Smuggler Archive

Thread: Slicing Question? ( Look Here )

DigiDante
Sun Feb 13, 2005 7:39 pm
#1

Below is a direct selection from the FAQ. So many people are to lazy to look in there and each week we get the same questions...


So... Maybe this should get stickied or something similar... lol.







Slicing



Does the quality of tools/weapons have any bearing on my slice%?

GreenMarine - June 14, 2004
This is a developer statement that tool quality does not matter on slicing equipment at this time.





GreenMarine wrote:
NikkiDial has it correct. The Master box improves slicing, but the tool quality and other things do not.




Can you pick the stat that increases on my weapon/armor?
No. It is completely random.

Does a Master Smuggler have bonuses to slicing above and beyond that of a Slicer 4?
Yes. The Devs have confirmed a bonus, but not elaborated on it. (see avg slice ranges below)

What can be Sliced?


  • Novice Smuggler: Only locked containers.
  • Slicing 1: Containers and Mission terminals.
  • Slicing 2: All Above and Weapons.
  • Slicing 3: All above and Armor.
  • Slicing 4: Nothing new, but better returns on average.
  • Master Smuggler: Nothing new, but the best returns possible.

How much xp do I get per slice?
Mission Terminals are 100xp, Base Terminals are 1000xp, everything else is 250xp. 0xp for a failed slice.

How can I tell if a weapon/armor piece has been sliced?
There is a flag included with Publish 7 that will show a normal player if the items is sliced or not when you examine it.

"This weapon has been altered by a Smuggler and may bring unwanted attentions from the Empire."

Do I have to hand over my weapon/armor to get it sliced?
Yes... so be careful of potential scamming and look for trusted smugglers. Also be sure to note the stats and even the serial number on your item if you're worried.

Can you slice missions for others?
No. We can slice any term we can use, but only the Slicer, can get the higher rewards. Of course if he is in a group at the completion of the mission the group will have a cut of this increased payout.

Where do I find containers?
These are found when looting humanoid enemies. Basically anything that wears clothing. (Swoopers, Pirates, Meatlumps, Wookie Brawlers, etc.) They are also sometimes found on a "Treasure Map" quest.

What is inside a locked container?
95% of the time, junk. Ranging from low end weapons, melons, single bits of resources and maybe an article of clothing or two. Perhaps another locked containers as well. 4% of the time... NOTHING. So please don't feel a Slicer has scammed you if he hands you back an empty container, it happens. 1% of the time some folks have found skill tapes, saber crystals, and other oddities in containers, so ya never know.

How do I slice a mission term and what does it do for me?


  • Click on a Mission Terminal and select Slice from the radial menu.

  • A Standard Slicing interface will open, and you can use Molecular Clamps or FANs as normal.

  • If you slice a Mission term successfully, then open the terminal mission window, the first page of missions will have about 25-50% higher payout than normal.

  • If you refresh the screen it goes back to normal.

  • This grants you 100slicing xp, and you cannot slice Any terminal again for 2min.

  • Extremely high payout missions seem to slice for less of an increase.

Can you slice faction terminals?
Yes, you will get a bump on your payout like a normal mission term would. Also you get an increase to faction earned for the mission, but not the faction you earn by killing the targets, only mission completion reward.

What does Slicing do to my weapon?


  • Sliced weapons get approx. a 5-35% permanent increase in damage(min AND max)OR a 5-35% faster weapon when successfully sliced.

  • The more skilled the Slicer, the better return you'll see. (See the average results below) The weapon is still able to be used with power-ups and repairable as normal.

  • A sliced weapon will decay faster, but not horribly faster.

  • If you slice a weapon with a powerup attached, the powerup is automatically removed (and destroyed) before the slice is performed.

  • If you slice an insured item, it will need re-insuring.

What does Slicing do to my armor?


  • Slicing armor increases the effectiveness 5-35% OR it decreases the encumbrance by 5-45%. The more skilled the Slicer, the better return you'll see. (See the average results below)

  • Each piece is sliced separately.

  • Sliced armor is repairable as normal.

  • The condition is lost at an increased rate, but not too much.

  • If you slice an insured piece of armor, it will need re-insuring.

What happens if you slice a Shield Generator?
It's considered armor, it can lower the HAM cost or increase the effectiveness. This is of arguable value though since a shield generator can get to 0 condition in one fight alone. Also, you can get a HAM reduction slice on a shield generator that has 0 HAM cost to begin with.

Average Slicing Results:
I am listing the majority opinion on percent increases, there have been rare reports of Slices outside these ranges, but 99.9% of reported Slices fall within these ranges. No one has the facts but the Devs, and they ain't talkin...

Slicing 1:


  • Weapon: N/A

  • Armor: N/A

Slicing 2:


  • Weapon: 10-25% Speed or Damage
  • Armor: N/A

Slicing 3:


  • Weapon: 10-25% Speed or Damage
  • Armor: 5-20% Effectiveness
  • Armor: 5-30% Encumbrance

Slicing 4


  • Weapon: 10-30% Speed or Damage
  • Armor: 5-30% Effectiveness
  • Armor:15-40% Encumbrance

Master Smuggler:


  • Weapon: 15-35% Damage or Speed
  • Armor: 11-35% Effectiveness
  • Armor: 20-45% Encumbrance

What tools are used in Slicing?


  • To slice anything you need a laser knife(s). Two charges will be used.(one for each wire). Novice Smugglers and above can make laser knives. Knives come with 10 charges each.

  • To slice a weapon you also require a Weapon Upgrade Kit, these can be made by Novice Weaponsmiths.
  • To slice armor you require knives and an Armor Upgrade Kit, these can be made by Novice Armorsmiths.

  • At Slicing 2 you can make Flow Analyzer Nodes (FANs). You can use a FAN prior to choosing a wire in the slicing dialog. The FAN will direct you as to which wire to cut with a 75% accuracy. The FAN will tell you which line has more power flowing through it - that's the one you cut.

  • At Slicing 4 you can make Molecular Clamps (MolClamps or just Clamps.) A Molecular Clamp used prior to choosing a wire will direct you to the proper wire to cut 100% of the time. IF you read the window and follow instructions.

  • All Tools are consumed in the process of Slicing.

Do I add a FAN and then the clamp when I am slicing?
No. If you have a clamp use it INSTEAD of the FAN. The clamp will do all the work as long as you know how to follow instructions (HINT: cut the wire it tells you to). It has been said that adding a FAN and a clamp messes with the 100% accuracy of the clamp.

Can I use Molecular Clamps/FANs as a Novice?
Yes, they have no certification and can be used by any Smuggler.

Can you slice something more than once?
No, only one attempt can be made. With the exception of mission terminals which can be sliced once every 2min.

What happens if you fail a slice?
On containers, the container locks forever. On weapons/armor, no damage is done, BUT no one can try to slice the weapon/armor again. On Mission Terminals, nothing.

Can weapons be sliced better than 35%?
There have been 2-3 reports (game wide) of weapons sliced as high as the low forties. It has not been done in anyway that is repeatable. Nor has it been reported since Slicing 4 has been "fixed". 9-03-03

I heard Slicing 4 was bugged?
It was. The abilities of Slicing 2 and Slicing 4 were swapped. As of 9-03-03 they have been swapped back to their intended settings.

I cannot put stuff into my unlocked container. It says I don't have permission to access it?
If you shift the container around it will let you use it again. Such as move it to your backpack then back to your root inventory. Or from your house floor, drop and pickup, or from the bank. This seems to reset it till you next want to put something in it.

Why am I getting the message "You are already slicing"?
This is caused by slicing on the run, if you happen to run across a server line (i.e., you get the messages "you have left Theed" / "you are entering an outpost" etc) while slicing. The one and only fix the CSRs know of at this point is this: you have to log out for 30 minutes. I know it stinks, but it's the only thing to do. Barring that, the morning server reboot seems to clear it as well.





Selusa Secundus - Elder Smuggler - September 2003.
Sheeana Secundus - Respec Jedi - Elder Carbineer @ heart.
Raylonis Del'Rathin - Elder Chef, Dancer - Retired / Canceled July 2005.
Leader of the fallen Guild, Veil of Silence.

Without the past, the future would never happen.
Believes in a better future for SWG.
Everytime a Rollback or Additional server thread is spawned SOE murders a kitten. Please... think of the kittens and stop this erradication.
Ternque01
Sun Feb 13, 2005 7:58 pm
#2

Damn, Digi. Nice compilation I think this clearly answers more than a few questions



Axob Freelight
The non-Jedi are extinct. Their fire has gone out of the universe.
NickHeel
Sun Feb 13, 2005 8:48 pm
#3






Ternque01 wrote:

Damn, Digi. Nice compilation I think this clearly answers more than a few questions





You know it's a copy/paste job from the Smuggler FAQ, right? Just wanna check


Anywho, I think we need to do some cleaning up on the stickies. We have ten of 'em up now and a few aren't even needed any more.


1.) TC Changes Feedback = Remove, pushed to live without issues.


2.) Underworld Discussion = Important Links


3.) GM's Revamp Discussion = Slap it in "Important Links" cause Devs are through reading it and have decided to do their own thang.


4.) Autopull Solutions = Important Links


5.) Wes' buy/sell statement = LEAVE IT


6.) Spices Smuggler/Craft? = Important Links


7.) Chuckle for a Smuggler = Leave it or Important Links, it stays bumped anyway


8.) Caylin's Slicing Statement = Leave it


9.) CU: Spices = Important Links


10.) Important Links = leave it.


11.) Smuggler FAQ = Bring it out and Sticky it


That knocks us down to 4 or 5 stickies with more room for regular threads and makes it easier to see for the people looking for answers. Also allows the important discussion threads to be easily accessable.


Suffice to say that the Devs aren't going to come asking for any advise or feedback on our Revamp as stated by Tiggs So we might as well save some space there and drop the discussoin threads. Our regulars are pretty smart and ifone of those threadsbecame relevant and important at the moment, someone would bump it


My 2 cents.





THE LEGENDARY CAPTAIN N'JOH SONIK OF ORD MANTELL
Independent Smuggler N Pilot of the Famous Sonik Rogue N Forever, The Most Legendary and Greatest Smuggler on Tarquinas
DigiDante
Fri Feb 18, 2005 11:48 am
#4

Thought this needed bumping.



Selusa Secundus - Elder Smuggler - September 2003.
Sheeana Secundus - Respec Jedi - Elder Carbineer @ heart.
Raylonis Del'Rathin - Elder Chef, Dancer - Retired / Canceled July 2005.
Leader of the fallen Guild, Veil of Silence.

Without the past, the future would never happen.
Believes in a better future for SWG.
Everytime a Rollback or Additional server thread is spawned SOE murders a kitten. Please... think of the kittens and stop this erradication.
DrevenStrobe
Fri Feb 18, 2005 12:36 pm
#5






NickHeel wrote:





Ternque01 wrote:

Damn, Digi. Nice compilation I think this clearly answers more than a few questions





You know it's a copy/paste job from the Smuggler FAQ, right? Just wanna check


Anywho, I think we need to do some cleaning up on the stickies. We have ten of 'em up now and a few aren't even needed any more.


1.) TC Changes Feedback = Remove, pushed to live without issues.


2.) Underworld Discussion = Important Links


3.) GM's Revamp Discussion = Slap it in "Important Links" cause Devs are through reading it and have decided to do their own thang.


4.) Autopull Solutions = Important Links


5.) Wes' buy/sell statement = LEAVE IT


6.) Spices Smuggler/Craft? = Important Links


7.) Chuckle for a Smuggler = Leave it or Important Links, it stays bumped anyway


8.) Caylin's Slicing Statement = Leave it


9.) CU: Spices = Important Links


10.) Important Links = leave it.


11.) Smuggler FAQ = Bring it out and Sticky it


That knocks us down to 4 or 5 stickies with more room for regular threads and makes it easier to see for the people looking for answers. Also allows the important discussion threads to be easily accessable.


Suffice to say that the Devs aren't going to come asking for any advise or feedback on our Revamp as stated by Tiggs So we might as well save some space there and drop the discussoin threads. Our regulars are pretty smart and ifone of those threadsbecame relevant and important at the moment, someone would bump it


My 2 cents.








I was thinking about this the other day as well...


Sounds like you have it pretty much covered...


Along with all of that stuff, I also have personal stickies for my FP selling guide, EN's great Smuggler history, and a few more FP related threads for quick reference. So, I'm rather crowded above the regular threads...




Dreven Strobe (Colonel) Tristyn Strobe
TKM / Master Pistoleer / Master Smuggler / Master Merchant
Imp FP Broker: 130c/FP Starsider Imp FP Broker: 130c/FP
Smuggler 'til the end...and then some.
"Everything I tell you is a lie. The truth is always bigger than the words we use to describe it."
NickHeel
Fri Feb 18, 2005 12:46 pm
#6






DrevenStrobe wrote:



I was thinking about this the other day as well...


Sounds like you have it pretty much covered...


Along with all of that stuff, I also have personal stickies for my FP selling guide, EN's great Smuggler history, and a few more FP related threads for quick reference. So, I'm rather crowded above the regular threads...




I have 12 stickies myself, counting my own for my Kessel Run idea, EN's history, and that slicing idea from back in the day...which I guess I could lose it. But that's still too many.


*nudges Wes to do some house cleaning*






THE LEGENDARY CAPTAIN N'JOH SONIK OF ORD MANTELL
Independent Smuggler N Pilot of the Famous Sonik Rogue N Forever, The Most Legendary and Greatest Smuggler on Tarquinas
DigiDante
Sun Mar 06, 2005 7:17 pm
#7

bump



Selusa Secundus - Elder Smuggler - September 2003.
Sheeana Secundus - Respec Jedi - Elder Carbineer @ heart.
Raylonis Del'Rathin - Elder Chef, Dancer - Retired / Canceled July 2005.
Leader of the fallen Guild, Veil of Silence.

Without the past, the future would never happen.
Believes in a better future for SWG.
Everytime a Rollback or Additional server thread is spawned SOE murders a kitten. Please... think of the kittens and stop this erradication.
Akiram_Glockem
Sun Mar 06, 2005 7:49 pm
#8

The sad thing is, even if you keep this bumped people will still ignore it and start a new thread.



Akiram "The Glock" Glockem
Master SmugglerXCommandoXPistoleerXAlliance Pilot
Grand de facto leader of DLW and bringer of DOOOOOM
"Old Jedi never die, they just end up on eBay"
I am Jack's ignored profession.
SCA
Sun Mar 06, 2005 8:14 pm
#9

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UP IT GOES



~~~~~~ Qaz Quel-Eclipce ~~~~~~
~~~~~~~~ Rockhound ~~~~~~~~
~~~~Mythos ~~~~~~ FarStar ~~~
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