Smuggler Archive
Thread: The Smuggler Alliance: Smuggling & Player Bounties- TODAY!
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HOTDOG
Fri Aug 20, 2004 4:07 pm
#1
The MAIN thing we are missing as Smugglers IS the ability to smuggle.
We know they want- Well we believe- hmmmmmm...
We've been promised the ability to smuggle for a loooooooooong time. Well, I think we should TAKE the ability to smuggle.
I've got a plan but I would like to discuss it with you guys and see if you can help finalize it.
THE PLAN:
In order to smuggle we need to transport/deliver illegal items. It would help immensly if there was someone out there trying to stop us AND it would be even better if bounties could be drawn up on us to make things really get hot.
I think it can happen using a mechanic that is already in-game: GUILD WARS.
Now there are a few ways we could go about this but I'm going to throw this out.
What we'll need is two PAs and some cooperation from the Bounty Hunters and maybe our clients.
Now- Have your Ring set factories up around the galaxy- and keep track of the waypoints (you might even join up with other Rings).
These points will make up "smuggler runs".
Name each run you set up- Kessel is a good name
Inside the factories you put items and lable them so that you know which factory they originate from. Example: Make a Muon Schem and call it "RED DEATH STICKS". Make another Muon Schem and call it "GREEN DEATH STICKS" then run a few crates and put them in the ingrediants bins as you lay them out across the Galaxy.
*Note: If you are working with another Ring you could set up one set of crates and they the other.
Each week A ring will delegate amongst itself (or between Rings) a set of deliveries. For example: Ring 001 is going to deliver RED DEATH STICKS to the final point on the Kessel Run.
Then Ring 001 would delegate which smugglers are going to make the run- They in turn would join the Guild (if you are in a guild already you would have to temporarily quit to do the smuggling) which would be at war with the bounty hunter's guild.
This would mean the Smuggler is open season to Bounty Hunters!
And Speaking of Bounty Hunters- This is where they come in.
The Bounty Hunters would have to set up a guild to war from as well. They don't necessarily need Rings- just a Guild that people could sign up for in order to hunt us.
Now you COULD just have all the Bounty Hunters belong to this guild and whenever they saw red they could hunt us but I think we can do better.
What if- when a Ring delegated which of it's smugglers was going to make the run that week they gave the list to the leader of the BH guild?
The leader of the BH guild would hold the names until a Bounty Hunter could figure out who was on it. At that point they would be allowed to join the guild and (now that they had a name)- hunt that bio-signature down.
How do they figure out the list you ask?
Well, there are a number of ways:
1. Someone could randomly mail people across your sever with a message like: "Here is some very useful information certain Bounty hunters might be interested in. Do with it what you will- But I bet this information would fetch a very decent price on something like- the auction chat screen."
2. The BH guild could have people who are not actual BH's but just informers. Whenever these people saw someone with a RED Dot they would know they were carrying contrabrand. At this point they could sell the name to the BH guild (for a set price: i.e. the first person who gives me a name on this list gets 10k.) or they could try to incap the smuggler themselves (Only BHs would be allowed to DB the smuggler).
3. Or you could have yet ANOTHER PA for Security. These guys would be actively/passively patroling the galaxy just like the informers with the exception being their goal would be to capture the smuggler in the act incap him and then the smuggler would hand over any of the stuff they were carrying. The security person would then turn in anything the confiscated for a reward.
and that's just a few ideas.
The pay for this could work a lot of ways too. It could be that if the Smuggler's achieve their weekly goal the BH guild pays them a certain amount of cash and the BHs get (x)k for every kill they make paid by the Smuggler's Guild (SS will be needed for proof of course).
There are a lot of things you could do- Let's talk about more and how feasible this is on your respective servers.
I will be posting this on the BH boards to see what they think as well.
We know they want- Well we believe- hmmmmmm...
We've been promised the ability to smuggle for a loooooooooong time. Well, I think we should TAKE the ability to smuggle.
I've got a plan but I would like to discuss it with you guys and see if you can help finalize it.
THE PLAN:
In order to smuggle we need to transport/deliver illegal items. It would help immensly if there was someone out there trying to stop us AND it would be even better if bounties could be drawn up on us to make things really get hot.
I think it can happen using a mechanic that is already in-game: GUILD WARS.
Now there are a few ways we could go about this but I'm going to throw this out.
What we'll need is two PAs and some cooperation from the Bounty Hunters and maybe our clients.
Now- Have your Ring set factories up around the galaxy- and keep track of the waypoints (you might even join up with other Rings).
These points will make up "smuggler runs".
Name each run you set up- Kessel is a good name
Inside the factories you put items and lable them so that you know which factory they originate from. Example: Make a Muon Schem and call it "RED DEATH STICKS". Make another Muon Schem and call it "GREEN DEATH STICKS" then run a few crates and put them in the ingrediants bins as you lay them out across the Galaxy.
*Note: If you are working with another Ring you could set up one set of crates and they the other.
Each week A ring will delegate amongst itself (or between Rings) a set of deliveries. For example: Ring 001 is going to deliver RED DEATH STICKS to the final point on the Kessel Run.
Then Ring 001 would delegate which smugglers are going to make the run- They in turn would join the Guild (if you are in a guild already you would have to temporarily quit to do the smuggling) which would be at war with the bounty hunter's guild.
This would mean the Smuggler is open season to Bounty Hunters!
And Speaking of Bounty Hunters- This is where they come in.
The Bounty Hunters would have to set up a guild to war from as well. They don't necessarily need Rings- just a Guild that people could sign up for in order to hunt us.
Now you COULD just have all the Bounty Hunters belong to this guild and whenever they saw red they could hunt us but I think we can do better.
What if- when a Ring delegated which of it's smugglers was going to make the run that week they gave the list to the leader of the BH guild?
The leader of the BH guild would hold the names until a Bounty Hunter could figure out who was on it. At that point they would be allowed to join the guild and (now that they had a name)- hunt that bio-signature down.
How do they figure out the list you ask?
Well, there are a number of ways:
1. Someone could randomly mail people across your sever with a message like: "Here is some very useful information certain Bounty hunters might be interested in. Do with it what you will- But I bet this information would fetch a very decent price on something like- the auction chat screen."
2. The BH guild could have people who are not actual BH's but just informers. Whenever these people saw someone with a RED Dot they would know they were carrying contrabrand. At this point they could sell the name to the BH guild (for a set price: i.e. the first person who gives me a name on this list gets 10k.) or they could try to incap the smuggler themselves (Only BHs would be allowed to DB the smuggler).
3. Or you could have yet ANOTHER PA for Security. These guys would be actively/passively patroling the galaxy just like the informers with the exception being their goal would be to capture the smuggler in the act incap him and then the smuggler would hand over any of the stuff they were carrying. The security person would then turn in anything the confiscated for a reward.
and that's just a few ideas.
The pay for this could work a lot of ways too. It could be that if the Smuggler's achieve their weekly goal the BH guild pays them a certain amount of cash and the BHs get (x)k for every kill they make paid by the Smuggler's Guild (SS will be needed for proof of course).
There are a lot of things you could do- Let's talk about more and how feasible this is on your respective servers.
I will be posting this on the BH boards to see what they think as well.
JacobKell
Fri Aug 20, 2004 6:02 pm
#2
We have something similar on the chimaera server. The Mos Entha roleplay community. Whole thing consists of a bunch of different guilds that sign up to the community and declare war on each other. Havent checked them out myself admitedly so im not overly clued up on what they are about(roleplaying obviously lol)but from some posts etc ive seen,i think they have even had support from the sony team for running events etc
Velneth
Fri Aug 20, 2004 6:18 pm
#3
That's kind of like the PE guild on Eclipse... although, they mainly interact with Imperials.
It's a good idea really....
It's a good idea really....
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