Smuggler Archive

Thread: SUGGESTION: Skill Modifiers

Vyko
Thu Aug 19, 2004 5:03 pm
#1

As kind of a nifty "band-aid" to being ignored for so long, I'd love to see some skill modifiers for Smuggler.. ideas follow:

I was thinking that skill attachements to boost slicing % would be great.. though it'd just be a case of boosting the unknown, who knows.

Another would be some kind of mod to spice effectiveness.. not for crafting, but maybe gives the spices an extra kick.

My favorite idea woudld be a couple of droid modules, similar to the stimpak module (side note: c'mon, devs, stim a's only? kick up for some b's here) that would allow us to put knives/clamps/auk/wuks into the droid, and it passively uses them when within X radius of us.

Another would be similar to the med/harvesting boost modules on droids, to give a bonus to slicing like the attachments above.

May be silly ideas, but I'd think that'd be a fairly easy mini-publish, and I'm sure the tailors, armorsmiths, and DE's would love the new content.



:: ~~ Vyko (Kettemoor) ~~ ::
:: ~~ Imperial Colonel ~~ ::
:: ~~ Imperial Order of NeTeK (ION) ~~ ::
:: ~~ Master Swordsman ~ Master Brawler ~ Master Fencer ~~ ::
:: ~~ Master Smuggler - Retired by Dev Apathy ~~ ::

Rogue135
Thu Aug 19, 2004 5:09 pm
#2







Vyko wrote:
As kind of a nifty "band-aid" to being ignored for so long, I'd love to see some skill modifiers for Smuggler.. ideas follow:

I was thinking that skill attachements to boost slicing % would be great.. though it'd just be a case of boosting the unknown, who knows. NO!!! Please, attachments are already the bane of my existance...

Another would be some kind of mod to spice effectiveness.. not for crafting, but maybe gives the spices an extra kick. No...

My favorite idea woudld be a couple of droid modules, similar to the stimpak module (side note: c'mon, devs, stim a's only? kick up for some b's here) that would allow us to put knives/clamps/auk/wuks into the droid, and it passively uses them when within X radius of us. That's a good one actually, better than droids for picking or improving slices...

Another would be similar to the med/harvesting boost modules on droids, to give a bonus to slicing like the attachments above.No... well, it's better than experimentation on our tools, I'll give you that.

May be silly ideas, but I'd think that'd be a fairly easy mini-publish, and I'm sure the tailors, armorsmiths, and DE's would love the new content.




The last thing we need is skill attachments and droids, or Force Sensitivity mattering (I know you didn't mention that, but I've already had people ask me if I'm going to get Luck to help my slicing)... Sorry to just shoot down your ideas, but I just hate things where we need "something else" to be better, or experimentation on ourtool ideas.

Message Edited by Rogue135 on 08-19-2004 07:13 PM



--------------
I've got a bad feeling about this."
Vyko
Thu Aug 19, 2004 5:14 pm
#3



Rogue135 wrote:


Vyko wrote:
As kind of a nifty "band-aid" to being ignored for so long, I'd love to see some skill modifiers for Smuggler.. ideas follow:

I was thinking that skill attachements to boost slicing % would be great.. though it'd just be a case of boosting the unknown, who knows. NO!!! Please, attachments are already the bane of my existance...

Another would be some kind of mod to spice effectiveness.. not for crafting, but maybe gives the spices an extra kick. No...

My favorite idea woudld be a couple of droid modules, similar to the stimpak module (side note: c'mon, devs, stim a's only? kick up for some b's here) that would allow us to put knives/clamps/auk/wuks into the droid, and it passively uses them when within X radius of us. That's a good one actually, better than droids for picking or improving slices...

Another would be similar to the med/harvesting boost modules on droids, to give a bonus to slicing like the attachments above. No... well, it's better than experimentation on our tools, I'll give you that.

May be silly ideas, but I'd think that'd be a fairly easy mini-publish, and I'm sure the tailors, armorsmiths, and DE's would love the new content.

The last thing we need is skill attachments and droids, or Force Sensitivity mattering (I know you didn't mention that, but I've already had people ask me if I'm going to get Luck to help my slicing)... Sorry to just shoot down your ideas, but I just hate things where we need "something else" to be better, or experimentation on our tool ideas.

Message Edited by Rogue135 on 08-19-2004 07:13 PM





No offense taken. I'm just trying to think of small things that would be useful that would also give the devs a chance to show they they're aware of us still being here.



:: ~~ Vyko (Kettemoor) ~~ ::
:: ~~ Imperial Colonel ~~ ::
:: ~~ Imperial Order of NeTeK (ION) ~~ ::
:: ~~ Master Swordsman ~ Master Brawler ~ Master Fencer ~~ ::
:: ~~ Master Smuggler - Retired by Dev Apathy ~~ ::

Rogue135
Thu Aug 19, 2004 5:16 pm
#4

Well, personally I've always thought something small they could do to show they care would be to give us Glitterstim and Liik, and maybe fix faction point buying by raising the point cap and lowering the price... it's so expensive now, I don't even bother.



--------------
I've got a bad feeling about this."
Vyko
Thu Aug 19, 2004 5:19 pm
#5

I'll be honest, the only one I'm very excited about is the droid tool storage/usage one. I normally carry about 4 crates of each on me, and that takes up too damn much storage when I'm looting/fishing/etc.



:: ~~ Vyko (Kettemoor) ~~ ::
:: ~~ Imperial Colonel ~~ ::
:: ~~ Imperial Order of NeTeK (ION) ~~ ::
:: ~~ Master Swordsman ~ Master Brawler ~ Master Fencer ~~ ::
:: ~~ Master Smuggler - Retired by Dev Apathy ~~ ::

Rogue135
Thu Aug 19, 2004 5:22 pm
#6

Yeah, I already carry several crates around in a storage droid, would be a million times easier if they dispensed the tools.



--------------
I've got a bad feeling about this."
Vyko
Thu Aug 19, 2004 5:45 pm
#7

*looks at Caylin*



:: ~~ Vyko (Kettemoor) ~~ ::
:: ~~ Imperial Colonel ~~ ::
:: ~~ Imperial Order of NeTeK (ION) ~~ ::
:: ~~ Master Swordsman ~ Master Brawler ~ Master Fencer ~~ ::
:: ~~ Master Smuggler - Retired by Dev Apathy ~~ ::

Smuggler_Caylin
Fri Aug 20, 2004 11:42 am
#8






Vyko wrote:
*looks at Caylin*






*looks back at Vyko*


Slicing modifiers, smugglers using droids for various reasons such as slicing are things I wouldn't mind seeing. I don't know what I can really say, we are fairly ham-strung till GreenMarine gets back here and lets us work on the revamp proposals more.




The Infamous Caylin Borealis - First Master Smuggler on Bria
One of the Four Horsemen of the Smuggler Apocalypse!
:The Ghost with the Most:

Sengis
Fri Aug 20, 2004 11:48 am
#9


Perhaps they could give us a new tool to craft at Master, a Batch processor unit, We install it in a standard droid, (perhaps in the storage space, thus negating the need for de increased content thank-you-very-much) This allows us to place multiple items for slicing in the storage units, thus allowing us to slice 9 items at once... Just a thought.



OOo just another thouht, to give this item some 'character' for smugglers, perhaps we could use some smugglers trickery to compile a virus, which infects the droids personality chip, makiing it aloveable rogue character, and enabling the droid to assist with slicing not necessarily multiple items, but harder items, I mean, we all know R2 D2 was the best hacker in the galaxy. (Yes I belive hacking slicing, tweaking and freaking to be of a similar ilk. We are the overclockers of swg..

Message Edited by Sengis on 08-20-2004 07:51 PM



ex Colonel Sengis Ghean NVA
Founder, Arroyo, Dantooine and NVA - I²D²
Master Smuggler since 01/04 | | Spice for sale PST
"When Sony and Lucas set out, we said, How can we do this and not make another EQ? We didn't want it to be all about Luke, or combat, or lock our players into a class. So we created a system that would allow players to switch professions during the game, and there would be a lot of gameplay around making that change. If you want to go from architect to scout we've created a system to make that happen."
Julio Torres
Vyko
Fri Aug 20, 2004 12:45 pm
#10

/bump



:: ~~ Vyko (Kettemoor) ~~ ::
:: ~~ Imperial Colonel ~~ ::
:: ~~ Imperial Order of NeTeK (ION) ~~ ::
:: ~~ Master Swordsman ~ Master Brawler ~ Master Fencer ~~ ::
:: ~~ Master Smuggler - Retired by Dev Apathy ~~ ::

Vyko
Fri Aug 20, 2004 11:41 pm
#11



Smuggler_Caylin wrote:


Vyko wrote:
*looks at Caylin*


*looks back at Vyko*

Slicing modifiers, smugglers using droids for various reasons such as slicing are things I wouldn't mind seeing. I don't know what I can really say, we are fairly ham-strung till GreenMarine gets back here and lets us work on the revamp proposals more.






My *looks at Caylin* was designed more to gather your opinion, not a "do something".. sorry if that was unclear.

I guess I haven't seen anyone say where GreenMarine went? All this time I've just been attributing it to he and TH flat ignoring us because they can't/won't do anything, so why bother responding?



:: ~~ Vyko (Kettemoor) ~~ ::
:: ~~ Imperial Colonel ~~ ::
:: ~~ Imperial Order of NeTeK (ION) ~~ ::
:: ~~ Master Swordsman ~ Master Brawler ~ Master Fencer ~~ ::
:: ~~ Master Smuggler - Retired by Dev Apathy ~~ ::

Dessimus
Sat Aug 21, 2004 2:16 am
#12


I think that slicing modifiers would be great to have, but I don't like the idea for one main reason. If this ever happened I fear thatthe devs would sport it as"new smuggler content" and just give them an excuse to put us on the back burner for another year. While they would be very nice to have, implementing something like this would just be a quick fix to pacify people allowing to further ignore the greater problems of the profession. Its not that I think that having skill enhancements is a bad idea. I am all for that. I mean basically all other professions get them (so why not us?).I just think that if we did see them added, they would be handled in the aforementioned manner and would serve as a quick perk that would be counterproductive in the long term. I could be totally wrong, I mean the glass is always half empty to me, but this is just my opinion.

Message Edited by Dessimus on 08-21-2004 04:21 AM



Dessimus
Master Smuggler, Alliance Soldier, Unsociable Jerk
Alonso
Jedi Padawan
Monteigo
Master Architect
Vyko
Sat Aug 21, 2004 6:29 am
#13

I agree with you, but...

Since I don't have any faith that the Smuggler revamp is going to happen for another year anyway, why not at least get a little perk now?



:: ~~ Vyko (Kettemoor) ~~ ::
:: ~~ Imperial Colonel ~~ ::
:: ~~ Imperial Order of NeTeK (ION) ~~ ::
:: ~~ Master Swordsman ~ Master Brawler ~ Master Fencer ~~ ::
:: ~~ Master Smuggler - Retired by Dev Apathy ~~ ::

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