting kit, with the expansion #23 "Close, but still a crappy game", released in 2015.
i know. but you take the spices out its what ....2 combat shots.???
reckless and....cant remember the other off hand.
take the spices out thats it. not enough imo
We better get some more defenses. Carrying illegal contraband melee and ranged def +10 per boxor something like that. Can't have it on all the time??